Yeah, I mean it's fine for them to want "the player to feel repulsed by some of the violence they are committing themselves," as long as they're prepared for some people to respond, "Mission accomplished, I'm too repulsed to buy your game."
Whenever there's discussion as to glorified violence in video games I agree with/espouse the point that violence in most games is flatly not realistic and my brain has no difficulty discerning it as fake. This would seem to bear that out as this much more more detailed, visceral violence is so much more disturbing. Like as much as all the thinkpieces loved to wax on about "ludonarrative dissonance"
*shudder* in Uncharted, the number of fictional mooks you kill isn't as important as the fact that it's clearly unrealistic.
Or maybe I'm just an Old, now.
To be clear, I'm not criticizing them or saying that this shouldn't be their prerogative. Clearly I'm just more in tune with the type of game that Uncharted is than what the Last of Us is. I'm just musing.