Okay I'm now playing FFVI

Abortedj

The Crawling Chaos
AKA
Abortedj, The Offender, Abortedjesus, Testicules,
There is a possible exploit with Setzer's slots (specifically, Joker Doom) that can make him ridiculously powerful, but it requires split-second timing and probably isn't possible without emulator slowdown.

It is possible, it just requires lots of high functioning autism. Good friend of mine can do it, only person I have ever seen do it (without the help of emulation of course).
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Having looked it up, you're right. See this YouTube video for info on how to do it (make sure to read the text or it probably won't make sense). It's apparently easier if you pause in the middle of the slots.

Note that if you get 7-7-bar, it'll ordinarily wipe out your party, although there are ways of reversing this and targeting it at the enemies instead. However, those ways aren't always reliable, so.
 

Abortedj

The Crawling Chaos
AKA
Abortedj, The Offender, Abortedjesus, Testicules,
He does it without pausing. I really do wonder what his perception of the world is like. He can do the same trick in Mario 2 (usa), but that one is slower and have seen a few people do it in that game.
 

Farron

If the sky comes falling down
AKA
Hallelujah
Can I just say that THE OPERA WAS AMAZING! XD It was really dramatic yet fun at the same time. At first I failed to go to the balcony with the bouquet so I ended up repeating, in my next try I wasn't able to wear any Sprint Shoes so I ran out of time, and at the third Ultros FTW.

*Listenes to live versions of Opera again now with full experience*

So glad that you loved the Opera ! Celes was so pretty in that dress and it's so touching to see a warrior of blood, violence and war perform something so touching and so pure. And Locke's blushing face when he sees her ! The song is just so beautiful and touching !
^_^
 

Cat Rage Room

Great Old One
AKA
Mog
The Atma Weapon will only continue getting more badass as you progress through the game. It grows exponentially in power with your characters. If memory serves, you can hit max damage with the Atma Weapon before you can hit max damage with any other weapon in the game, and it also penetrates physical defences which is a huge advantage over any other weapon. The only problem is that if you don't keep your character's HP up, it becomes less powerful.

Wait until you get the Master's Scroll (Offering in some versions of the game). Combined with the Genji Glove it just becomes ridiculous. A character gets eight attacks.

Terra can easily become the most powerful character in the game, in no small part because her equipment is better than the equipment of all but a handful of other characters (mainly Locke, Edgar, and Celes, who can all use similar equipment). Combine all that with Morph, and, well...

Offering+Genji glove is a pretty damaging setup, but not the best. The Offering/Master Scroll reduces all such damage by half, more or less nullfying the advantage of having a Genji Glove with it. The best way to equip the accessory instead, is to give the Offering/MS to Setzer with the Fixed Dice, which ignore the aforementioned 50% penalty, which turns him into a beast. Or give it to Locke with the Valiant Knife. A Genji Glove on Terra is kind of a waste since she's better off with the Lightbringer and a good shield instead, ideally the Paladin's Shield. Absolutely two weapon combination can beat the effectiveness of Terra with a high end sword and shield.

If you're really in the mood to fuck shit up, Ultima+Quick+Soul of Thamasa+Celestriad (basically, casting the ultimate spell in the game two times in the row for 2 MP) is the most powerful setup in the game, reducing nearly every battle in the game to a triviality.
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Offering does indeed reduce the damage of each individual hit by half, but by the time you get it your characters are probably able to deal max damage with one hit, or the Genji Glove's two. The real advantage it gives you is that it gives you more hits with the same damage cap. So in other words it's the fact that you get more hits that's important, not the damage itself. Eight hits of 9,999 is a lot more devastating than two (or four). Even eight hits of 6,000 is more devastating than two hits of 9,999 (or four, for that matter).

The Fixed Dice thing is pretty badass, though, I must admit, but due to the Ultima Weapon's habit of ignoring physical defence, I like using Offering+Genji on someone who can also equip that, which basically means Locke, Celes, Terra, or Edgar. Seeing four hits of 9,999 against a Cactuar is just hilarious for some reason.

