I mean there's Wutai, and saving Vincent. But really I'm not just thinking of stuff THAT big, I'm thinking of little optional things along the way that aren't vital to story, but can yield extra items/scenes. The Honey Bee Inn, Gold Saucer, Turtle's Paradise Posters, Snow. Heck, even the draws with the money between 'em.Are there? The only one I can think of between NEW GAME and reaching the Gold Saucer is Fort Condor, and even that can only be done a couple of times. That's about a quarter of the game with just one side mission.They actually handled this really well in the original game, I think. There's some lil side missions you can do throughout the game
??????? This has absolutely nothing to do with the argument I was making. I am not arguing that it would be too expensive. I am not saying I wouldn't want an open world Midgar. No one on this forum wouldn't want that. I am not at all saying "think realistically."Well I'd like to begin by saying that my "spitballing" comment was a way to anticipate your argument about expensive content. Since you've decided to have the argument anyway, my rebut is this: All 42 pages of this thread are pipe dreams and honestly we'll be goddamned lucky if they even include everything in the original game -- I'm not talking sidequests, I'm talking main quests and character development. This is going to be a half-baked piece of shit of a game and deep down we all know it.
This thread is a safe place where we should be encouraged to dream up all sorts of fun additions to the original FF7 game while imagining shiny graphics and camera control. Why can't we have BOTH 300 hours of solo-Cloud detective missions at the beginning and 300 hours of full-party Midgar exploration on disc 3? WE CAN HAVE BOTH THIS THREAD IS ABOUT DREAMS.
I think the concepts of having an open world structure and having a powerful drive from the story can be mixed, however it is a delicate balance. IMO, Sleeping Dogs is probably the best example of how both can be managed successfully. I believe that one way to achieve this is aboutI think the fundamental issue here is that sandbox games are NOT (and shouldn't be, in my opinion) story driven. If anything, the "main story/quest/etc." is just an excuse to guide you around the major points in the world and maybe show some unique enemies and pretty graphics. But the whole point of a sandbox game is to allow you to live in another world and be yourself (or give your character another personality) and see your/that personality represented in-game in as many ways as possible, as well as how other characters and the game world are impacted by your decisions. I think that attempting to take a game that is ENTIRELY story driven would simply not translate well to this formula, unless Cloud becomes nothing more than a hollow shell for the player to live through. Sandbox games are all about immersion and writing your own story (although you may be guided along by the developers in a few occasions), while Final Fantasy 7 was more about experiencing a carefully developed story written by others. Trying to mix the two ideas would probably result in disaster.
IMO that concept has always been in RPGs, to the point where it has become a caricature of itself. RP Gaming conventions are established so that the best moment to finish all side quests, beat the crap out of all the optional bosses and level-up like crazy is right before the Big Bad is about to unleash doom upon the world.I don't see how that's much different from the 20 hours I spent raising 7 generations of chocobos with Meteor hanging over my head.
You do realize that cel-shaded chibis would likely lead to a ton of backlash right?
Like it or not, semi-realistic graphics have been established by the compilation and are the way they're going to go with the remake, as seen with the trailer. That doesn't mean there won't be room for fun and such. I find too many people forget that more realistic graphics don't automatically mean boring and dark, nor does it mean the art style has to obey every law of physics that can be recreated by the game engine.
I'm not quite sure if you're referring to the OG or your impression of the compilation when you want the action to be toned down. The action in the OG was fine in regard to length and a few of the non pre-rendered scenes offered player input to some degree or other.
... and are the way they're going to go with the remake, as seen with the trailer. That doesn't mean there won't be room for fun and such. I find too many people forget that more realistic graphics don't automatically mean boring and dark, nor does it mean the art style has to obey every law of physics that can be recreated by the game engine
You do realize that cel-shaded chibis would likely lead to a ton of backlash right?
Firstly, I never said anything about Chibi characters. I was talking about the art-style. Last time I checked, the cast drawings were not of Chibi characters.
As for backlash? Don't care one bit. As I said, I know a remake like that will never be made, not in a million years, but that's exactly why I am pessimistic about this remake to begin with.
It's being made to cater to non-fans of the original - because only catering to those who're mainly interested in a faithful recreation won't cover the production costs of a AAA game in this generation.
I know this, but I also resent it. Art directions shouldn't be dictated by public opinion and production costs, although sadly, that's what happens.
