I'm sorry, you think bringing up the Harry Potter or A Song of Ice And Fire series as an example of single story divided up into more then one book WASN'T a strawman?
It isn't. It was my argument. It also happens to be correct because A Song of Ice And Fire and Harry Potter are stories divided into series. If you think they aren't you clearly have no idea have these stories were written and work with a really strange definition of the term "story".
Please read up on the definition of strawman, because you're clearly using it wrong.
The remake. Not every individual game. Size alone doesn't mean it's first part can be compared to Halo: Combat Evolved or Uncharted: Drake's Fortune.
I didn't say that either - but please carry on not reading what I am saying.
No, I don't. I do still think that it is primarily WHY he is doing it and ultimately the nature of this remake.
Doing what? What ultimate nature? Your replies are becoming more and more incoherent. What's the point of quoting me if the thing you write doesn't naturally extend from what you're replying to?
Not accepting it as a series. Being satisfied with Halo 1 as the one game in the series they own, as opposed to Final Fantasy VII: the Remake Part 2 being the only game in the series they own. I don't think FFVIIR will get to that point, nor should it be it's goal.
I find it funny you compare Halo 1 with FFVIIR part 2.
Wouldn't the more accurate analogy here be Halo 2?
Personally, I wouldn't walk into Halo 2 without having played 1.
I certainly wouldn't have walked into Halo 4 without having played any of the preceding games. Maybe that's just me.
You're shifting again though - I am not saying these games (FFVIIR) should function as stand alone games - I am saying they CAN function as "stand-alone" games in a series both in terms of content and story-telling structure just as well as any other serialized game (and by that I mean that no serialized title truly functions entirely as stand-alones, yet function more as stand alones than what is typically associated with episodic gaming. This is a grey area, not black and white).
The obvious comparison would be to FF13, but as I've said 3-4 times already which you've conveniently ignored all this time is that the format I'm talking about already exists in The Legend of Heroes franchise.
These games are split into several parts (sometimes as many as 4), they don't make sense when played alone, but they are non-the-less full-blown games individually that wouldn't fit on a single disk.
That is exactly the same what you seem to think even isn't possible, or shouldn't be done for reasons.
Furthermore, as I also posted out earlier in the thread, the Japanese here is clear - there is a distinction, and they've purposefully used an original term that isn't used for episodic games in Japan, therefore this is not the format people should be expecting from FFVIIR.
But as has been brought up, this is an RPG. You have levels, equipment, materia and stuff carrying over, or you won't, in the next release.
Treating these parts as single games as opposed to letting them just be episodes, if much bigger episodes then entries in Life Is Strange season 1, is a problem.
Only in your mind. The Legend of Heroes has carry over save-data in their games. As do several other games using this format from one degree to the other.
A Song of Ice and Fire features several stories and more importantly, several protagonists more then FFVII, FFVII can and HAS been contained in one game. You only need one look at the A Song of Ice and Fire pile of books to know this wasn't true of that series and hardly could be.
Yet, FFVII didn't fit on a single disk - the story left most of its fans confused about several central issues of it, it contains tons of sub-narratives as well a larger overarching plot, the same as any other series.
And what exactly stops A Song of Ice and Fire from being one book? Length. It isn't the plot stopping the book from being told in a short way - after all the plot of that series, like most plots can be summed up in half a page or so.
No, it's all the characterizations, all the descriptions, all the flesh of the plot.
FFVII has endless potentially for the plot being fleshed out in a similar way - and you have Nomura is saying he plans on adding as much as he possible can to the game, which result in this version having more content than the first - literally - so again, what's your point?
You have to see how that is at the very least incredibly close to what you said? And gives a negative impression of the Walking Dead?
Nope, I don't. Only when you read in the clearly biased and charged way you do, does it come off that way.
And also, this description of episodic you give is pretty much how I'd describe A Song Of Ice and Fire.
Good for you. That's not how I or most people use the term (as is apparent by how people reacted to the news), because hey, "episodic" is a term derived from television, referring primarily to pieces of visual entertainment that lasts for, at most, a couple of hours, whilst each book in that series usually take people several days to read.