And Economizer/Celestriad/Three Stars is a waste of a relic slot. Seriously, it's next to useless. Osmose in this game is such a game-breaker that there is absolutely no reason to care about MP consumption after you can learn it (which, iirc, is pretty early in the game). I can't think of a single part of the game in which you can't Osmose your needed MP from enemies, and it can't be reflected. The only reason to use Economizer is if you're too lazy to use Osmose. Admittedly, that's kind of understandable. But really you'd be better off replacing it with the Earrings (although by the time you can get Gem Box/Soul of Thamasa they'll probably be close to useless too, due to the aforementioned damage cap).
 
Last edited:

Cat Rage Room

Great Old One
AKA
Mog
Offering does indeed reduce the damage of each individual hit by half, but by the time you get it your characters are probably able to deal max damage with one hit. The real advantage it gives you is that it gives you more hits with the same damage cap.

Contrary to the memory of many players (including my own at times) it isn't very easy/common to do max damage with physical attacks. By the time you're hitting for 9999 with consistency you're incredibly powerful and very nearly near 99 (which is fun, but hilariously unnecessary to do in FFVI). Very few enemies that are worth mentioning (doubly so in the Advance version) are pussy enough to let you hit max damage, making that half damage handicap much more noticable. Four hits of 6,000 is more than two of 9999, but there are only a handful of formidable enemies in the game with defense low enough to see those numbers.

The Fixed Dice thing is pretty badass, though, I must admit, but due to the Ultima Weapon's habit of ignoring physical defence, I like using Offering+Genji on someone who can also equip that, which basically means Locke, Celes, Terra, or Edgar. Seeing four hits of 9,999 against a Cactuar is just hilarious for some reason.

Ultima Weapon isn't a bad weapon, especially due to it's defense ignoring properties, but its relatively low intrisic attack power prevents it from being god tier. I would say it's a good fit for Locke, but the UW's damage mechanics are mutually exclusive with the Valiant Knife, and the VK at low HP is fundamentally a more powerful weapon than UK at high HP.

And Economizer/Celestriad/Three Stars is a waste of a relic slot. Seriously, it's useless. Osmose in this game is such a game-breaker that there is absolutely no reason to care about MP consumption after you can learn it (which, iirc, is pretty early in the game). I can't think of a single part of the game in which you can't Osmose your needed MP from enemies.

I wouldn't call it useless. Overkill to the point of redundancy perhaps, but not useless. Ultima has enough of a prohibitive MP cost that you'll need to replenish your stock after a few turns, and why waste a turn casting Osmose if that turn instead can be used to cast another Ultima? It does so much damage (usually max) that another turn casting it instead of casting Osmose (or using an X Ether) can really matter. Osmose is a great spell, don't get me wrong, though. You can however make a great argument for replacing the Celestriad with a Ribbon however.
 
Last edited:

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Contrary to the memory of many players (including my own at times) it isn't very easy/common to do max damage with physical attacks. By the time you're hitting for 9999 with consistency you're incredibly powerful and very nearly near 99 (which is fun, but hilariously unnecessary to do in FFVI). Very few enemies that are worth mentioning (doubly so in the Advance version) are pussy enough to let you hit max damage, making that half damage handicap much more noticable.
Iirc this is true with most weapons, but I seem to remember it being possible to hit max damage with Ultima Weapon way before it is with most of the others. Which is another reason Ultima Weapon is badass.

Let's also not forget that, unless I'm hallucinating due to sleep deprivation, we should be comparing four hits of 6,000 to one hit of 9,999, or eight hits of 6,000 to two hits of 9,999. It's Offering that lowers attack, not Genji Glove. The fact that it halves the value of each individual attack doesn't nullify the fact that it gives you four attacks, so you should still be getting twice as much damage out of it. FF Wiki says as much, anyway:
The Master's Scroll relic (known as the Offering in the SNES version) allows the character to attack random targets four times, with half the attack power of a regular attack. Coupled with the Genji Glove relic, the user can attack eight times in succession.
So that should still lead to twice as much damage, or four times as much with Genji Glove, even if you haven't hit the damage cap with any individual attack yet. Though, yeah, the ones that ignore the damage penalty are probably the best ones to use before you've hit the damage cap. But, as it turns out, the Ultima Weapon is one of these.