Like it or not, semi-realistic graphics have been established by the compilation and are the way they're going to go with the remake, as seen with the trailer. That doesn't mean there won't be room for fun and such. I find too many people forget that more realistic graphics don't automatically mean boring and dark, nor does it mean the art style has to obey every law of physics that can be recreated by the game engine.
Firstly, if you tone done on your defensiveness you'd notice that my last point was written in full awareness that it would never materialize and was pure fantasy, and as such most of your post, this paragraph included is completely off point and irrelevant.
As for what has been "established" - The FF7 universe has grown forth from the original rather organically. Personally, I don't think the compilation should ever have been made to begin with - it doesn't really add anything of value to the original narrative, and worse, it results in stylistic changes, retcons and logical breaks that SE now suddenly have to account for when remaking the game.
All that being said though - this is a remake of the original. There is no physical law in the universe determining that the remake needs to tie together with the compilation. Just as the compilation decided to start messing around with the original material, the remake can just as well decided to do whatever it wants in relation to the compilation.
The compilation hasn't "established" anything to any more significant degree than the original did before the compilation was made. At the end of the day, the devs are at complete liberty to do whatever they want with the remake.
I'm simply saying - if I could twist reality to my will, then this game would be a cell-shaded anime style game true to the original art, the rest of the world be damned.
I'm not quite sure if you're referring to the OG or your impression of the compilation when you want the action to be toned down. The action in the OG was fine in regard to length and a few of the non pre-rendered scenes offered player input to some degree or other.
No, I was talking about the direction of the action as it has gone since the introduction of the compilation.
I am fine with the action in the original. I think the action in the compilation is contrived, cringe-worthy and ridiculous.
Personally, the original FFVII game was the only game in the FFVII series to have that chibi-gameplay thing happening, because it was the first in FF history to have full 3D render gameplay, as the first six were gameboy like gameplays. You must remember that PS1 was like Nintendo 64 back in the 1990's. The techology wasn't as good as it is now these days.
The Compilation was created because Kitase or Nomura or whoever of the staff chose FFVII to continue it's universe because they believed it was a perfect oppotunity(sorry for the spelling mistake-I'm terrible at spelling), and that FFVII ended in a cliff-hanger, so they decided to expand that world before the epilogue.
Plus, they're creating a new story content and this game will have much more work-both story-wise and gameplay-wise. And as Starling said, just because the remake will be in full realistic render like the Compilatin titles doesn't mean there won't be any fun, because even Square Enix has a sense of humor. Even art styles has to change eventually.
I like the Compilation, and I think it's fun and the action it's okay. Besides that, Nomura said that the rendering of AC was from ten years ago, and they're doing the remake of the original from scratch...sort of. Last we heard was that he was busy working on Rufus's father and the one who wrote most of the storylines of all of the FFVII titles is working on the new story-content as I said earlier.
My hope is that the other titles of the Compilation will be mentioned in the remake and I'm hoping that they'll continue the series despite that it'll end in two years time.
There's more to game design than just making what is possible with the game engine. If you think a game with the art-style that has been teased thus far is going to contain squatting contests with gay body-builders in martial art gyms, Nanaki on two legs in a sailor uniform, Rufus showing up to hijack a an air-plane that only fits one or two people, when he has an entire armada of different vehicles at his disposal, or Palmer being randomly hit by a truck during an encounter etc. I think you're being overly hopeful - bordering on naive even.
My point is simply that if they'd opted for an art-style that was actually true to the original, that concern would never have arisen to begin with.
Nobody asks for things to make sense in the trippy and overly anime-ish world of the original. Things stopped making sense in that world the moment the devs had the game on the drawing board and thought it would make sense to make enemy models like giant robotic revolvers firing rockets, or weird ginger-bread houses turning into killer robots.
FF7 made sense as FF7 mostly because of its strong art-direction. The compilation robbed it of that, which is why non of the compilation products have managed to replicate the charm of the original.
If I could have my way, at least the remake would. It won't though. I am allowed to write out my pipe-dreams though, ain't I?
Didn't Nomura already say not to worry about the crossdressing scene not being in the remake? That it will be included in the game? If that is going to be in the remake I don't see why the other stuff is incapable of being included.
But Nomura's art design for characters hasn't changed that much from 1997. It's mostly just smoother in its linework and little better in proportions (just look at his portraits for the FF characters in Dissidia. Dissidia and Crisis Core seemed to translate Nomrua's art style into PSP level 3D animation pretty well I thought.
To use a even more recent example FFXIV has silly elements like Ultros and Typhon present in it and it uses the standard semi-realistic art style for its characters and world.
