Shademp
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- What rare item drops do you want to keep track of on Disc 4? Though there are a few neat drops here and there, the greatest one is the "Dancer's Shoes" that you can get from the Cute Cat enemy in/at/on the Divine Tree. The enemy is only available in this brief, temporary spot of the game so make sure that you've gotten all the pairs of fancy shoes that you desire before moving ahead to the Everlasting Moon. The shoes can only be equipped by ladies and they add a +20 boost to their speed.
The 2% drop rate of this accessory can, like all the 2% drop rate examples, be a pain. The place I found the most useful to grind for Dancer's Shoes AND gain lots of EXP was this map:
Here you are very likely to trigger the battle formation with Cute Cat and two Mountain Apes. This battle will provide a ton of EXP. Way more than the "Cute Cat + Manticore" which is the only Cute Cat formation available in the first map/field of the Divine Tree that you roam. Even when you'll curse at the game for not giving you the shoes, you'll still enjoy seeing the EXP numbers count upwards rapidly.
Naturally I may just have been lucky in some maps and unlucky in others. This is another reason why I wish there were advanced viewers/editors for TLoD. With those we might check which battle formations are available in which maps and what the probability for triggering each battle formation is. One could learn a lot about how to optimize the TLoD experience this way.
How many Dancer's Shoes do you want in your inventory by the end of the game? Keep in mind that your only ways of acquiring these shoes are through one treasure chest in the Forbidden Land (aka Kadessa) and by battling the Cute Cat in the Divine Tree. Only females can equip these shoes and you will never enter into a battle with more than two females in your party. Technically then you only *need* two Dancer's Shoes. But I aimed to have at least three Dancer's Shoes because if I so wish then all three females can have it equipped without me having to swap shoes while swapping female party members.
The same rule of convenience apply when I collect any equipment really. You only *need* three Legend Casque, three Armour of Legend, three Ultimate Wargod and so on because you only ever use three characters and you can always pre-emptively change equipment if you know when the game suddenly forces you to use other playable characters. But swapping equipment becomes a hazzle, which is why by the middle of Disc 4 I had seven Legend Casque, seven Armour of Legend and six Ultimate Wargod (Shana/Miranda can't equip it because they don't use Additions) so that I no longer had to unequip and equip stuff whenever I changed my party setup.
Disc 4 does have a few more monsters with neat item drops. Like I mentioned earlier, Lavitz's Spirit has a chance of dropping the Halberd. It's neat to acquire this weapon early instead of buying it in the shop after TPoNR. The enemy "Loner Knight" of Mayfil has a 2% chance of dropping Soul Eater, Dart's most powerful weapon! I never knew before this playthrough the Soul Eater can thusly be acquired in two ways: By defeating the optional boss Polter Armour and/or by getting a rare drop from the Lone Soldier foe of Mayfil.
The Professor enemy of Zenebatos has a 2% chance of dropping the Sage's Cloak accessory but you can easily buy this accessory for a good price in Ulara.
- The Magical Hat increases your total MP by 50%. At Dragoon LV5 you will have 100MP, so the Magical Hat turns your total into 150MP.
Increasing your total MP may actually be used to help you restore MP quicker. The accessory Sapphire Pin restores MP when magical damage is received and the accessory Platinum Collar restores MP when physical damage is received. The restored MP will be 1/10th of your total MP. Thusly, by having the Magical Hat equipped in the D'LV5 example, you will get 15MP per hit instead of just 10MP with either accessory when not wearing the Magical Hat.
The curious, surprising discovery here is that the Magical Ring that restores MP per turn (not the 'Magical Ring' that boosts the MAG stat) will keep on restoring 10MP per turn even when you've boosted your MP with 50% using the Magical Hat. The Magical Ring will only restore 10MP per turn!
Keep in mind I haven't tested to see how the Magical Ring acts when a player has 20, 40, 60 or 80MP as their maximum. But it's still neat to see that under these conditions the ring will not follow the straightforward "1/10th" formula! Quite unlike the Therapy Ring, which restores 1/10th of the wearer's HP per turn.
The 2% drop rate of this accessory can, like all the 2% drop rate examples, be a pain. The place I found the most useful to grind for Dancer's Shoes AND gain lots of EXP was this map:
Here you are very likely to trigger the battle formation with Cute Cat and two Mountain Apes. This battle will provide a ton of EXP. Way more than the "Cute Cat + Manticore" which is the only Cute Cat formation available in the first map/field of the Divine Tree that you roam. Even when you'll curse at the game for not giving you the shoes, you'll still enjoy seeing the EXP numbers count upwards rapidly.
Naturally I may just have been lucky in some maps and unlucky in others. This is another reason why I wish there were advanced viewers/editors for TLoD. With those we might check which battle formations are available in which maps and what the probability for triggering each battle formation is. One could learn a lot about how to optimize the TLoD experience this way.
How many Dancer's Shoes do you want in your inventory by the end of the game? Keep in mind that your only ways of acquiring these shoes are through one treasure chest in the Forbidden Land (aka Kadessa) and by battling the Cute Cat in the Divine Tree. Only females can equip these shoes and you will never enter into a battle with more than two females in your party. Technically then you only *need* two Dancer's Shoes. But I aimed to have at least three Dancer's Shoes because if I so wish then all three females can have it equipped without me having to swap shoes while swapping female party members.
The same rule of convenience apply when I collect any equipment really. You only *need* three Legend Casque, three Armour of Legend, three Ultimate Wargod and so on because you only ever use three characters and you can always pre-emptively change equipment if you know when the game suddenly forces you to use other playable characters. But swapping equipment becomes a hazzle, which is why by the middle of Disc 4 I had seven Legend Casque, seven Armour of Legend and six Ultimate Wargod (Shana/Miranda can't equip it because they don't use Additions) so that I no longer had to unequip and equip stuff whenever I changed my party setup.
Disc 4 does have a few more monsters with neat item drops. Like I mentioned earlier, Lavitz's Spirit has a chance of dropping the Halberd. It's neat to acquire this weapon early instead of buying it in the shop after TPoNR. The enemy "Loner Knight" of Mayfil has a 2% chance of dropping Soul Eater, Dart's most powerful weapon! I never knew before this playthrough the Soul Eater can thusly be acquired in two ways: By defeating the optional boss Polter Armour and/or by getting a rare drop from the Lone Soldier foe of Mayfil.
The Professor enemy of Zenebatos has a 2% chance of dropping the Sage's Cloak accessory but you can easily buy this accessory for a good price in Ulara.
- The Magical Hat increases your total MP by 50%. At Dragoon LV5 you will have 100MP, so the Magical Hat turns your total into 150MP.
Increasing your total MP may actually be used to help you restore MP quicker. The accessory Sapphire Pin restores MP when magical damage is received and the accessory Platinum Collar restores MP when physical damage is received. The restored MP will be 1/10th of your total MP. Thusly, by having the Magical Hat equipped in the D'LV5 example, you will get 15MP per hit instead of just 10MP with either accessory when not wearing the Magical Hat.
The curious, surprising discovery here is that the Magical Ring that restores MP per turn (not the 'Magical Ring' that boosts the MAG stat) will keep on restoring 10MP per turn even when you've boosted your MP with 50% using the Magical Hat. The Magical Ring will only restore 10MP per turn!
Keep in mind I haven't tested to see how the Magical Ring acts when a player has 20, 40, 60 or 80MP as their maximum. But it's still neat to see that under these conditions the ring will not follow the straightforward "1/10th" formula! Quite unlike the Therapy Ring, which restores 1/10th of the wearer's HP per turn.
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