His plans are utterly stopped and Voldemort is once again reduced to a mere ghost, going back to the shadows where has been for the past 10 years of peace for the wizarding world. That's an ending. None of the FFVII: Remake games will be featuring these unless great changes are made.
It ends with Dumbledore telling Harry Voldemort isn't dead and will come back completely setting up the next book in the series.
It's an ending of a sub-plot - it's not the ending of the plot of Harry Potter. That distinction is important in story telling even if you have no grasp of it.
Leaving Midgar is a sub-plot ending and transitional point.
Sailing off Junon is a sub-plot ending and a transitional point.
Leaving Gold Saucer with the buggy is another sub-plot ending and transitional point.
I could keep on going all day. There are literally so many places you can draw lines to this story it's harder not to find them than the other way around.
Well, I think there is. Sorry. I don't think FFVII story (or gameplay) lends itself particularly to being broken down to parts utterly divorced from each other. I think I'd want a season pass to be assured I'd get the full story, if I were a new player.
This is so daft we're literally half-way saying the exact same thing - you simply seem to see no distinction between the degree with which something is part (a four piece cake as opposed to a 10 piece cake), and think that it's the story, rather than the game-play that will suffer the most from this shift in format - I think the impact on the story is largely inconsequential and that the biggest risk in splitting the game is on the coherency of the world and the game-play, and that for this reason, the parts will be few and large, rather than many and small.
I too, don't think FFVII story lends itself to being split up into parts "utterly divorced from one another", however I reject that this is a natural and meaningful way to characterize the serialization of FFVII or any piece of art or media for that matter.
How many series have parts utterly divorced from one another?
I'd argue the numbered FF titles would be among the few that can.
When serialized, you will want to play the game from the first part to the last, of course, just like you'd want to read Harry Potter from book 1 to book 7(was it?) if you want that story.
My point is simply that I see no compelling argument as to why this cannot be a working format from a story perspective in regards to FFVII.
Your second post of the third page.
Except that I didn't. Come on, quote the actual paragraph you're thinking of - or maybe you just realized that if you use you eyes and actually read what I wrote, that wasn't what it actually said?
Aerith's background as a Cetra and Shin-Ra escapee is related to us in great detail by Elmyra in Midgar. FFVII will however not truly shift focus to Cetras rather then Shinra after we leave Midgar. The whole story of Aerith won't have been told until Icicle Inn after she dies
Barret is in relatively great focus while we are in Midgar and won't truly be again until we reach North Corel. It culminates much later when Cait Sith's true colors are shown and he gets in Barret's face for AVALANCHE activities as terrorists.
I feel Cloud and Tifa should really go without saying, he declares his intentions to after Sephiroth in what will almost certainly be part 1, gives a history of why thereafter and then are encounters with Sephiroth are sparse until later, and even then Cloud disappears for while only to come back and only then defeat Sephiroth.
These things would have to be told on multiple parts, or told out of chronological order, as A Song of Ice and Fire eventually ended up doing in A Feast for Crows and A Dance of Dragons (and still in a Dream of Spring).
My point was simply that there is no rule that says they have to be told chronologically or in one part - as FFVII already doesn't do this.
Cloud's background for example, isn't even fully explained unless you randomly run back to the Shinra Mansion in late game to get the "Crisis Core" flashback - it's optional for god's sake.
This is true for a lot of series too. The Wheel of Time jumps from one character's story to another all the time - sometimes omitting important characters for an entire book.
Pick up any one book of A Wheel of Time and you'll be ten times as lost as if you started playing FFVII at any random point.
In fact, even if you arbitrarily split FFVII as it now is, into parts, it's story wouldn't be meaningfully different in formate from The Wheel of Time.
But let me rephrase and do a tl;dr of my argument so it cannot be said I didn't make the effort to make my argument clear -
1. Based on the interview, and the common usage of the term "episodic" in the gaming industry at the moment FFVIIIR is not going to be episodic.
2. episodic gaming is not a format that blends well with the game-play typically associated with large world-exploring RPGs - it does not necessarily impede story-telling though, which should be obvious looking at The Walking Dead games.
3. splitting up FFVII will not necessarily harm FFVII's story or game-play in any meaningful sense - it entirely depends on how it's done.
4. Personally, I think it will be done like The Legend of Heroes titles. Look it up for god's sake.
THE END.