That's obviously been your experience, but all I can say is, it hasn't been mine.
That's obviously been your experience, but all I can say is, it hasn't been mine.
I’m just really curious how they’re going to handle the open exploration aspect of the post-Midgar game. It’s so crucial to the feel of the game (getting expanded freedom as you leave Midgar’s claustrophobic layout) that I can’t imagine they’re going to scrap it. But it would be really hard to execute properly if they keep the player in the 1:1 “true to life” scale which Remake presents - no overworld chibi characters to save them
On exploration and openness...
Preference: Modern world map system. Weather and day/night mechanics. Enemies visible on the map, warp to a battle area on contact. The world feels connected.
Expectation: Towns and the journey between them are split up by chapters. Each chapter is a new area. Basically exactly how Remake is now. Gets the job done.
Worst fear: Level select system a la Final Fantasy XIII-2's Historia Crux. Choosing areas from a menu sucks. Feels disconnected, no attachment to the world.
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Kingdom Hearts says hi.A Motomu Toriyama game in sum... yikes!
While appreciating the amazing fanart below, I realized that five of the OG's nine playable characters will be featured in Remake once Intergrade releases. This confounds me.
I previously speculated that Part 2 will end in Gongaga, Part 3 at the Northern Crater, and Part 4 at Meteorfall. I liked this because the gameplay would've iterated nicely over the series. Part 1 introduces four playable characters, Part 2 would've added three new characters and remixed the previous four, Part 3 would've added two new characters and remixed the previous seven, and Part 4 would've remixed all nine. However, Intergrade throws this all out of whack.
If I continue to be an advocate for Part 2 ending at Gongaga, then do I also believe Red XIII and Cait Sith are enough to make Part 2's gameplay fresh and exciting? Honestly, seems a bit lacking. Maybe remixing the previous five characters and adding team attacks (like we see with Yuffie and Sonon in Intergrade) would be enough, but I don't know. I also believe it's in Square's best interest to get all nine playable characters on screen as soon as possible. Just from an advertising and merchandising perspective. So yeah, there's a lot to consider.
Does the announcement of Intergrade have anyone else rethinking their part speculation?
Yeah, my guess is if they go for three parts, there will be a pretty heavy wait until part 2 comes out but maybe not as long for part 3 after itI don't think there is a prayer that this thing ends at Gongaga. With the PS5's superior storage and performance, I don't see any reason why we can't have Part 2 finish after the Forgotten Capital. Cloud and company looking up at the snowy mountains the way they looked out onto the world from the end of the Midgar highway at the end of Part 1. That's my hope, anyway. If you look at the amount of unique areas/chapters in Part 1, it's somewhat comparable to the rest of disk 1. Not quite as large, but we are also dealing with superior hardware now. It's nothing they can't do. And look at how quickly they were able to get Part 1 finished after they brought everything in house. Call me naive but I think these installments are going to be substantial games from a content POV.
Also, I am all in on Intergrade-esque DLC mixed in-between the releases of the main parts. As long as they tell side stories that don't impact the overall story, I'm in. Give me Cid and Barrett going on a late night beer and cigarette run while I wait for Part 3.
I don't think there is a prayer that this thing ends at Gongaga. With the PS5's superior storage and performance, I don't see any reason why we can't have Part 2 finish after the Forgotten Capital. Cloud and company looking up at the snowy mountains the way they looked out onto the world from the end of the Midgar highway at the end of Part 1. That's my hope, anyway. If you look at the amount of unique areas/chapters in Part 1, it's somewhat comparable to the rest of disk 1. Not quite as large, but we are also dealing with superior hardware now. It's nothing they can't do. And look at how quickly they were able to get Part 1 finished after they brought everything in house. Call me naive but I think these installments are going to be substantial games from a content POV.
Also, I am all in on Intergrade-esque DLC mixed in-between the releases of the main parts. As long as they tell side stories that don't impact the overall story, I'm in. Give me Cid and Barrett going on a late night beer and cigarette run while I wait for Part 3.
But since they didn't reuse assets between sectors, even though they could have, isn't that somewhat comparable?While yes, the PS5 is powerful enough, the amount of unique areas that Part 2 would cover in any event eclipses Part 1. Part 1 is nothing but city, the same city over and over again, with reusable textures and lighting conditions. For Part 2 we are covering anything and everything that isn't that, different grasslands, different small towns, swamps, farms, various caves, various mountain ranges, a whole nother city, forests, beaches, deserts and if indeed we get to the Northern Continent, snowlands.