Also, as long as we're talking about the Master's Scroll:
There is a Master's Scroll Bug in the game concerning the Master's Scroll where certain weapons have special damage algorithms that ignore the damage reduction penalty. Additionally, there is a glitch involving using the Master's Scroll with the Mug command; after having Locke use Mug while equipped with the Master's Scroll (or any character using the Thief's Knife), the first item stolen will always be stolen, but any items that would be stolen afterward will not be added to the player's inventory (unless the monster is alone). Any items stolen after the first item cannot be stolen again under any circumstances, meaning that some items, such as Ultima Weapon's Ribbon, are lost.
I almost never use Capture/Mug anyway. Too much risk of killing the enemy before you Steal successfully.

Ultima Weapon isn't a bad weapon, especially due to it's defense ignoring properties, but its relatively low intrisic attack power prevents it from being god tier. I would say it's a good fit for Locke, but the UW's damage mechanics are mutually exclusive with the Valiant Knife, and the VK at low HP is fundamentally a more powerful weapon than UK at high HP.
I almost never use the Valiant Knife due to the fact that I dislike keeping my characters at low HP. If that fits your play style, then yeah, it can steamroll most of the opposition.

It's for the same reason that I haven't seen any of the Desperation Attacks in normal gameplay. If at all possible, I heal my characters when they're at critical.

I wouldn't call it useless. Ultima has enough of a prohibitive MP cost that you'll need to replenish your stock after a few turns, and why waste a turn casting Osmose if that turn instead can be used to cast another Ultima? It does so much damage (usually max) that another turn casting it instead of casting Osmose (or using an X Ether) can really matter. Osmose is a great spell, don't get me wrong, though. You can however make a great argument for replacing the Celestriad with a Ribbon however.
This is true in boss fights, but in the majority of the game I don't think it's really that important. Most of the random encounters aren't that powerful that they can wipe you out in a single turn. Indeed, most of the enemies will be wiped out by that Ultima. And by that stage in the game, really, you should be able to have more than one person able to cast Ultima, which means that when you're using Osmose with one character, you'll be able to follow it up with an Ultima from another.
 
Last edited:

Cat Rage Room

Great Old One
AKA
Mog
Iirc this is true with most weapons, but I seem to remember it being possible to hit max damage with Ultima Weapon way before it is with most of the others. Which is another reason Ultima Weapon is badass.

This is usually due to two things; 1. the relative earliness in which you get a weapon which mechanics are usually endgame stuff 2. The relative weakness of the enemies you face at that point of the game being easy prey for a defense ignoring weapon. By the time the mid WoR kicks in it sort of tapers off and stuff like the Lightbringer, Fixed Dice, or the Valiant Knife start to shine and eventually overpower it.

The Lightbringer in general , pound for pound, is probably the strongest weapon in the game when it comes to single strike capability; the MP=Critical aspect plus the possibility of casting Holy with each strike (which can and will hit that cap) makes it ridiculous. Even in FFVI Advance it's still the most powerful weapon in the game. The UK is still a great weapon though!

I almost never use the Valiant Knife due to the fact that I dislike keeping my characters at low HP. If that fits your play style, then yeah, it can steamroll most of the opposition.

I dislike the concept too, but holy shit, that damage. This isn't usually seen in the original FFVI, since the game is so offense based there's ever really an instance where you'll find yourself in a low HP scenario for long. You have to trigger it intentionally. In FFVI Advance it shines due to the increased difficulty of the new dungeons.

This is true in boss fights, but in the majority of the game I don't think it's really that important. Most of the random encounters aren't that powerful that they can wipe you out in a single turn. Indeed, most of the enemies will be wiped out by that Ultima. And by that stage in the game, really, you should be able to have more than one person able to cast Ultima, which means that when you're using Osmose with one character, you'll be able to follow it up with an Ultima from another.

