I just finished the latest demo and wanted to talk a little about how this seems to work:
- You can start with any of the 8 characters, they have a short (maybe like an hour long) prologue explaining their motivation from setting off
- There are areas between the towns that are fairly low level, higher level stuff to the centre of the map and to the outside edges
- When you complete a character's prologue you can immediately set out and team up with anyone of your choosing (you can recruit all of them obviously)
- When you get to another town, you can speak to the other main character immediately and the game asks you if you want to hear their backstory - this starts you from the beginning of their prologue solo until maybe about 30% of the way through their prologue at which point you team up with the character you just brought to them
- You get 3 hours of this "demo" at which point it asks you if you want to save, said save can then just be continued with the full game. But you can also start a new game for a different "beginning" which I think I'm gonna do now just to see what some of the other characters are like.
So for example I started with Cyrus, the scholar. Did his story, then went northwest and found Ophilia, did a BIT of her backstory, then had Cyrus and Ophilia for the rest of Ophilia's prologue (and I'm glad I did, that boss was tricky). I feel like the difficulty of bosses must scale based on whether or not you have a solo character or a full party, because I can't imagine pulling that one off with Ophilia solo.
Character actions are neat - Cyrus has "scrutinize" which is basically like an overview of an NPC's backstory and using it can do many things based on said NPC, like reveal a hidden item (seems to be the most common result) or make the inn or shops cheaper, add weapons to shops etc. This has a success rate and if you fail a number of times your "reputation" within the town suffers, meaning you can't perform these character actions. You can restore your reputation by speaking to a dude in the tavern but it's expensive and I couldn't afford it after ruining mine, so avoid that lol.
It's freaking beautiful:
I have one concern and that's simply that the characters so far have not interacted with each other. When they met up there was simply a menu that said "would you like to team up?" y/n and there was maybe one or two lines of "oh hello" or something, but I suppose that's a massive logistical challenge given that you can start with any character and recruit any of them in any order lol.