And again, I wasn't talking about the chibi, I was talking about the art direction. Look at the cast drawing of FF7, now look at the cast drawing of any other FF game. See the difference?
The original cast wasn't drawn as anime characters because of technical limitations - after all, they were drawn on paper. They also were not chibi just as the battle models of the actual game were not.
Doubt that was the case. Granted the horrible writing of AC, and its blatant goal of existing almost entirely to facilitate an epic high-end battle between Cloud and Sephiroth, I am pretty sure that most of these titles were made to milk the fans of their biggest cash-cow - not out of some artistic concern.
As for cliff-hanger - I don't think that word means what you think it means.
I am not saying the game won't be fun. I am saying the style of the games narrative and scenes will have to change with the graphics.
I'd rather they keep the fun of the original, that is tried and true, that try their best to make new fun that may or may not work, depending on how well it integrates with the new style of the game.
Good for you. I don't.
Nomura said he won't be using the technology and the models of AC. However, you'd have to be blind and deaf not to notice the stylistic similarities between AC and the remake.
I think that the biggest creative force in any FF prior to the "merger"(hostile take-over) was Sakaguchi. He didn't write FF7, but he was ultimate decission maker as always. Any idea put forth by Nojima, or anyone else for that matter, would have to pass his desk before making the cut.
For all we know, people like Nojima and Nomura had 9 bad ideas for ever 1 good idea that finally made it somewhere, which would explain why everything they've been given free rein over has been pretty bad compared to the original numbered games up until 10.
That's just my opinion though.
For your sake, I hope you're right. I have my opinion you have yours. I don't have the habit of raining on other people's parades. If people want a remake that looks like advent children, plays like a bioware action rpg, and contains all the compilation work, and they get that, then congratulations.
I won't be buying it though.
The artwork may not have been but the OG's graphics sure were. In any case, the current graphics aren't all that different from the artwork, save for toning down some of the stylization, which isn't that big a change. It's the kind of stylization that would probably look stiff or unnatural with the textures and game engine they're using, so it's not that surprising they went that route. While I miss the absurd spikiness of Cloud's hair in the OG, I accept that it can't be as spiky in the more realistic portrayals and it doesn't look bad that way either. It could be some aspect of Dissidia's game engine but I found his hair looked kinda weird in there.You do realize that cel-shaded chibis would likely lead to a ton of backlash right?
Firstly, I never said anything about Chibi characters. I was talking about the art-style. Last time I checked, the cast drawings were not of Chibi characters.
Since you brought up the development team catering to the wider audience, I figured backlash would be a fairly important factor in ensuring the game is successful. And just because they want to introduce the game to new fans doesn't mean they'll ignore existing fans to do so. They specifically structured the remake trailer to address the fans, so they have at least some awareness that they should take fan opinions into account.As for backlash? Don't care one bit. As I said, I know a remake like that will never be made, not in a million years, but that's exactly why I am pessimistic about this remake to begin with.
It's being made to cater to non-fans of the original - because only catering to those who're mainly interested in a faithful recreation won't cover the production costs of a AAA game in this generation.
I know this, but I also resent it. Art directions shouldn't be dictated by public opinion and production costs, although sadly, that's what happens.
Both your initial and current post come off as rather negative to me, so the end result is a somewhat unpleasant tone in the way I feel you're addressing me. While this thread is for hopes that may not be expected to end up in the game, it's perfectly reasonable to discuss how those ideas could or couldn't work depending on how the issue is approached, especially if the person addressing your hopes is doing it because they disagree with some or all of it. It's to be expected.Like it or not, semi-realistic graphics have been established by the compilation and are the way they're going to go with the remake, as seen with the trailer. That doesn't mean there won't be room for fun and such. I find too many people forget that more realistic graphics don't automatically mean boring and dark, nor does it mean the art style has to obey every law of physics that can be recreated by the game engine.
Firstly, if you tone done on your defensiveness you'd notice that my last point was written in full awareness that it would never materialize and was pure fantasy, and as such most of your post, this paragraph included is completely off point and irrelevant.
While you may not see value in the compilation, others do. It's not perfect but it's not just a pile of useless retcons either. There are ways aspects of the compilation can be integrated into the remake, as long as they take the opportunity to discard the parts that contradict what was established in the OG.As for what has been "established" - The FF7 universe has grown forth from the original rather organically. Personally, I don't think the compilation should ever have been made to begin with - it doesn't really add anything of value to the original narrative, and worse, it results in stylistic changes, retcons and logical breaks that SE now suddenly have to account for when remaking the game.
