In response to the article:
15. Genesis. Agree. Can you cut someone who wasn't there to begin with? I mean, he'll still be in Crisis Core, which is I think one of their three top-selling FF7 titles (the other two being OG and AC)? And CC still plays good and still looks good. So... I agree with the artlcle, he should remain "behind the scenes" in the remake.
14. Optional Characters. Strongly disagree.
13. Wutai. I second (edit: I third) what Null said. Can we dogpile on Wutai to protect it from this website?
12. Pleasant Planet. I see where Scott Baird is coming from here, but... I want to feel like the world can still be saved, and if it's sucked dry... I mean, in Final Fantasy I, the world was in much worse shape, but to solve it, all you needed to do was heal a magic crystal. The disastrous effects of resource depletion is less of an easy fix. The planet is an organism, not a machine, and it takes time to heal. The northern crater has been healing for what, two thousand years? The more fucked up the planet is, the less likely it is that we would see an overgrown Midgar only 500 years later. The more likely it is that it may be injured beyond repair. It's a chilling thought, one I struggle with irl (I live in a coastal city!) and while Shinra's abuse of the world is an everpresent issue in FF7, it doesn't need to be at the forefront of my playing experience. I don't want to play Fallout, that depresses me. I want to enjoy the "pleasant planet" and remind myself what I'm fighting to save.
11. Schizo. Strongly disagree. This is headdesk stupid.
10. I never liked Supernova, but excessively long final boss epic attacks are a staple of my favorite FFs. They are non-pre-rendered animations that push the graphical limitations and processing power of their machine, and push the creative and programming teams, to the limit. In the PS1 era, summons were as well. I think FFIX did it best with a short version of the eidolons that gave slightly less damage.
9. Hojo's experiments. Strongly disagree. It's supposed to make you uncomfortable.
8. Snowboarding. The only thing they would need to do with the snowboarding bit is change the tone, and keep the balloons and moogles for the Gold Saucer minigame. The actual thrillride down the mountain is EXACTLY what I need after the sobfest Disc 1 finale.
7. Chocobo Breeding. The article has nothing of value to say about this; reading those paragraphs what about as interesting as scraping mud off my shoes. But on the topic of breeding, it's one of the only things about the remake I'm excited to see changed. I'm confident that they won't remove some sort of breeding game, and I'm sure that the team won't be satisfied with simply porting over the "press the reset button" mechanic. When it comes to chocobos in the Remake, I think Square Enix is more than capable of surprising me, in a good way. For the chocobos that feature in the story (I can name only one, two if you count the white chocobo) and those you find in the wild, on the track, and the ones you raise -- their looks, game function -- I'm really stoked to see what Square-Enix comes up with.
6. Zack's Hidden Death scene. Disagree, I think it's a great reward for those who LOOK for absolution in the basement of Shinra mansion. It's players who roleplay as Cloud, who return to that library looking for answers, they are the ones that are treated to that last memory. That said... it is an essential part of the story, and FF has been more movie-game than role-playing-game since FFX, so I gotta let go o that. I expect it will come at a linear point in the story, most likely inside the Mideel earthquake.
5. Carry Armor. No. Headdesk headdesk. Why u hate playing games?
4. Hojo's Beach Party. Strongly disagree. I'm jumping off of Wutai to protect lab-coat-only Hojo with my own foetal hug.
3. The ending. MOST STRONGLY DISAGREE. Jesus what is wrong with that ending? It's awesome! Go watch something made by Gainax then come back and tell me that this ending was too esoteric or whatever. Go watch 2001: A Space Odyssey and come back and tell me that FFVII's ending is "vague." Chips and crackers! Not everything needs to be wrapped up in a little bow. How about you find someone else who has played the game and sit in a cafe and talk about what those images, symbols, and words meant to you. It's called GODDAMN ART! You're supposed to interact with it, bring your own ideas and perceptions and biases and meet the artwork somewhere in the middle, halfway outside of yourself. This isn't Disney, it's not going to spoonfeed you what it wants you to think. You have to THINK FOR YOURSELF. ARRRRGHHHH.
2. The slap fight. Slightly agree. It will definitely stand out in the post PS1 era, where combat, exploration, and scenes are seamless. Before, battle scenes were pretty much a completely different universe, and you couldn't even jump or walk around a box outside of them. So while Tifa never leaves my party except for when Cid takes over, I never found it strange that I wasn't using Meteor Strike on that wench. I was kind of busy pushing circle like a crazed chimp. SLAP HER! COME ON! SHIT! SLAP! NO. YES! But I have telltale games for that now. Cut it.
1. Cait Sith's Accent. Don't care. Please let us toggle VAs. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please.