- AKA
- gabe
Coming at you guys with a Dungeonmaster tier thread and thread title
This thread is basically for moments in games, set pieces, or even actual IRL things that may have happened with a game that you really adore.
So I was hanging out with some old friends and the conversation lead to E3, and then to the new Dragon Ball Z fighting game coming out. We all used to be really into Fighting Games growing up and were very interested in the fighting game community, or basically the esports side of Fighting Games. Back then it was very grass roots but anyway.
Talking about how amazing the new DBZ game looks both as far as graphics and as mechanics goes , eventually lead to us talking about some of our favorite moments from old tournaments.
Inevitably the discussion lead to us all conceding that Moment 37 is possibly one of the greatest moments to happen in the scene.
So just looking at this I'm sure it looks pretty crazy even without knowing the details, but boy when you break down the details. It gets crazier. This moment in gaming is actual real magic imo. And I hope my rusty frame data and lingo might be able to shed some light on that.
So for context in Street Fighter 3rd strike Chun Li was basically the shit. Most of her moves had very short frame "start ups" meaning the window to punish her attacks was extremely short. Furthermore she had excellent range, as you can see from the clip her kicks cover many units of space in the game.
In this clip you can see that Chun Li (Justin Wong) used this frame and ranged advantage to bring Ken (Daigo, one of the greatest FG players to ever live) to a near loss.
Furthermore she had a health pool advantage in addition to built up "meter" , meaning she could super at any moment.
3rd strike is pretty controversial because it introduced Parry Mechanics to the series. In 3rd strike you could parry basically any attack, if done successfully you don't take damage and you can build meter as well. Where as blocking means you take a bit of damage (chip damage), and are stunned a bit.
The catch to parrying is that you have 7 frames to accomplish it. 3rd strike ran at 60 frames a second to give context.
Furthermore in order to Parry Chun Li's super Daigo would have to input the parry before the animation on the Super started. (Or possibly completed, i can't remember if you just had to parry before the "flash" on the super happened lol)
Essentially he would have to predict the execution of the Super and input the first parry in a 7 frame window ahead of the actual execution.
After parrying the initial Kick he would have parry 13 more kicks to survive, all of which do not have a simple rhythm.
Additionally in order to survive he would have to jump out and predict Chun Li's "anti air" and parry it as well, before he would even have the opportunity to fight back and execute a perfect combo.
All in all making for 15 perfectly predicted, timed and executed sub second, 7 frame inputs. All while a hotel conference room full of your peers are losing their minds behind you.
It's truly magic.
This thread is basically for moments in games, set pieces, or even actual IRL things that may have happened with a game that you really adore.
So I was hanging out with some old friends and the conversation lead to E3, and then to the new Dragon Ball Z fighting game coming out. We all used to be really into Fighting Games growing up and were very interested in the fighting game community, or basically the esports side of Fighting Games. Back then it was very grass roots but anyway.
Talking about how amazing the new DBZ game looks both as far as graphics and as mechanics goes , eventually lead to us talking about some of our favorite moments from old tournaments.
Inevitably the discussion lead to us all conceding that Moment 37 is possibly one of the greatest moments to happen in the scene.
So just looking at this I'm sure it looks pretty crazy even without knowing the details, but boy when you break down the details. It gets crazier. This moment in gaming is actual real magic imo. And I hope my rusty frame data and lingo might be able to shed some light on that.
So for context in Street Fighter 3rd strike Chun Li was basically the shit. Most of her moves had very short frame "start ups" meaning the window to punish her attacks was extremely short. Furthermore she had excellent range, as you can see from the clip her kicks cover many units of space in the game.
In this clip you can see that Chun Li (Justin Wong) used this frame and ranged advantage to bring Ken (Daigo, one of the greatest FG players to ever live) to a near loss.
Furthermore she had a health pool advantage in addition to built up "meter" , meaning she could super at any moment.
3rd strike is pretty controversial because it introduced Parry Mechanics to the series. In 3rd strike you could parry basically any attack, if done successfully you don't take damage and you can build meter as well. Where as blocking means you take a bit of damage (chip damage), and are stunned a bit.
The catch to parrying is that you have 7 frames to accomplish it. 3rd strike ran at 60 frames a second to give context.
Furthermore in order to Parry Chun Li's super Daigo would have to input the parry before the animation on the Super started. (Or possibly completed, i can't remember if you just had to parry before the "flash" on the super happened lol)
Essentially he would have to predict the execution of the Super and input the first parry in a 7 frame window ahead of the actual execution.
After parrying the initial Kick he would have parry 13 more kicks to survive, all of which do not have a simple rhythm.
Additionally in order to survive he would have to jump out and predict Chun Li's "anti air" and parry it as well, before he would even have the opportunity to fight back and execute a perfect combo.
All in all making for 15 perfectly predicted, timed and executed sub second, 7 frame inputs. All while a hotel conference room full of your peers are losing their minds behind you.
It's truly magic.
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