ForceStealer
Double Growth
Yes, there were always many Fort Condor battles. But to actually participate in all of them you'd have to go back CONSTANTLY, and for no real reward. This mod just let's you warp back for all the battles.
The player had the option to give money to Fort Condor to support them, but if I recall correctly there was zero reward for doing this and zero penalty for not giving them money.
For those playing it, I won't reveal what happens (only the boss's name itself), but if you want what can be described as the most exciting/bizarre battle so far in Disc 1, it has to go to:The Red Dragon in the Temple of the Ancients (the boss will have a different name, as is natural with this mod). Just wait till you see. That is, provided your version's recent enough, 'cause if you look it up online you might not see anything peculiar in older playthroughs.
I just completed that yesterday. That was so weird. Definitely gets the award for most bizarre battle so far.
Definitely easier to see the difference if you've spent a lot of time playing the game on a large screen and/or viewing the backgrounds in an editor.
Here is a comparison where the difference is easier to spot.
- md8_2: Upscaled
- md8_2: Normal version stretched to same size as upscaled
Applies to both PS1 and PC but especially relevant to modding...
Neural networks are being used to upscale FFVII field backgrounds to higher quality than ever before
The results are extremely impressive. This use of machine of learning appears to be a literal game changer.
This sort of technique has also been used to enhance the graphics of Doom and Morrowind.
Just saw this thread. I've gotta try this New Threat mod out!
@ForceStealer , could you possibly pm me the modlist you referenced earlier in this thread? I've only ever used the Reunion mod, so I'm not really familiar with FFVII's modding scene.