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PC Version/Mods

#51
Currently I have the 7th Heaven installer thing with many of the mods that come with it from here: http://forums.qhimm.com/index.php?topic=15520.0

Miscellaneous - Dynamic Cloud Weapons
Battle Models - Weapons
Field Models - Objects
Animations
Battle Models - Characters
Battle Models - Enemies
Battle Textures
Field Models - Main Characters
Field Models - Non-Player Characters
Field Textures - yarLson
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames - Chocobo Race
Minigames - Coaster
Minigames - Fort Condor
Minigames - Motorbike Chase
Minigames - Wonder Square
Spell Textures
The Reunion - Beacause and Menu Overhaul
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures

FF7 NT IRO July 2018

And in the 7th Heaven installer, you can "Configure" each of these and choose specific things that you want them to do or not do.
 

JechtShotMK9

The Sublimely Magnificent One
AKA
Kamiccolo9
#54
Currently I have the 7th Heaven installer thing with many of the mods that come with it from here: http://forums.qhimm.com/index.php?topic=15520.0

Miscellaneous - Dynamic Cloud Weapons
Battle Models - Weapons
Field Models - Objects
Animations
Battle Models - Characters
Battle Models - Enemies
Battle Textures
Field Models - Main Characters
Field Models - Non-Player Characters
Field Textures - yarLson
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames - Chocobo Race
Minigames - Coaster
Minigames - Fort Condor
Minigames - Motorbike Chase
Minigames - Wonder Square
Spell Textures
The Reunion - Beacause and Menu Overhaul
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures

FF7 NT IRO July 2018

And in the 7th Heaven installer, you can "Configure" each of these and choose specific things that you want them to do or not do.
Thanks!

I didn't think NT and Reunion were compatible, though. :/
 

JechtShotMK9

The Sublimely Magnificent One
AKA
Kamiccolo9
#56
I got my regularly-scheduled like from Tres, and was therefore summoned back to this thread.

After messing around with this all day, it turns out that the answer to my previous question concerning compatibility between 7th Heaven and Reunion is "kinda." The redone menus work fine, but the translation update conflicts with NT. So meh.
 

ChipNoir

Internet Ghost
AKA
Mister Spooks.
#60
Older, so that's probably part of my problem. For whatever reason the copy of 7th Heaven I have won't update it's catalogue, so I'm stuck with older, glitchier versions of mods.

Another funny element is that somehow Cloud's mouth texture on his battle model got corrupted after I modded the game. It's been replaced with a tv-static like texture that makes it look like he's wearing a punk Japanese surgical/ninja type mask.
 

Wol

Rookie Adventurer
AKA
Dawn Warrior
#66
Hi guys, a pleasure to be a part of this community.

obviously with the imminent release of the remake, the itch to replay FFVII has been stronger than ever so why not re-experience it with mods.

a few questions,

- What mods are essential in your opinion?
- Any mods that restore unused content?

thanks!
 

Jairus

Author of FFVII: Lifestream
#67
I've been working on a mod myself for a while that does a lot of things including increased drop/steal rates, a revision of the whole script, xbox and ps buttons, new fonts, a built-in hires UI based on a new one made by Chrysalis of Quimm (with his approval), some restored and expanded scenes as well as a few brand new ones, more locations for missable/limited items, better Fort Condor prizes, notifications for the affection system and Fort Condor battles, and an expansion for the affection system including item rewards and a new participant. It's still very much a WIP and I've got a long way to go, but I do intend to finish it.

I'll put a thread up about it once I get a bit more done. I've got the script revision done up through the entrance to the Mythril Mines, and that's one of the more time-consuming parts of the mod aside from making the new scenes. The UI and fonts are in place, and I'm doing the rest as I go. I've had to delay my forward progress a bit since I went back to add in those scenes and other extra dialogue related to the new parts of the affection system, but most everything else is done up through the Chocobo Farm. Odysseus has been a big help in learning to use Makou Reactor, so props to him for that.
 

Wol

Rookie Adventurer
AKA
Dawn Warrior
#70
I actually have been working on a mod that adds in most of the games unused content for a long time now.
I've got a thread about it here. and Here's a google doc with the latest version of the mod. I also have a big list of all the changes I made which I believe I put in that thread.
that´s honestly impressive! although im generally iffy about user made story modifications, if that's minimal I will definitely give it a try.

how much of the unused script is in?
 

Odysseus

Pro Adventurer
#71
how much of the unused script is in?
I restored as much as I could without destroying the pacing of the story, or otherwise adding stuff that was super redundant. I'd say 75% of the significant unused text is in now. The big omission is the early version of Sector 7, which would have been impossible to completely restore due to the PC version missing animations that existed in the original PS1 version. The only story modifications I made is a new sidequest you would have to go extremely out of your way to even do (it lets you access the debug room.) I didn't mess with the main story at all.
 
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