Mayo Master
Pro Adventurer
Hi folks,
After I stopped my 3d modelling activities for Team Avalanche, I found myself at a bit of a loss. This project had concentrated all the drive I had for 3d modelling, so I had little motivation to continue anything.
However, I think it would be a shame to let it all go to waste - besides I had fun doing 3d modelling. I just need to find some inspiration and some purpose.
I recently thought of exploring new purposes for my 3d modelling activities (in part, thanks to a conversation I had with Channy), more specifically I'm thinking of 3d printing. 3d printing adds new constraints to the 3d modelling process - when one seeks to only render an image, closing volumes or topology are not really essential. More importantly, I think it'd be cool to hold in my hands something I'd design on the computer.
If someone wishes to discuss miscellaneous aspects of 3d modelling, I'll be happy to exchange on the topic. I'm using Blender 3d, which is opensource.
Now, for (re-)starters, I've resumed working on a piece which I had left on the back burner for ages. Lately I've done a bunch of revisions to accommodate the model to the constraints of 3d printing (closing surfaces, volume thickness, etc.). Here's what I have so far - it's only a portion of the model, but I hope it's enough for you to recognize what it is.
After I stopped my 3d modelling activities for Team Avalanche, I found myself at a bit of a loss. This project had concentrated all the drive I had for 3d modelling, so I had little motivation to continue anything.
However, I think it would be a shame to let it all go to waste - besides I had fun doing 3d modelling. I just need to find some inspiration and some purpose.
I recently thought of exploring new purposes for my 3d modelling activities (in part, thanks to a conversation I had with Channy), more specifically I'm thinking of 3d printing. 3d printing adds new constraints to the 3d modelling process - when one seeks to only render an image, closing volumes or topology are not really essential. More importantly, I think it'd be cool to hold in my hands something I'd design on the computer.
If someone wishes to discuss miscellaneous aspects of 3d modelling, I'll be happy to exchange on the topic. I'm using Blender 3d, which is opensource.
Now, for (re-)starters, I've resumed working on a piece which I had left on the back burner for ages. Lately I've done a bunch of revisions to accommodate the model to the constraints of 3d printing (closing surfaces, volume thickness, etc.). Here's what I have so far - it's only a portion of the model, but I hope it's enough for you to recognize what it is.