Exactly. Since the remake is going to at the very least improve the localization and possibly expand on some things present in the OG, change isn't necessarily a bad thing.All that being said though - this is a remake of the original. There is no physical law in the universe determining that the remake needs to tie together with the compilation. Just as the compilation decided to start messing around with the original material, the remake can just as well decided to do whatever it wants in relation to the compilation.
Well, it's given more reference points for some of the things present in the OG, as well as more content to examine in order to figure out how things work. That can be counted as expanding on existing concepts as establishing new ones relating to it.The compilation hasn't "established" anything to any more significant degree than the original did before the compilation was made. At the end of the day, the devs are at complete liberty to do whatever they want with the remake.
And I pointed out some issues that would occur with that.I'm simply saying - if I could twist reality to my will, then this game would be a cell-shaded anime style game true to the original art, the rest of the world be damned.
Well, the only thing that comes to mind as possibly ridiculous by your description would be ACC, which was a movie, so it's kinda like a movie-length instance of cutscene power to the max. I doubt the remake will pre-render scenes that weren't in the OG, and I can't really think of any instances where they'd want to cram in a cutscene based fight scene, since Zack's fight with Sephiroth will likely remain offscreen and pretty much everything else will be a proper fight.I'm not quite sure if you're referring to the OG or your impression of the compilation when you want the action to be toned down. The action in the OG was fine in regard to length and a few of the non pre-rendered scenes offered player input to some degree or other.
No, I was talking about the direction of the action as it has gone since the introduction of the compilation.
I am fine with the action in the original. I think the action in the compilation is contrived, cringe-worthy and ridiculous.
I think people are making too big a deal about the graphics not allowing for the OG's tone and quirks. I can imagine the squatting contest still happening, just like I can imagine the slap-fight, though I hope Tifa can pinch or kick Scarlet this time around. I can still imagine Nanaki trying to walk around on his hind legs in HD and Barret in that sailor suit (probably my favorite). There's no need to let the graphics limit your imagination for those things. If everyone keeps stressing on that, then what kind of message do you think you're giving to game devs? Show that you're interested in that happening despite the change in graphics. Remind everyone else that it's still possible, that it can actually happen. Cynicism isn't going to help with stuff like this, and being optimistic doesn't make you naive.Also, before I forget -
... and are the way they're going to go with the remake, as seen with the trailer. That doesn't mean there won't be room for fun and such. I find too many people forget that more realistic graphics don't automatically mean boring and dark, nor does it mean the art style has to obey every law of physics that can be recreated by the game engine
There's more to game design than just making what is possible with the game engine. If you think a game with the art-style that has been teased thus far is going to contain squatting contests with gay body-builders in martial art gyms, Nanaki on two legs in a sailor uniform, Rufus showing up to hijack a an air-plane that only fits one or two people, when he has an entire armada of different vehicles at his disposal, or Palmer being randomly hit by a truck during an encounter etc. I think you're being overly hopeful - bordering on naive even.
The stylistic change demands narrative and cinematographic restructuring in order for the entire presentation to not feel extremely jarring and incongruent. There will be changes - they might be really good, or they might be really bad.
The compilation's style doesn't actually depart that much from the original. Considering the way SE likes to render FF games, any truer would probably turn out weird like my earlier issue regarding Dissidia, unless they rendered it more like KH. I really wish people would stop letting graphics dictate what tone can or can't be present. Anime-ish stuff can be serious and non-whimsical, just as more realistic stuff can be the opposite.My point is simply that if they'd opted for an art-style that was actually true to the original, that concern would never have arisen to begin with.
Nobody asks for things to make sense in the trippy and overly anime-ish world of the original. Things stopped making sense in that world the moment the devs had the game on the drawing board and thought it would make sense to make enemy models like giant robotic revolvers firing rockets, or weird ginger-bread houses turning into killer robots.
I'd say writing would have more to do with the compilation's issues than the art-direction, though CC had that blandness issue with a lot of the locations and some of the character designs as rendered in-game. I don't think cel-shading and a less realistic art style is the answer. The remake trailer did a pretty good job with Midgar and the slums so they seem to know what they're doing with the locations and atmosphere. While there's danger in expecting too much out of something, I find that being overly negative in your expectations can be just as hurtful, and impedes your ability to simply enjoy the time before we know for sure how it turns out. If you're willing to give it a fair chance, I'm sure it won't be as disappointing as you're expecting it to be.FF7 made sense as FF7 mostly because of its strong art-direction. The compilation robbed it of that, which is why non of the compilation products have managed to replicate the charm of the original.
