This is my gigantic caviat to everyone saying the Remake will follow the OG story. This is what the devs *think*. But that was what they said about Part 1 as well. So their claim that it will be like the OG needs to be filtered through what we got in Part 1.I feel the developers will always think they've delivered a remake of the original game. Whether that's true depends on the individual holding the controller. Just look at the reaction to part 1.
Like... the devs themselves have said the story-line is going to diverge. They have also said it's going to follow the OG. Those two ideas are at odds with each other and we're not going to know exactly what that means until the series ends. That said... looking at Remake... I'm thinking a lot more is going to change with regards to *why* things happen than people think.Remake Ultimania said:
-- In regards to the story's important key points, there must be a flashback scene from her on out, right?
Nomura: At first, the direction we took was that we did not want to put any of these hints while still in Midgar.
Nojima: Right, we originally planned to have the story-line diverge only slightly.
Nomura: We thought ot have only a sbutle change where in the ending you see Biggs alive, which makes yo uthink, "Wait, this is werid..." and gives a slight sense of unease. But then the staff thought, well if there's room for more scenes, then let's just add it laughs). When we did that, there were scenes that we had to say, "No this won't do", and removed it from the story. We didn't add too many new things, but we did leave a few scenes in.
Nojima: I myself added in about two or three scenarios to that too... I'm not soo sure what happened to those scenarios at the end. (laughs)
Given that "not stick rigidly to how things were in the original version" included "fight Sephiroth and the manifestation of Destiny while leaving Migar" in Remake... I'm kinda expecting similar additions to the plot/meaning/themes of the OG.“I think the content we present using the latest technology and game design should have evolved from what we accomplished using the technology we had at the time of the original Final Fantasy 7,” Toriyama-san says. “What we absolutely should not change though is the same spirit of taking on new challenges on the creative side. It is actually quite tricky maintaining that kind of attitude to create new things. I also think that fans of the original will be able to enjoy the game more if it includes content that goes deeper into the existing story, with scenes that are enhanced and presented, so it doesn’t always follow that we should stick rigidly to how things were in the original version.”
The thing that gets to me with the statement "the team will “draw the line” to ensure core elements and iconic moments are accurately recreated" is that *no one* outside the dev team knows where that line is drawn. Maybe it's really close to the OG, maybe it's really far from it. We simply have never gotten a straight answer from the devs about what they consider to be "too much change from the OG"... except for what Remake Part 1 had which included Zack not dying. Apparently the devs decided that letting Zack live didn't make Remake a "completely new game" from the OG in their books. You just wonder *where else* they have drawn that line...
Zack's actual death scene may not be an iconic moment, but his death -- or at least, his removal from the events in the tale -- are crucial to the OG narrative. They could technically still follow everything, but it would mean that Zack has to stay away from all the main characters and events, which sounds.....dubious.
Or they're trolling. Nomura in particular is god-tier at ("You won't know what the title 'remake' actually means for a few years yet!"). Kitase is the source of a lot of the sentiment that it *will* be different rather than the same in other interviews. Nojima tends to keep his cards close to his chest rather than talk about things to come. He also is... really bad at holding back a lot of things story related based on previous interviews. So him not talking... I kinda wonder if it's that he doesn't want to spoil things too soon and has a hard time holding himself back.Either they're aware of and confident in what they're saying about the story within the context of these mysteries... Or they're lying. I just don't believe they're stupidly unaware of what makes FFVII given the fact they've witnessed people's playthroughs, have spoken with fans and have spoken about it before. They carry common sense. So they're honest or they're lying.
There isn't though. For every "iconic moments are accurately recreated" line we have, we also get an "it doesn’t always follow that we should stick rigidly to how things were in the original version". The truth seems to be somewhere in the middle. Some iconic moments get recreated faithfully (enhanced really is what they call it) while others are changed while entirely new plot points/beats get added.Of course not. And since they've now outright brought up making sure "iconic moments are accurately recreated" there's actually a decent amount we can infer from there.
The same way Sephiroth shows up in Midgar. The devs didn't think him showing up would change the "iconic scenes" too much. So they put him in. Sephiroth being "hidden" from the player simply wasn't a priority for them. Zack not being part of Avalanche could easily *not* change the "iconic scenes" too much from their point of view. For all we know, Zack is one of the reasons they are going to "not stick too rigidly to the OG" when it comes to "iconic scenes".How could Zack's existence not interfere with our "iconic moments" from the original game? Try and think of an answer, and one or more of your guesses may prove correct.
