Froxsth said:
VOICE ACTING/DIALOGUE
I want NPC's to be voiced. If the FF13 series did anything right, it was the fact that you could hear the NPC's talk and go about their day. In addition I would like the party to have little conversations while roaming around the world etc.
Someone brought up the possibility of ambient conversations. It's a neat idea I wouldn't mind being included, if they have enough variety in dialog to avoid getting repetitive.
Froxsth said:
The translation to be much cleaner.
A better translation goes without saying.
Froxsth said:
The English Version of FF7 to be well directed. I don't want the english voicing to be something similar to FF Type 0. I want the characters to be believable people which you could associate with in real life and relate to and I DO NOT WANT TO SEE CLOUD BECOME A BROOD AND "EMO".
Cloud was never really emo, as people put it. I forget which thread has my explanation about that. I definitely brought up voice direction in the voice acting thread though.
Froxsth said:
BATTLE SYSTEM
I want the combat system to be "immersive". I want the gameplay to be what FF Versus 13 (Not FXV) was meant to be like e.g. Ability to play as different characters. I do not want to wait for my turn to attack and NO RANDOM ENCOUNTERS!
There's a
whole thread for discussing hopes regarding the battle system. I agree with Tash that something closer to KH would likely be the preferable execution of a real-time combat system. The system for Birth by Sleep in particular was like a refined version of CC's battle system, which following KH games seem to be sticking with variations of. The series as a whole seems to draw a lot from previous FF games for the gameplay, on top of experimenting with a few things from time to time.
Froxsth said:
WORLD MAP
The same as FFXV. A vast world and the freedom to explore it. I want to be able to enter towns/cities naturally and not having to wait for a few seconds (nitpicking I know but I want the world of Gaia to be as seamless as possible).
Airship since its been a while since we could control one (not counting FFX since you could not control it)
Minimap- if there was something I did not like about FF7 was the fact that was minimap was utterly useless. So I hope that they tell you where you are and not having guess or retrace your steps.
I want this game to have a day/night cycle so that its more realistic and have places to camp like it did in FFXV as well as have something like gas stations (example).
This also falls under the topics for the Gameplay/Combat thread. I'm relatively undecided on my exact preference on the ideal gameplay setup but I wouldn't call the OG's minimap useless just because it wasn't as precise as you would've liked. There's also a
separate thread for discussing how the vehicles would best work in the remake. A day/night cycle would definitely be enjoyable.
Froxsth said:
STORY
I want the story to be relatively the same as the original. I want the game to make it obviously that Cloud is stuffed up from the start and drop subtle hints about who he really is and his relation to Zack.
Speaking of Zack, I want more Zack in the game. I want to see what Zack and Cloud were doing while on the run since we only got a glimpse of it in Crisis Core.
Incorporate all the story elements from the Complication of FF7.
Explain the SOLDIER procedure more clearly and how someone gets into SOLDIER. (I was always wondering If Cloud would have made SOLDIER with time). Speaking of which where did Cloud get a spare SOLDIER uniform seeing as how he wore the traditional one in Crisis Core and wears a customised one in FF7.
Keep Aerith's death as it is. There is no need to change it besides adding blood perhaps.
Backstory of all the playable characters and giving them character development. Also include Vincent and Yuffie into the main story.
I want to see more of Cloud's subconscious. I want to see Zack's Final Stand in Cloud's subconscious and Tifa observing that memory as well as the events leading up to when she found her because Tifa knows that Cloud was messed up, but she does not how he became stuffed up (Yes I know he tells everyone the truth later on) but seeing as how Tifa is the closest one to Cloud, I want her to experience the feelings, emotions or state of mind at that point of time so that Tifa understands Cloud more. This is part not clear but I'm just pumped up for this game. (I'm a Cloti supporter so I hope this develops their relationship even further)
For the ending, make it more clear and have an epilogue straight after FF7 and tie up loose ends e.g. connection to FFX maybe? and elaborate on the secret ending of Dirge of Cerberus (it was left ambiguous and sort of hinting of an another game).
I've said earlier in the thread that you can't really make Cloud's issue more obvious without giving too much away too early. The OG already did a good job showing something was wrong with Cloud before leaving Midgar so it'd be a matter of making sure those elements retain the effect they had the first time around.
As much as I'd enjoy more glimpses of Zack, I'm not sure they'd be able to work that many more flashbacks into the remake. There's a limit to how much they can include while keeping a relatively good story flow. I'd be fine if the extra elements of that came in the form of dialog and additional reports to find.
The compilation doesn't fully mesh together and a fair bit isn't relevant to the OG. I don't think they should include
all the elements, even if they throw in some of it. They should stick with what fits with the OG and leave out what doesn't.
I wouldn't be opposed to a clearer explanation of how people join SOLDIER and the process involved for it. As it stands, it seems that you can get more than one try, end up forced into by the Turks and the mako exposure is probably by getting doused in the stuff.
Since the original idea for the lifestream sequence was to have the Zack flashbacks after they wash up in Mideel, there's a chance they'll go with that in the remake. There's a limit to how long they can make that part if they expect you to do it in one go. The pacing in the OG was alright so adding more might mess with that.
There are a couple things they'd be able to do with the epilogue, though it's unlikely (and preferable) that they'll involve FFX. There's a
thread about that too.
Froxsth said:
MUSIC
All of it redone and orchestrated.
Orchestration wouldn't really suit every track, considering the variety of music. More on the topic
here.
Froxsth said:
BONUS
Post-game content or have New Game+ (like saving Aerith etc.)
Aerith's death is too important to undo, even in bonus content. New game+ discussion
here.
Froxsth said:
I want to see all the On a Way to a Smile get animated if you get a special edition of the game.
Not sure if they'd package it with the remake but it'd be nice of them to make it.
Froxsth said:
DLC like dual audio options, outfits etc.
I'm personally not a fan of DLC. This also has a
dedicated thread.
The reason the topics are divided into specific threads is to allow more in-depth discussion of them while keeping the topic more focused. As a new member, I don't really expect you to have had the time to be familiar enough with the forums to know about the discussions that took place in so many threads, but it's something to keep in mind in the future. There are a couple other relevant threads in the remake section of the forums, if you want to look for more.