Okay, I've done a fair amount of work in the past few days on modelling Venus, and below is my latest update.
Now, you might wonder "how is that supposed to be better than the very first attempt from the previous post?"
The answer is: "Procedurals", my friends,
Procedurals.
So the next question is going to be "well what's the big idea with these
Procedurals anyway?"
The big deal with Procedurals is the generation of images, textures, mapping, etc. using mathematical functions, often involving a fractal component. You build some more or less complicated functions, have a few input parameters, and voila, you get an image. In this particular image, the Venusian clouds are not created using an existing image or a photograph (whereas that was the case of the first attempt from the previous post), they are all generated by mathematical functions.
Then, I would guess the next question to be "what's interesting in using an image generated by mathematical functions instead of a photograph?"
If you generate an image via mathematical functions, it is possible to compose these mathematical functions with the inclusion of variables depending on
time. The big idea behind it is to set time-dependent parameters so that, when generating a series of images for an animation sequence, the generated image will change for each frame. In other words, I can make the clouds change shape during an animation sequence (besides the basic animation moves such as overall rotation). Eventually, my goal is to render a 10 seconds animation of the planet, using 250 frames, with an estimated time scale of 1s in video = 1 hr real-life (knowing that Venusian clouds take around 4 days to revolve around the planet, along the crazy phenomenon of "Super-rotation").
So, that's where I'm at. Before I get to work on the animation itself, I still need to fix some issue on my atmospheric volumetric shader which is aimed at recreating Rayleigh scattering (the physical effect that causes the sky to be blue on Earth). Thankfully I have some pointers about why it was acting up, but I still need to fix that. Among the pointers, I should end up with a result where the shaded part of the clouds should be yellowish, not pinkish, so I'll tune the setting to achieve this type of result. I find it quite inconvenient that real-color images of Venus are actually very scarce, so it's very hard to get good references.