Or they're trolling. Nomura in particular is god-tier at ("You won't know what the title 'remake' actually means for a few years yet!"). Kitase is the source of a lot of the sentiment that it *will* be different rather than the same in other interviews. Nojima tends to keep his cards close to his chest rather than talk about things to come. He also is... really bad at holding back a lot of things story related based on previous interviews. So him not talking... I kinda wonder if it's that he doesn't want to spoil things too soon and has a hard time holding himself back.
The trouble with saying they know the audience... is that none of them like writing "safe" stories. Particularly Nojima. They all like subverting audience expectations of where the story is going to go and what archtypes the characters are. So I... really can't put it past them to be setting the audience up to be surprised with what comes in the Remaek series rather than... re-assuring... the audience that the story is what the audience *wants* it to be. They don't want the audience's reaction to be "this is what I thought it would be". They want it to be "I had no idea this is what was coming".There isn't though. For every "iconic moments are accurately recreated" line we have, we also get an "it doesn’t always follow that we should stick rigidly to how things were in the original version".
The truth seems to be somewhere in the middle. Some iconic moments get recreated faithfully (enhanced really is what they call it) while others are changed while entirely new plot points/beats get added.
The other trouble is this is "iconic moments according to the devs". Not "iconic moment according to the players". I still can't get over how they cut/replaced the "talking through the jail cells" scene because to me, that is one of the best insights into Aerith's character in the entire game. We don't even have the "Cloud and Co. on the edge of the highway" scene as they talk about Midgar anymore. Because those aren't "iconic scenes" the devs felt were necessary to preserve.
This gets into a whole argument about semantics and what "counts" as an "iconic scene" and what doesn't. And also what "counts" as changing/enhancing/preserving one. I know people who say that the scene in Aerith's Room is the Jail Cell scene that is retooled. Barret gets some of Aerith's old lines. Aerith gets completely new lines. They still talk about the Cetra... but the thing I liked about the Jail Scene, Aerith talking about hearing Ifalna after she was dead in the Church... that's still not there. Is that an "iconic scene" that is still in the game? maybe! Is it really different in some ways from the OG! Definitely. Are there some similarities to the OG version? Yes. I'm thinking this is how *most* "iconic scenes" will go down. The theme of the scene will be there, but the location/characters/specific information involved will be different.The same way Sephiroth shows up in Midgar. The devs didn't think him showing up would change the "iconic scenes" too much. So they put him in. Sephiroth being "hidden" from the player simply wasn't a priority for them. Zack not being part of Avalanche could easily *not* change the "iconic scenes" too much from their point of view. For all we know, Zack is one of the reasons they are going to "not stick too rigidly to the OG" when it comes to "iconic scenes".
This gets into a whole argument about semantics and what "counts" as an "iconic scene" and what doesn't. And also what "counts" as changing/enhancing/preserving one. I know people who say that the scene in Aerith's Room is the Jail Cell scene that is retooled. Barret gets some of Aerith's old lines. Aerith gets completely new lines. They still talk about the Cetra... but the thing I liked about the Jail Scene, Aerith talking about hearing Ifalna after she was dead in the Church... that's still not there. Is that an "iconic scene" that is still in the game?
Shinra HQ in general should give you an idea as to what is considered iconic. Can we even say they even tried recreated the “iconic” Trail of Blood scene at all?
This quote sounds to me like a pr response to some public declarations that ppl won’t be buying Part 2 and beyond. “We assure you that you will get the product you want.” Assuaging fears has been part of the hype train since 2015. In my estimation, it is too late, I feel enough like a Charlie Brown with the football already. Like, Part 1 was not a trailer for Part 2. I keep being told to “just wait” and “let them finish” but if I ducked out of a show after 1 season, you wouldn’t say I didn’t give it a chance. This was 22% of the original game text, and yeah, some things were masterfully done — Airbuster in particular was the surprise high point of the game for me. I didn’t consider that iconic from the original game, and yet it was beautifully done. And then, how many “Top 10 Iconic FF7 Moments” had the trail of blood in them? What made Airbuster worthy of faithful recreation, but not a vital story beat?
Bring that knowledge with you before you trust that marketing line. We’re simply not on the same page.
This is assuming Zack is in a different timeline when we still don't know if that is the case. Given how much importance has been placed *on* Zack in Remake... I'm betting probably not. They've made too big a deal of him being back to just shuffle him off somewhere where he doesn't have a really large effect on the story.Wait up, I don't understand why Zack being alive proves anything? The fact that he's alive in another timeline doesn't mean he's not dead in Remake's timeline. That's the whole point of having a separate timeline, so Zack can be "dead" and alive at the same time.
