The Twilight Mexican
Ex-SeeD-ingly good
- AKA
- TresDias
It has been a fun discussion, and I thank you for it.
I do still disagree about what Kitase and his team felt they were able to achieve with FFVII, though. In an interview from the FFVIII Ultimania, the game's main programmer said they "had to spend a lot more time on computer management for character use" in order to achieve the realistically proportioned characters with VIII, and that he had to rewrite the program he'd written for VII to increase processing speeds.
Kitase also added that it was "a tall order" for the programmers to get those head-body ratios and apply textures to the characters' field models, as well as that he feels FFVIII was "a step closer" to achieving his vision of players experiencing "all the elements, from the intro to the ending, as a single cohesive work" rather than "as a collection of various videogame-y things strung together digitally, like, 'this is a world map scene', 'there's a battle scene', 'oh, here comes a mini-game', and so on."
Perhaps you still won't feel that these guys are admitting to coming up short of what Kitase wanted with FFVII due to technical limitations, but it strikes me as evident that Nomura only did chibi character designs there because the development team felt it was going to be the best they could achieve with the field model graphics at that time.
Anyway, good luck with your projects. I've got a lot going on right now myself.
I do still disagree about what Kitase and his team felt they were able to achieve with FFVII, though. In an interview from the FFVIII Ultimania, the game's main programmer said they "had to spend a lot more time on computer management for character use" in order to achieve the realistically proportioned characters with VIII, and that he had to rewrite the program he'd written for VII to increase processing speeds.
Kitase also added that it was "a tall order" for the programmers to get those head-body ratios and apply textures to the characters' field models, as well as that he feels FFVIII was "a step closer" to achieving his vision of players experiencing "all the elements, from the intro to the ending, as a single cohesive work" rather than "as a collection of various videogame-y things strung together digitally, like, 'this is a world map scene', 'there's a battle scene', 'oh, here comes a mini-game', and so on."
Perhaps you still won't feel that these guys are admitting to coming up short of what Kitase wanted with FFVII due to technical limitations, but it strikes me as evident that Nomura only did chibi character designs there because the development team felt it was going to be the best they could achieve with the field model graphics at that time.
Anyway, good luck with your projects. I've got a lot going on right now myself.