Smoothie King
Pro Adventurer
- AKA
- Pat
But since they didn't reuse assets between sectors, even though they could have, isn't that somewhat comparable?
Yup, I believe it is.
But since they didn't reuse assets between sectors, even though they could have, isn't that somewhat comparable?
While appreciating the amazing fanart below, I realized that five of the OG's nine playable characters will be featured in Remake once Intergrade releases. This confounds me.
I previously speculated that Part 2 will end in Gongaga, Part 3 at the Northern Crater, and Part 4 at Meteorfall. I liked this because the gameplay would've iterated nicely over the series. Part 1 introduces four playable characters, Part 2 would've added three new characters and remixed the previous four, Part 3 would've added two new characters and remixed the previous seven, and Part 4 would've remixed all nine. However, Intergrade throws this all out of whack.
If I continue to be an advocate for Part 2 ending at Gongaga, then do I also believe Red XIII and Cait Sith are enough to make Part 2's gameplay fresh and exciting? Honestly, seems a bit lacking. Maybe remixing the previous five characters and adding team attacks (like we see with Yuffie and Sonon in Intergrade) would be enough, but I don't know. I also believe it's in Square's best interest to get all nine playable characters on screen as soon as possible. Just from an advertising and merchandising perspective. So yeah, there's a lot to consider.
Does the announcement of Intergrade have anyone else rethinking their part speculation?
If it stops after Junon I will never stop laughing.
Leaked footage of the Vincent DLC:We can safely say that Yuffie will be added to the group in part 2, and I can see such a mechanism for Vincent, which would mean that indeed, part 2 will need to go up until Nibelheim. The DLC could cover the why he's asleep in a coffin, and add a way to find him as the party there towards the end of the game. I suppose that Integrade doesn't really allow us to group with Yuffie, but will be able to make us feel like she's "almost there". So I expect something similar for Vincent, who also was a bonus character.
Or here's a crazy thought...what if they cut out Kalm? What if the flashbacks that we so deeply associate with happening at the Kalm inn will instead happen while the team are on the road? The main "use" of Kalm in the original plot is that NPCs there witness seeing Sephiroth walking towards the east, thus giving our characters a direction, but the plot could quickly be rewritten to render this original NPC-exposition superfluous.
Is there any place between Cargo Ship and rebuilt Nibelheim that would make for a suitable end in Part 2?
Gold Saucer doesn't seem to suit...
If it were to end at Cosmo why not going the extra mile and do their Mt. Nibel thingy?
I dunno. It's either too little (up to Junon and ship) or too much content (half the world assets) to make.
Junon is one of those areas that could get a massive expansion with sidequests and multiple chapters, of that there is no doubt but before that, is there really anywhere worthy of such treatment?
If people thought the first game was padded, then ending it at Junon would be more padded than...well I can’t even imagine a metaphor for that
Yeah, I figure a place like Mythril Mine could take up the length of one chapter. I’m also thinking of the more open chapters like chapter 3, 8, 9, and 14 being considerably longer than the others because of the sidequests but still only taking up one chapter each. So using that as a precedent, maybe they could just have one chapter for Junon for instance but with some sidequests to pad it out if they want to expand it. Maybe some locations will just be a linear chapter while others will be semi-open with side quests? Question is which ones, I suppose.I don't see anything as egregious as the second bombing mission taking 3 chapters happening again, bit I can still imagine places like the mythril mine getting extended into a full dungeon a la the sewers and train graveyard.
The thing I'm the most curious about is how they'll handle travel between areas. Will those be chapters in of themselves, or will that happen off screen between fades? A big question mark for a while now has been how they're going to deal with the world map, after all.
That’s why I’m wholly expecting no part 2 until 2023/2024 if they do plan to go far in the story and make the remake three parts. Maybe part 3 will come out in 2027, 30th anniversary and all that.Is there any place between Cargo Ship and rebuilt Nibelheim that would make for a suitable end in Part 2?
Gold Saucer doesn't seem to suit...
If it were to end at Cosmo why not going the extra mile and do their Mt. Nibel thingy?
I dunno. It's either too little (up to Junon and ship) or too much content (half the world assets) to make.
I suppose that works but I dunno how many more years of “will Aerith die?” discussions I can endure lmaoGongaga would be a possible place to put a 2-chapter finale that brings in you-know-who and the alternate whats-em-called. Devise another god to slay and bam! You can address the cliffhanger of Part 1 and make up a whole new one for Part 3.
At least we can rely on one thing to be true: if you are a fictional character and your designer’s name is either Rob Liefeld or Tetsuya Nomura, you’ll have no shortage of belts, pouches, straps, and other random silliness"More padded than a 90s-era X-Men character's outfit"?
I think lower Junon will be a quest hub, while upper Junon is a more streamlined story sequence. I can't imagine they'd do too many sidequests with Cloud by himself, and I think the whole "getting into hijinks while in disguise" is too memorable of a set piece to alter substantially.So using that as a precedent, maybe they could just have one chapter for Junon for instance but with some sidequests to pad it out if they want to expand it. So maybe some locations will just be a linear chapter while others will be semi-open with side quests? Question is which ones, I suppose.
Assuming we more or less follow the original outline, they could definitely save some development time for now by making the Junon segment a mostly stealthy affair. There isn't really much that happens in the main city at this juncture, so they could easily keep our path here "on rails," so to speak, and avoid letting us explore the city for now.
"More padded than a 90s-era X-Men character's outfit"?
and Dyne is no final boss.