Lightning Returns: Final Fantasy XIII

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Makoeyes987, the notorious liar Marquis Halim Ondore IV, Cupcake, Smooth Criminal, Xelloss, Christian Bale, Ma'at
Hope said in XIII-2 he named the new Cocoon *after* Bhunivelze because it was a blessing that would save mankind and illuminate their future.

And Bhunivelze is the god of light.

So it was intentional and completely in reference to the lore. They thought through things quite well there, especially since Hope christened the ark and is now serving Bhunivelze and living there.
 
Huh...I always thought Lindzei was Barthandelus. Need to re examine the datalogs.

Does it seem a bit out of character for Hope to name his satellite Barthandelus. In XIII, they knew no gods but the Fal'Cie, and Hope was pretty keen on the 'humanity carving out its own future' deal.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Makoeyes987, the notorious liar Marquis Halim Ondore IV, Cupcake, Smooth Criminal, Xelloss, Christian Bale, Ma'at
Hope named it Bhunivelze.

And given what they knew of Bhunivelze was that he was the creator of life and the world, Bhunivelze comes off as a benevolent creator of life. A god of light and hope. Hope naming his ark, meant to protect humanity from the darkness of chaos, after Bhunivelze makes perfect sense.

And everyone did learn there were gods beyond the Fal'cie. What the hell is Etro? :mon:
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Makoeyes987, the notorious liar Marquis Halim Ondore IV, Cupcake, Smooth Criminal, Xelloss, Christian Bale, Ma'at
A game about saving humanity before the world ends in 13 days is not meant to be anything close to "relaxing." :mon:

You're the divinely ordained savior of a dying world tasked asked with saving as many souls as possible before the world irrevocably ends.

The time limit is meant to hammer home that you have a job to do and it's meant to be high paced and challenging with how you allocate time and resources towards your goal. Not to mention, you have the option to "restart" if it ever gets too difficult.

Really don't get how people let the time limit hang them up when it's frankly more than enough time to get the quests done as needed.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Well, I appreciate the design sensibility at work, but I certainly still see the point.

To make a similar comparison, the player's character in "Shadow of the Colossus" is operating with a story-based time limit while trying to save what surely amounts to the whole world to him, but I can't think of many (any?) games to compare or surpass how relaxing it usually is to play.
 

Kuja9001

Ooooh Salty!
AKA
roxas9001, Krat0s9001, DarkSlayerZero
Huh...I always thought Lindzei was Barthandelus. Need to re examine the datalogs.

Does it seem a bit out of character for Hope to name his satellite Barthandelus. In XIII, they knew no gods but the Fal'Cie, and Hope was pretty keen on the 'humanity carving out its own future' deal.
The strategy guide incorrectly states that they're the same.

Hope named it Bhunivelze.

And given what they knew of Bhunivelze was that he was the creator of life and the world, Bhunivelze comes off as a benevolent creator of life. A god of light and hope. Hope naming his ark, meant to protect humanity from the darkness of chaos, after Bhunivelze makes perfect sense.

And everyone did learn there were gods beyond the Fal'cie. What the hell is Etro? :mon:
I think they meant that no human at the time knew of Bhuni other than whoever wrote the analects.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
Really don't get how people let the time limit hang them up when it's frankly more than enough time to get the quests done as needed.
It means certain mistakes actually hurt you though.
Like very early on, I went straight for the Caius battle in the Wildlands, which ended up being way above my current level, so I just had to give up and turn around.
Something like that with no time limit would be no problem. But with a time limit, I just wasted half a day for no good reason.
 
Eh, I'm a very poor gamer by most people's standards, but I got everything well wrapped up by day 9. It's the kind of game where you go do another quest if you hit a roadblock in one, there's always something worth doing .

Re Hope, all of his experiences with divine beings so far have been negative. But then, the personal appearance of Bhuni himself might make a believer out of most people.
 
AKA
Gary Caelum
I feel there are correct and incorrect ways of playing the game though, due to the time limit.

The correct way is to go straight to the main quests. The incorrect way is to intentionally just do sidequests. I wasted 2 days exploring and doing sidequests and failed to get enough eradia to get those days back.

Then I ditched that approach and just went for the main quests instead. I've done the Luxerion and Yusnaan quests, and nearly done the Wildlands one, all of which give you plenty of time to do sidequests along the way. That approach has me not losing whole days and is clearly the correct way to do it.

Without the time limit though, there would be no meaningful difference in approaches.
 
AKA
Darkside-Ky/Mimeblade
After a while I learned to cheat with the abilities that gain EP.

Basically every time you come across a Chaos "Bubble" kill something in it for extra EP. Later in the days when you clear the roadways, you can pretty much spend all your time there killing off monsters, gaining EP to max.

The Roadways and certain areas in the Wildlands are good for spawning Chaos Infusions and there's really no real reason not to fight enemies in them, particularly the Anubis monsters from 4pm onwards since they never become Last Ones.

The only main reason to let time flow normally is to gain the purple Soul Seeds you get from Infusions as those are time-based and only spawn when time passes.

Otherwise I fight the Meonektons to farm Gil.
 
Top Bottom