HERO BALANCE UPDATES
Ana
Biotic Grenade
-Healing boost on allies has been decreased by 50%
Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.
D.Va
Health increased from 200 to 400
Armor decreased from 400 to 200
Fusion Cannons
-Bullet damage decreased from 3 to 2
-Number of bullets per shot has been increased from 8 to 11
Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.
Roadhog
Chain Hook
-Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
-Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled
-Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position
Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.
Sombra
Hack
-The time it takes to hack a target has been decreased from 1 second to 0.8 seconds
Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.
In that first vid, it takes him about 6 1/2 min to actually get to the point of the EPS, and say something more than "this topic is minor" and "they punch hard"The SCIENCE! of Overwatch's BROKEN Melee System
The SCIENCE! Behind Genji in Overwatch
The SCIENCE! Behind Zarya in Overwatch
After watching these videos I concluded that all the characters are fucking gods among us.
Playing on ptr, tbh I never used roadhog but I think people are overreacting. The change is big but it's completely workable, I'm getting hooked all the time. People are saying it lands less but it's more satisfying. I mean... I'm always being godamned hooked anyway. I think it's a good change, although I don't really think he needed a nerf. Roadhog wasn't meta until recently.Some of the PTR changes to characters - https://playoverwatch.com/en-us/blog/20464895#patchnotes
I am fully behind the Sombra buff, it did seem to take to long to hack enemies. Don't really care to much for the Ana nerf. As for the D.Va balance, I will play her before I decide if it was good or bad.HERO BALANCE UPDATES
Ana
Biotic Grenade
-Healing boost on allies has been decreased by 50%
Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.
D.Va
Health increased from 200 to 400
Armor decreased from 400 to 200
Fusion Cannons
-Bullet damage decreased from 3 to 2
-Number of bullets per shot has been increased from 8 to 11
Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.
Roadhog
Chain Hook
-Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
-Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled
-Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position
Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.
Sombra
Hack
-The time it takes to hack a target has been decreased from 1 second to 0.8 seconds
Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.
Roadhog here has to be the biggest and most controversial change. I will agree Roadhog's hook did need a fix, but this simply isn't the answer. People that got hooked behind a wall weren't actually being hooked behind said wall. What really happened is, as they were running behind it they got hooked, and it created the illusion they were hooked behind the wall.
I just played two ranked games in a row where I had five gold medals. On the losing team both times and got thoroughly whooped. Ranked is stressful.
Bruh. I tried ranked at and first I was having fun, but then went on a pretty significant losing streak and dropped bellow 2000. It kind of broke my spirit, especially when I'm not use to healing or tanking in competitive and felt like I messed up seriously. No one on my teams blamed me or anything, but they would occasionally gang up on people (like attack bastion) and it stressed me out so much I quit the game for awhile. :/I just played two ranked games in a row where I had five gold medals. On the losing team both times and got thoroughly whooped. Ranked is stressful.
Reiterating what I said before. Ana's are running around in quickplay getting 9000+ healing a game, myself included and I'm a terrible Ana.And I don't really feel too much a different in ana. She doesn't burst heal as much, but I don't really play tank meta so that might be it. I do feel like I'm not getting the healing numbers I use too but that's the be expected.
Charging reinhart will always drive me crazy because I'm a healer but, yeah, now it's like qp is for relaxation. I honestly recommend everyone try ranked just because once you do, you eventually hit a wall of frustration, go back to quickplay and just see it a whole new light.Back before I started playing ranked, I used to get mildly frustrated during quickplay matches when somebody was holding the team back. Like a bad attack Widow or a Reinhardt that would only charge.
After some ranked it kinda diffused that for me. Quickplay is a relaxing place to have fun and try stupid stuff without getting worked up. Similarly I don't stress as much in ranked because there are much fewer people not playing the objective.