If I could have my way, at least the remake would. It won't though. I am allowed to write out my pipe-dreams though, ain't I?
Hmm, that's a shame. Still, even if it is not as affirmative as we might as originally thought, it doesn't make it a negative. I personally think that the Wall Market sequence will still be kept in the remake, it is still a pretty important part of the game regardless.Didn't Nomura already say not to worry about the crossdressing scene not being in the remake? That it will be included in the game? If that is going to be in the remake I don't see why the other stuff is incapable of being included.
Actually he didn't. That's another misquote due to bad translation.
The original quote is an ambiguous Japanese statement asking fans to "look forward to..." with no clear subject, which properly translated would be more accurate to think of as "look forward to whatever we end up doing".
People ran with an affirmative take on this because that's what they wanted to see. However, when Japanese people use a phrase like that to answer a pretty plain question, the opposite is usually true.
Ex.
Will you be bringing that (whatever, Buster sword, or 1 million dollars) to the party?
あれをパーティーに持ってくる?
Please look forward to it
楽しみにしてください
That's not an affirmative in Japanese.
I was thinking more of a comparison like this:But Nomura's art design for characters hasn't changed that much from 1997. It's mostly just smoother in its linework and little better in proportions (just look at his portraits for the FF characters in Dissidia. Dissidia and Crisis Core seemed to translate Nomrua's art style into PSP level 3D animation pretty well I thought.
VS
And I rest my case.
The stylistic difference is enormous.
You're right that his drawing for portraits in the PSP games etc. not having changed that much. My point is that those portraits don't translate into the cut-scenes I.E the style of the games.
What I would like, ideally speaking, is a game where the graphics actually reproduce the art-style - which is why I would like a game that's cell-shaded or something to that effect, instead of one that mimicks the semi-realism of AC and the cut-scenes of games like Crisis Core or Dissidia.
Well, yeah. I think they're comparable for the discussion of having a cartoony character design translated into a game with semi-realistic 3D animation style.To use a even more recent example FFXIV (and FFXIII-2) has silly elements like Ultros and Typhon present in it and it uses the standard semi-realistic art style for its characters and world.
The scale and nature of those are very different from the things that happen in the narrative of FF7 though. You honestly think they're comparable?
Well, I can see where you're coming from. However, you must remember that things are different now compared to back in the 90's. I mean, go back to how Disney first started out their movies-They didn't have any computers back then, because everything was done by hand. Now these days, almost everything is done by computer. Computers help with the drawings done by hand these days.
Well, take a look at FFX-2 for example. That's one of the reasons why they picked to continue FFVII by creating the Compilation in the first place, and really, AC was supposed to be released first, but BC ended up being released first, but only in Japan.
In the original game, just after the Lifestream destroyed meteor, it blinded everyone and then just showed Aerith, before cutting to the credits and then it skipped to 500 years later, leaving humanity's fate unknown. That's a cliff-hanger, leaving everyone unaware on what happened to Cloud and his friends and everyone else until the Compilation came along to answer those questions 8 years later.
I know what you mean, because I was like that when they remade and rebooted Sailor Moon, but I knew that it would have to change. So, while the new SM is okay, I stick to the original series with the original english voice acting. Or when Ash's eye-style changed in the 14th season of Pokemon and how they changed the voice acting in the 9th season. But again, it was not in my place to tell them to keep things the same.
The artwork may not have been but the OG's graphics sure were. In any case, the current graphics aren't all that different from the artwork, save for toning down some of the stylization, which isn't that big a change. It's the kind of stylization that would probably look stiff or unnatural with the textures and game engine they're using, so it's not that surprising they went that route. While I miss the absurd spikiness of Cloud's hair in the OG, I accept that it can't be as spiky in the more realistic portrayals and it doesn't look bad that way either. It could be some aspect of Dissidia's game engine but I found his hair looked kinda weird in there.
Since you brought up the development team catering to the wider audience, I figured backlash would be a fairly important factor in ensuring the game is successful. And just because they want to introduce the game to new fans doesn't mean they'll ignore existing fans to do so. They specifically structured the remake trailer to address the fans, so they have at least some awareness that they should take fan opinions into account..
