ForceStealer
Double Growth
Any love for the blue hedgehog here? Growing up I always had a Sega, never a Nintendo, so I've got long history with him. I own all his games on the Genesis and have played most of them in some fashion. This topic is more about the series (and its cloudy future) more than any particular title, though gushing is acceptable.
For example, Sonic 3 & Knuckles was the series peak and among my favorite platformers, if not games in general, ever.
Sonic games were never difficult, but every level has so many paths and alternate routes that you could spend a good deal of time on each level exploring all of them. And S3&K had not seven emeralds to find but fourteen. Rewarding you with the badass Doomsday Zone.
The music is, in short, awesome. Mario's theme may be the iconic chiptune notes of the video game realm. But the memorable tracks from Mario pale in comparison to the sheer amount of great songs in Sonic games. Nearly EVERY level of every Sonic game on the Genesis has very catchy music, though Green Hill Zone is the only one that gets any mass attention.
Lastly, the part that I mostly want everyone's opinion on, is the future. What do you think? I often hear 'Sonic is dead' but that doesn't really compute because he's still an incredibly recognizable character and his fanboys alone keep the sales of even his shittiest games decent. In short, Sega has pretty much unlimited chances to get it right and they keep screwing it up, why? To this people say that those very fanboys buyign the crappy games don't give any motivation for Sega to get it right. But there's no way, the fanboys make the sales decent, but not the smash hits they used to be. Also, Sonic is Sega's mascot. They can't like that the wider game community merely ridicules him now. They still have every motivation to get it right.
One is that they are OBSESSED with new gameplay mechanics. They seem convinced that Sonc's fall from grace has to do with people becoming bored of speeding through imaginative, multi-path levels when quite the opposite is true: people long for it. Sonic Unleashed (the latest game, which I did not buy, but have played) is the perfect example. Why does Sonic need inane combat? Even if it were intuitive combat, it still wouldn't fit.
Another thing I hear often that I also don't agree with is that the very of nature of Sonic prevents a good 3D Sonic game from being made. That's stupid as I (and many other people) enjoyed the Sonic Adventure games. Everything about that that was good is absent from more recent entries, why?
Also, I again come back to Sonic Unleashed. Have any of you played it? The speed levels are AWESOME. They are EXACTLY what a 3D Sonic game should be. Fast and totally satisfying. If they ditched that Werehog shit and just made a game of that, one level to the next, just like the old ones, I think it would be hugely successful. (Although it would require quite the marketing campaign to say "Hey! Sonic doesn't suck anymore!")
Do you think Sega will ever get the hint?
For example, Sonic 3 & Knuckles was the series peak and among my favorite platformers, if not games in general, ever.
Sonic games were never difficult, but every level has so many paths and alternate routes that you could spend a good deal of time on each level exploring all of them. And S3&K had not seven emeralds to find but fourteen. Rewarding you with the badass Doomsday Zone.
The music is, in short, awesome. Mario's theme may be the iconic chiptune notes of the video game realm. But the memorable tracks from Mario pale in comparison to the sheer amount of great songs in Sonic games. Nearly EVERY level of every Sonic game on the Genesis has very catchy music, though Green Hill Zone is the only one that gets any mass attention.
Lastly, the part that I mostly want everyone's opinion on, is the future. What do you think? I often hear 'Sonic is dead' but that doesn't really compute because he's still an incredibly recognizable character and his fanboys alone keep the sales of even his shittiest games decent. In short, Sega has pretty much unlimited chances to get it right and they keep screwing it up, why? To this people say that those very fanboys buyign the crappy games don't give any motivation for Sega to get it right. But there's no way, the fanboys make the sales decent, but not the smash hits they used to be. Also, Sonic is Sega's mascot. They can't like that the wider game community merely ridicules him now. They still have every motivation to get it right.
One is that they are OBSESSED with new gameplay mechanics. They seem convinced that Sonc's fall from grace has to do with people becoming bored of speeding through imaginative, multi-path levels when quite the opposite is true: people long for it. Sonic Unleashed (the latest game, which I did not buy, but have played) is the perfect example. Why does Sonic need inane combat? Even if it were intuitive combat, it still wouldn't fit.
Another thing I hear often that I also don't agree with is that the very of nature of Sonic prevents a good 3D Sonic game from being made. That's stupid as I (and many other people) enjoyed the Sonic Adventure games. Everything about that that was good is absent from more recent entries, why?
Also, I again come back to Sonic Unleashed. Have any of you played it? The speed levels are AWESOME. They are EXACTLY what a 3D Sonic game should be. Fast and totally satisfying. If they ditched that Werehog shit and just made a game of that, one level to the next, just like the old ones, I think it would be hugely successful. (Although it would require quite the marketing campaign to say "Hey! Sonic doesn't suck anymore!")
Do you think Sega will ever get the hint?
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