Wait up, I don't understand why Zack being alive proves anything? The fact that he's alive in another timeline doesn't mean he's not dead in Remake's timeline. That's the whole point of having a separate timeline, so Zack can be "dead" and alive at the same time.
If you look at the iconic moments of the OG in Midgar, you have:
- the opening
- the bombings with the bosses fights
- Cloud falling through the church's roof
- Wall Market - one of the things they considered having big changes yet still happening
- Tifa's rescue
- Don Corneo mansion
- the plate fall
- the Shinra tower
- Aerith's rescue
- finding the President's body in his office
- the run away from Midgar in itself
Plus, generally speaking, boss fights. And I mean, all of this is in the Remake. They all went through more or less big changes, were updated, but they were here. Maybe you don't really realise, but generally speaking, the game was acclamed. Fans loved it - in comparison, very few fans were ranting, some even went from ranting to accepting it. Were there big changes? Well, yes. But the OG frame is still here. It will be the same. They've said it since the *first* Ultimania that was released, and again and again. I do not believe that they're lying just to "keep players". They're not interested in that. They're doing their thing, they want to add a twist to the story, how it will resolve we will see, but upon seeing people being hopeful for even bigger changes in the story, of course they'd warn us that "hey, you know the story of the OG will be respected, right?"
IMHO the reason why they've been hammering that lately is because there are too many theories that are just *out there*, from Aerith surviving to changing completely the story. No, they're saying "don't theorise that, you'll get disappointed if you truly believe in that. All the iconic moments are going to be there." They're saying "expect Aerith to die, the Northern Crater to happen, the Lifestream scene to happen".
What do I expect from the next game? The Kalm flashback, the chocobo farm, the mythril mine, the Junon parade (imho Fort Condor can be skipped until the search for huge materia), the ship, Costal del Sol (as the fun chapter as Wall Market was), etc., etc.
At least you're honest about saying you believe they're outright lying.
And yes, the trail of blood scene was recreated. Not exactly, but certainly the atmosphere itself and it was spread out through the entirety of the chapter. However, because the blood was a different color from red in that moment, to you that was just a completely removed experience.
Nevermind you literally had the corpses of failed makonoid-esque experiments being devoured by zenenes in dimly lit hallways throughout the Drum, with blood on the floor and walls in the lead up to that revelation. Clearly, the element of horror and science fiction mad science was captured, albeit in different aspects spread out through the chapter. But because of that divergence with Jenova and its blood (nevermind its updated and completely eldritch abomination appearance) , that means it was scrapped to you.
This is again why I said not everyone will be pleased, even if there's clearly a capturing of the moment and recontextualization at work. However some just don't want anything different, and that's where the uncertainty and lack of "safety" exists.
The thing is they could have made whatever changes they wanted while following the main story WITHOUT the Destiny Incarnate fight. Tons of things happened differently in Part 1 that didn't involve the Whispers and they were by and large great. So I don't know why they would need all that to "justify" any deviations down the road.
So by that logic, would you not "believe" Peter Jackson saying that his 2005 King Kong film is a Remake of the 1933 King Kong film?I didn’t say they are lying, I’m saying I don’t believe them. There is a difference. And can you blame me? The title of the game is intentially cheeky double-speak.
I believe that they want to deliver an unforgettable experience, using the story of Final Fantasy VII. I believe that is their honest intention. But if Chapter 17 is their (and your) idea of a recreation, it’s clear that this product isn’t for me.
I didn’t say they are lying, I’m saying I don’t believe them. There is a difference. And can you blame me? The title of the game is intentially cheeky double-speak.
I believe that they want to deliver an unforgettable experience, using the story of Final Fantasy VII. I believe that is their honest intention. But if Chapter 17 is their (and your) idea of a recreation, it’s clear that this product isn’t for me.
That's semantics. Either they're lying or they're being forthright.
This argument that they're clueless creators unaware of what makes their work spanning 20 years popular with an audience, just doesn't make sense. Especially in light of all the merchandising, commentary, exhibitions, popularity polls and the dialogue they've made about the work. It's so silly to me. They're grown ass men.
If you're going to say they achieved that level of recreation up until Chapter 17/18, then you either think they did that by accident or they did it intentionally through their ability. If it's intentional, then they have a direction and purpose behind it. It may be divergent in the immediate but unless they're brainworm addled, they're not somehow ignorant of their own commentary and meaning behind the words they say.