Both your initial and current post come off as rather negative to me, so the end result is a somewhat unpleasant tone in the way I feel you're addressing me. While this thread is for hopes that may not be expected to end up in the game, it's perfectly reasonable to discuss how those ideas could or couldn't work depending on how the issue is approached, especially if the person addressing your hopes is doing it because they disagree with some or all of it. It's to be expected..
Starling;656663[/FONT said:While there's danger in expecting too much out of something, I find that being overly negative in your expectations can be just as hurtful, and impedes your ability to simply enjoy the time before we know for sure how it turns out. If you're willing to give it a fair chance, I'm sure it won't be as disappointing as you're expecting it to be.
Hmm, that's a shame. Still, even if it is not as affirmative as we might as originally thought, it doesn't make it a negative. I personally think that the Wall Market sequence will still be kept in the remake, it is still a pretty important part of the game regardless.
IMO I'd say that's a pretty good translation of Nomura's artstyle into the game engine render, even when it's using the Advent Children outfit/design.
Well, yeah. I think they're comparable for the discussion of having a cartoony character design translated into a game with semi-realistic 3D animation style.
Dissidia is not so bad - I agree. I think Kingdom Hearts 1 is even better, if you disregard the costume.
Personally, I always wanted the remake to be on PS2, following stylistically speaking, in the vein of the Kingdom Hearts conceptions of the characters.
However, I don't think that's how this is going to look. Looking at Cloud's backside in the trailer, this will definitely look more like AC - or for even a better idea, look at Cloud in the new Dissidia.
While I'll concede that Typhon's original base design wasn't that silly/cartoony, I really disagree with the view that Ultros' base design wasn't/isn't silly/cartoony. I don't how one would describe Ultros other than a cartoony toothy purple octopus.I think they're a relatively poor example because they're organic monsters that are pretty simply to make into a semi-realistic style because the base design doesn't look all that silly or cartoony to begin with. They didn't loose anything by the transformation, nor do they jarr with the style of the game they are now featured in.
Similarly, I don't think SE will have any problem putting most of the monsters in FF7 into the remake in a way that makes sense.
I don't think it is that unrealistic to expect the sillier elements to still be present in the game. I mean even Dirge of Cerebus had a section of the game where you could play as Cait Sith.However, compare that to what we've seen so far in the teaser, and imagine Hojo on a beach-chair, in his lab-coat, surrounded by babes in bikinis in those graphics, and tell me that is going to feel congruent with the soldiers/Avalanche members, whatever, running up the stairs in the beginning of the teaser artistically speaking.
I am not saying it can't be done - I am saying, do you think it's realistic to assume that's going to happen? Especially considering the absolute absence of nonsense like that in the other compilation products after the shift in art-direction?
Nomura has decided to go "realistic" with this - and I think that signifies a more realistic plot and cinematography as well. If they had decided to go "Catherine" with it instead, I think they'd leave it all in.
That's my theory. It's all conjecture of course - but I don't think its that far-fetched.
At the end of the day we won't know until the next proper press-release. Let's wait and see.
I've been wanting to say this for a long time, but I definitely think that a remake of the Honey Bee Inn should take some inspiration from Lee's ending in Tekken 5...
It hurts my eyes, but it's supposed to! Listen to that "boi-oing" sound at 0:09! The painful sight of both Lee and Heihachi in their, umm, "outfits". Heihachi's erratic, comedic motions in 0:43-0:53... This, my friends, is a taste of the modern version of the Honey Bee Inn.
Granted, you can't fully replicate, in English, the atmosphere created by the Japanese tradition of addressing one another as a superior or a subordinate (it just doesn't have the same feel in English), but it can still work. Like I keep obsessing, they better have odd sound effects for when the Honey Bee girls move, like they have in the original game.
Thanks for the reminder of the arcade/PS4 Dissidia look. I actually think this is a great example of translating Nomura's 2d/more cartoony depiction of Cloud into the more semi-realistic standard visual style SE uses now.
While I'll concede that Typhon's original base design wasn't that silly/cartoony, I really disagree with the view that Ultros' base design wasn't/isn't silly/cartoony. I don't how one would describe Ultros other than a cartoony toothy purple octopus.
I don't think it is that unrealistic to expect the sillier elements to still be present in the game. I mean even Dirge of Cerebus had a section of the game where you could play as Cait Sith.
Like even if the interview with the cross dressing scene "confirmation" was/is actually more ambiguous than we original thought. In other interviews like this Engadget one does have Nomura explicitly saying he doesn't want to change the comedic and lighthearted moments that much.