You're absolutely right. Theoretically you could just have an entire party casting Ultima over and over again. You win. What makes the Ultima setup so attractive in this game is that its so easy.
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
This is usually due to two things; 1. the relative earliness in which you get a weapon which mechanics are usually endgame stuff 2. The relative weakness of the enemies you face at that point of the game being easy prey for a defense ignoring weapon. By the time the mid WoR kicks in it sort of tapers off and stuff like the Lightbringer, Fixed Dice, or the Valiant Knife start to shine and eventually overpower it.

The Lightbringer in general , pound for pound, is probably the strongest weapon in the game when it comes to single strike capability; the MP=Critical aspect plus the possibility of casting Holy with each strike (which can and will hit that cap) makes it ridiculous. Even in FFVI Advance it's still the most powerful weapon in the game. The UK is still a great weapon though!
I'll allow that later in the game, Lightbringer is better against most enemies. I still usually pair Illumina with Ultima Weapon and Genji+Offering my most powerful character regardless though, because holy shit, that's a shitload of damage. Like I mentioned above (in an edit that you probably didn't see before your response), Ultima Weapon is one of the weapons affected by the Offering glitch so until your characters hit the damage cap it's still a great choice.

I dislike the concept too, but holy shit, that damage. This isn't usually seen in the original FFVI, since the game is so offense based there's ever really an instance where you'll find yourself in a low HP scenario for long. You have to trigger it intentionally. In FFVI Advance it shines due to the increased difficulty of the new dungeons.
For some stupid reason, I still haven't played Advance. I think the complaints about the soundtrack are one of the only reasons I haven't. Also I wanted to make my own ROM hack of the SNES FFVI but I doubt I'm ever going to get that finished. Next time I get nostalgic and feel like playing FFVI it'll be the Advance one, I guess.

Of course, the problem with using the Valiant Knife in a difficult dungeon seems to me that it'd be really dangerous for the character who had it equipped, since they'd constantly be in danger of being wiped out by enemies.

You're absolutely right. Theoretically you could just have an entire party casting Ultima over and over again. You win. What makes the Ultima setup so attractive in this game is that its so easy.
Yeah, it's just ridiculous how powerful that setup is. You should be able to use it to clear almost every segment of the game from the time you learn it with few exceptions (Wrexsoul being the most obvious). I think next time I play the SNES version of the game I may set a rule for myself "No Ultima/Meteor" because it really becomes too easy to fall back on those spells as a crutch for actually fighting challenging battles.
 

Danseru-kun

Pro Adventurer
My gosh... gameplay stuff. I really appreciate the tips on making Terra overpowered, but my priority is just story completion.

- Dined with the emperor, he's suspicious but I agreed to the plan anyway
-LOL Terra using toilets
 

Cat Rage Room

Great Old One
AKA
Mog
My gosh... gameplay stuff. I really appreciate the tips on making Terra overpowered, but my priority is just story completion.

Of course, didn't mean to overflood you. FFVI is one of the few games I go all out nerd for. It's not necessary to enjoy the story, but the one thing you can take away from our tips is well, by following the basic ones, you won't get stuck, yeah?
 

Danseru-kun

Pro Adventurer
I restarted my game, I think talking to more troops would have rewarded me when I dined with the emperor. I really hope so.
 

Danseru-kun

Pro Adventurer
Of course, didn't mean to overflood you. FFVI is one of the few games I go all out nerd for. It's not necessary to enjoy the story, but the one thing you can take away from our tips is well, by following the basic ones, you won't get stuck, yeah?

No I'm perfectly okay with the tips! Sorry if I appear to be rejecting but it's just that when people talk about the game like this I feel pressured because I'm not playing this game "to its best."
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
I restarted my game, I think talking to more troops would have rewarded me when I dined with the emperor. I really hope so.
This is correct. Depending on how many troops you talk to/fight, you can get a better reward. Your answers at the banquet also affect your reward.

