And this is even later than my thoughts on MarzGurl's review of XIII, but I just watched both of them today, so nyah
And again, especially this time, I'm
sure that things I say have already been addressed, but again, I'm just throwing my two cents out there.
I watched both parts of this review, though I have to say, I nearly didn't even make it through the first half without giving up, as what used to be his shtick (nitpicking) for laughs has now become a great annoyance (and I've seen the VIII review - hilarious!). The first half of the review was nothing but ridiculous complaints, and even the things that are significant things that are perhaps worthy of being pointed out were so completely ground into the dirt that it was just painful to listen to after a while.
Concerning the leveling system: I understand what he's saying about them (the crystarium and the sphere grid) giving you the illusion of choice, to a point - but even in the crystarium, you could choose which roles you wanted to focus on first (com/rav/whathaveyou), and I thought that pacing at which you could manually level your characters was kind of fun. I liked watching my progress from ability to ability rather than just watching a bar fill with points, and seeing what was coming next. With the sphere grid, you also had some choice in the matter, at least eventually. Yuna could learn black magic, Tidus could learn white, Kimahri could be taken in a number of directions right off the bat, etc. That of course depended on how long you played, how much grinding you did for spheres and all that, but it could still be done, and with some of the special spheres (like the black/white magic spheres), you could have multiple people in your party casting things like Holy every round if you wanted
But enough about X, sorry!
I found some of his complaints to be just, well, dumb, or baseless, pointless, etc. etc. etc. His long winded complaint about the design of the first boss you run into - so it has razor wheels on its arms instead of guns...problem? His complaint about Lightning standing in the way of fire - in what FF games have you ever been able to manually move your player out of the line of fire in the middle of battle (I'm only talking numbered series, here)? I guess you could choose whether someone was standing in the front row or the back row in the older games, but I think that function has been written in to the different roles - you don't often see Ravagers standing up right next to the monster, unless they're performing one of their [magic]strikes. His rant about the save points and what their possible in world function would have to be - it's a save point, dude. You don't have to make it out to be anything more than it is. Sure, it would have been nice if there were actual towns with stores instead of just doing everything through the save point, but his complaints didn't even really seem to point to that, instead, he was just going on about their existence at all. And holy cow the treasure spheres - I don't understand why he dragged that on so long, or why it really mattered. Again, if he were being explicitly clear that he would have rather seen something that was a little more immersed in the world itself, ok, but even then - just state that, and move on. You don't have to beat everything into the dust to try to be funny or make a point. It doesn't really work out that well in this review.
I definitely agree with his frustration that absolutely nothing is explained in game. I hate the fact that everything is hidden within the datalog. It would be one thing to have the datalog there to remind you of what is going on, how things are connected, but having it be the sole source of information and explanation for the game, its world and story, is just poor planning. I also wish, like he expressed, that there had actually been something in game having to do with Lightning's Grav-Con. I had pretty much the exact same thoughts that he shared about watching the opening sequence. Why didn't they incorporate that into the actual game play? That would have been so rad.
Part 2 was much better than the first, but like I said, those 30 minutes of Part 1 were extremely difficult to get through.
I liked XIII. I liked it a lot. I'm replaying it right now. But I see its flaws. I do. I could have been better. I wish it had been! But I still liked it, in spite of its flaws, and even though some of Spoony's points about the game are valid, I just can't agree with his methods here. He's either trying too hard, or he's completely forgotten what it was he was trying to accomplish. The only time I actually laughed was when he dressed up as Gandalf to portray his fall from the bridge. Everything else had me cringing and wishing I could just skip ahead in the review (which I made myself not do so that I could actually hear everything he had to say before I formed opinions).
/
very late thoughts