I sometimes wonder if I'm the odd one out in thinking the remake's writing is actually a lot more thoughtful than the original's in a lot of ways, particularly in regards to the nuances of the character writing and the social commentary.
This is my feeling also. I think the issue for people very critical of Remake is basically this: “there are 2 or 3 plot points that were handled X way in OG and Y in Remake that OG did better. So the Remake sucks because these few things are a big deal to me and make it hard for me to see the triumphs of this game.”I've gotten pushback elsewhere on this, but there are bits of dialog here and there which pretty much embarrass the original game. But that's probably more to do with presentation, better translation, vocal performance, and a few more decades allowed to properly distill.
This is my feeling also. I think the issue for people very critical of Remake is basically this: “there are 2 or 3 plot points that were handled X way in OG and Y in Remake that OG did better. So the Remake sucks because these few things are a big deal to me and make it hard for me to see the triumphs of this game.”
I personally would say this: “there were 2 or 3 plot points that were handled better in OG than Remake. And Remake did hundred things better than OG so far, especially with characters and world building (and cinematography, and music and and and and and…)”
I think there comes a point though where what people take issue with in Remake can’t really be compared to the OG because there’s no OG version of the Whispers to compare it to, in particular. Which makes some complaints boil down to “the OG was better because it just didn’t have all that”, but that doesn’t say much about how well the idea is executed, only that you don’t like it period. It’s really not much of a criticism if the only improvement you can think of to the Whispers is just not doing it. Like it or not, it’s still a thing and it’s here to stay.This is my feeling also. I think the issue for people very critical of Remake is basically this: “there are 2 or 3 plot points that were handled X way in OG and Y in Remake that OG did better. So the Remake sucks because these few things are a big deal to me and make it hard for me to see the triumphs of this game.”
It's clear they wanted to please "everyone", despite the fact that is usually a recipe for disaster.
Are there any particular moments that you thought were particularly memorable?
Without spoiling anything, there's a scene at the end that I poured my heart into. I didn't know that you-know-what was going to happen and I got really emotional about it myself - in that moment it was a very genuine reaction.
Unfortunately, I clipped the mic so we couldn’t use the take! I was like: “Nooooo! It was real!” (laughs).
It's amazing that Square struggled so much with these in-house engines, but it seems they've re-tooled Unreal to be like, the most amazing engine ever.
I wonder if Luminous finally found it's stride with Forspoken?
One thing about FF7R which still baffles me, is how "Solid" all the characters feel. Like, they have amazing weight to them, and steadiness (with zero jitter). Look at chapter 1 where Barret pushes Cloud out of the way... Cloud feels so 'heavy', and reacts like a normal [super] soldier would. One thing about FFXV that would bother me a lot is how the characters felt weightless, even in cutscenes, and would judder a lot, even with high spec PCs
Was it challenging to find the right balance?
I found it was easy to slip into a more aggressive, rage-filled interpretation, especially with what he’s gone through - that Sonon who’s filled with anger and hatred.
But, for me, Sonon is also someone who’s a skilled fighter, who’s disciplined. It was hard to keep that balance, but I had a lot of help from the director.
He would pull me back when we went too far off the deep end, and basically say: “hey, you’ve got to calm down a little bit here. Yes he’s angry, but he’s also disciplined and focused on the mission. He’s not the type to let his anger get ahead of him when there’s something that needs to be done or someone that needs to be protected.”
His pride doesn’t come first, and that was one of the hardest things to find in the performance.