You don't mean restarting from the beginning, do you? :monster:
 

Danseru-kun

Pro Adventurer
^

Should? I :awesome:

Well I got the room at the Imperial Base unlocked and it was worth it, but regretably the internet says I could have scored more but I'm lazy to repeat.

- Met Celes again, awkward with Locke LOL
- I missed Shadow and Interceptor <3
- General Leo seems to be a good guy
- Boat ride wee
- Arrived at the village and I couldn't figure out what to do to make them talk so I spend like 6000 gil on the inn
- Met grandpa and the girl
- Rescued the girl in the mansion, gawd Terra in Esper form using Ice 2 = 5000 damage AWESOME

As for relationships, I get the impression Locke ties Terra and Celes together, if there's a trio it's them. Terra is the "main character" at this point and Locke seems to be always there for her, I like their bromance.
 

Danseru-kun

Pro Adventurer
- I though General Leo's gonna join my party....
- I find the twist that the Gestahl is deceiving me... somewhat obvious from the start
- Strago is very useful, especially with a Healing Rod
- Terra + Bio = PWNAGE
-I just entered the floating continent with my party Celes-Terra-Locke and picked up Shadow..

I'm worried that I might have missed a lot of optional scenes... but I really don't want to consult a guide. I wanna have all the CelesxLocke scenes though and I welcome tips.
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Should I? :awesome:
Nah, but it's definitely worth playing the game a second time.

I remember there being a missable scene that may have involved both Celes and Locke which you could see if you visited the airship while it was down for repairs, but now that it's repaired you've missed it. I can't remember any others, and I don't think there are likely to be any for the rest of the game, but I can't really explain why without story spoilers.
 

Danseru-kun

Pro Adventurer
^

Ughh that's too bad... too late for dat.

I've beaten the mid-boss and met Kefka and I'm glad I brought Celes. And of course Shadow saves the day and I believe I can save him... I don't know how but as I try to escape...

I got lost and I ran out of time :monster: (or it seems that all the other paths are either blocked or collapsed and you can't escape the random battles.)
 
Last edited:

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
You have to wait for him next to the airship. I believe you have to select "Wait" twice. The second time it should say "Gotta wait for Shadow..." The second time select that and he should show up when there are five seconds remaining on the clock.

Also, keep exploring; there is one point where it looks like the path is completely blocked, but there's another way around. You just have to go the long way around.

I can't remember for sure if that scene had Celes and Locke in it. I do know for sure that it's really easy to miss and I didn't find it until like the fourth or fifth time I played the game.
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
It actually is possible to resurrect him, but only for part of the game (This link may contain spoilers, so read at your own risk), and iirc it may render the whole thing unwinnable, sadly. This trick was only discovered in 2012. Also I think it only works in the SNES version.
 

Abortedj

The Crawling Chaos
AKA
Abortedj, The Offender, Abortedjesus, Testicules,
It actually is possible to resurrect him, but only for part of the game (This link may contain spoilers, so read at your own risk), and iirc it may render the whole thing unwinnable, sadly. This trick was only discovered in 2012. Also I think it only works in the SNES version.

Didn't know that. Interesting. I think there was a "Game Genie" code to make him a member too. As I recall it made the game more than a bit glitchy.
 

Danseru-kun

Pro Adventurer
Ok 20 hours into the game

- Escaped the floating continent without Shadow, I waited for him until it was 5 seconds left and pressed the "wait" button several times. Also, I learned that I wasn't supposed to die twice because I was looking for the actual airship, I didn't know you just have to approach the edge
- Damn Celes' island drama is so sad, Cid reminded me of my grandaddy and gee SHE DID COMMIT SUICIDE D: Good thing the gull has a bandana
- Found Sabin and saved the kid in the big, big house
- Met mommy Terra
- Died fighting Pumbaba (?) and gonna try again
 

Novus

Pro Adventurer
Without Shadow you miss a pretty cool end of game sequence, you can probably youtube it after you finish though :).
 
Top Bottom