KindOfBlue
Pro Adventurer
- AKA
- Blue
Did anybody actually care about the NPCs in the original though lol?
To be honest, I had little to no investment in Jessie, Biggs, Wedge and the dropping of the plate when I played the OG because the way the game plays out, it’s like we hardly had any time to get to know the team or Sector 7 anyways and after it’s all taken away, the OG story kind of just...moves on?
Did anybody actually care about the NPCs in the original though lol?
But...why?
Could it be that there was such little going on in the first place that it made it easier for them to stand out? Still though, it’s weird that a few lines of dialogue would garner any significant investment but that’s just me I guess
I'd classify them as supporting cast more than just "NPCs."For every train conductor you get a Betty, Choco Sam, Madame M and Andrea. Like, it's not even the same league lol
Chapter 4 is just a big chore to me
There's the daycare teacher in Chapter 3 who teaches the kids about Lifestream.
And the one who is a Honeybee by night![]()
That was a news anchor on a tv screen, actually. The room is in the honey bee inn, it's the unused break room. Still a great moment that the remake lacks though.falling outside the window and the man inside his house lets out a silent scream, and you know already that it's too late for him to run.
I don’t remember hearing a scream so I’ll have to rewatch that but I do remember the people getting crushed during the prerendered cutscene of the remake just before the plate falls on Wedge...I dunno, nothing here stood out to me any more or less than the OG, it’s nameless people getting crushed either waythe horror of that one screen where the plate can be seen falling outside the window and the man inside his house lets out a silent scream, and you know already that it's too late for him to run.
I was more focused on the action at that point so I certainly didn’t notice, but my whole thing is that I didn’t know enough about Sector 7 and it’s inhabitants to really care when they died in the OG. I guess for me, no amount of artsy framing and set design makes up for being a person I’m actually invested in but in terms of comparing it to the OG, I don’t know if leaving stuff to the imagination is any better than actually seeing the suffering firsthand, especially with how quickly we move on to more important things in the OG.The chapter where Cloud, Barret and Tifa climb through the debris to the plate was, for me, unbelievably disappointing because of the lack of the detritus of human lives destroyed by the atrocity of the plate drop. The ruined buildings looked as if they'd never been occupied, either as homes or as offices.
Did anybody actually care about the NPCs in the original though lol?
The unnamed ones killed by the plate?Yes, judging by the number of topics made about them.
Not that I'm saying it would justify defanging the plate collapse (I'm still not pleased with it), but I could maybe see them using that whole idea with Wedge as foreshadowing/an analogy of what we're going to get with Aerith's death.But, like, half of the game is main characters randomly falling to fade-outs, without a scratch on them, including twice in the very dungeon where they rescue Wedge from himself falling, after Sector 7 falls on him in a fake-out death sequence. Why would they go through all that trouble just to have him do literally nothing and die in a way less impactful and relevant way? Wedge’s post-pillar arc is baffling enough, but I figure it has to be going somewhere, right? Otherwise, why defang the impact of the Pillar collapse?