Obsidian Fire
Ahk Morn!
- AKA
- The Engineer
There's two main types of Skills in FFXIV: Global Cooldown Skills (GCDs) and Off-Global Cooldown Skills (oGCDs).
Global Cooldown Skills all share the same 2.5 sec CD and cannot be used while that Global Cooldown is counting down to zero. These are usually the skills that form the main part of a three button combo (for most classes) and you pretty much want to be using these all the time. Meele and Ranged Physical have GCDs that have no cast time; that is, they can move around and use the skills whenever. Magic classes have a cast time on these skills where they need to stand still for some time before the skill actually goes off. Usually skill cast time and the Global Cooldown have the same length, so this just means mages have to think a bit more about where they stand in fights and also where they can use the next set of skills optimally.
Off-Global Cooldown Skills have a whole bunch of different cooldowns that range from five seconds to five minutes, however, they do not share cooldowns with each other or the Global Cooldown. This means that while the Global Cooldown is counting down to zero, you can use oGCDs in that narrow 2.5 sec window of time. Skills like Dragoon's Jumps are designed like this as are most of the various short-term buffs different classes have. This adds another complexity to classes as not only do classes want the GCD skills to always be used, but they also want to fit in as many oGCD skills into a fight too. And because of the longer cooldowns on oGCD skills, they can't fit in as many uses. oGCD skills also don't interact with the GCD combo system in any way.
Generally, it's best to start out with trying to alternate one GCD skill with an oGCD skill so long as you have oGCD skills you should use. Most classes start out in ARR and HW with much fewer oGCDs than they'll get in StB and ShB, so it's good to get dowm the timing of how those work now. Most people think the ARR classes are super boring because there's not a lot to do with them... IE: they have very, very little oGCDs and a lot of people think the oGCDs are what make classes feel faster paced and more interesting. And set the different classes apart from each other.
Global Cooldown Skills all share the same 2.5 sec CD and cannot be used while that Global Cooldown is counting down to zero. These are usually the skills that form the main part of a three button combo (for most classes) and you pretty much want to be using these all the time. Meele and Ranged Physical have GCDs that have no cast time; that is, they can move around and use the skills whenever. Magic classes have a cast time on these skills where they need to stand still for some time before the skill actually goes off. Usually skill cast time and the Global Cooldown have the same length, so this just means mages have to think a bit more about where they stand in fights and also where they can use the next set of skills optimally.
Off-Global Cooldown Skills have a whole bunch of different cooldowns that range from five seconds to five minutes, however, they do not share cooldowns with each other or the Global Cooldown. This means that while the Global Cooldown is counting down to zero, you can use oGCDs in that narrow 2.5 sec window of time. Skills like Dragoon's Jumps are designed like this as are most of the various short-term buffs different classes have. This adds another complexity to classes as not only do classes want the GCD skills to always be used, but they also want to fit in as many oGCD skills into a fight too. And because of the longer cooldowns on oGCD skills, they can't fit in as many uses. oGCD skills also don't interact with the GCD combo system in any way.
Generally, it's best to start out with trying to alternate one GCD skill with an oGCD skill so long as you have oGCD skills you should use. Most classes start out in ARR and HW with much fewer oGCDs than they'll get in StB and ShB, so it's good to get dowm the timing of how those work now. Most people think the ARR classes are super boring because there's not a lot to do with them... IE: they have very, very little oGCDs and a lot of people think the oGCDs are what make classes feel faster paced and more interesting. And set the different classes apart from each other.
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