The Official "How many parts?" Thread

How many parts do you think it's gonna be?

  • 6 (...alright now you're pushing it)

    Votes: 0 0.0%
  • More than 7! (Insanity!! EXPLAIN YOURSELF!)

    Votes: 0 0.0%

  • Total voters
    70
  • Poll closed .

Chocobo Eater

Pro Adventurer
Leaning towards four parts, but the Remake's path will be different from the OG's so I'll refrain from breaking it down chapter-by-chapter. The better question is where the hell will Part 2 end? Looks like we all have different predictions on that. Could be Cosmo Canyon, Nibelheim, Temple of the Ancients, Forgotten City... hell, even Wutai is a possibility.

Do you think Bone Village makes a good opening area?

Could start in Gongaga. We could see more Zack and stuff.
 
I really don't know. For me it would work because I already know the story. I don't know a lot about game design but afaik opening areas always need to have a tutorial, and Cloud & Co would have to get hold of the weapons they need to defeat Jenova whatever. However, since they're padding, I'd have the party take longer to journey North, visit more places en route, maybe have a run in with the Turks.....
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
If (and that's a very big if) the story more or less follows the OG, then I think it will be in four parts at least. Three is just too few parts given how much new and fleshed out stuff was in Midgar.

But I really kinda doubt that it's following the story of the OG at this point. I think we'll [i[maybe[/i] have an idea of how many parts it is after we see how the plot of Part 2 goes. Because if Part 2 adds in so many new things and fleshes out old things like Part 1 did... Five parts might feel more likely.
 
It's been a long time since I last played the OG, so I can't speak to where the specific cutoffs would possibly be, but from a purely numerical standpoint, I'd say three or four parts. I think my preference would be for three, but I can see four working, as well, depending on how much they deviate/add. Five or more seems rather excessive to me, between the potential for padding and the fact that it'd be a series where the player base is sort expected to have played every previous entry to get the most out of the story (and it's not really the sort of game where you can ignore the story), which isn't really that typical for games (I think?). At least that's assuming it stays quite close to the original, which isn't a given. I wonder if there'll be a part that is totally or almost totally different from the OG... I wouldn't put it past them at this point :monster: .
 

Jimmy XH

Pro Adventurer
Midgar was 4-5 hours of gameplay stretched to 40 odd. Most if not all of that expansion made sense, with the amount of characters being introduced and expanded on, areas that had huge potential to be grown (Wall Market, Sector 7, etc etc) and a bit of poetic licence with new content. Leaving the city was an obvious point to stop Part 1 because where in the next 4-5 hours of the OG would you end it?

Anything longer than 40 hours in Part 1 would've been excessive to me, but with the amount of potential in the areas coming up and the slightly less linear nature of the story, why couldn't this be a 60-70 hour Part 2 that also ends with something very significant (e.g. Temple of the Ancients).

Assuming the game follows the major elements of the OG, we've still got an awful lot going on and plenty of areas to be expanded upon. In fact just about every area could have some detail added. Junon (it's massive), Gongaga (Zack), Corel (Barret's backstory), Gold Saucer (sidequest central), and so on.

So the question really is where is the significant moment that you can end Part 2 on? In my mind it's either the return to Nibelheim with the encounter in the mansion, Temple of the Ancients or even the Forgotten City. I appreciate that's a bit non-committal but after the way Chapter 18 played out it could literally be anything.

Anyway It'll all be thrown up in the air when that first trailer drops with a Godo or Cid reveal...!!!
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
That's my thing too. If this is going to be the last "Compilation entry" or not. Because if it is... then I could see them easily going longer than 5 Parts.

If it's not... then fewer parts make more sense.
 

FFShinra

Sharp Shinra Shill
And 7R is a separate universe from OG 7. Almost literally, in fact. And they are still doing this even after doing the Compilation. Nojima in particular seems all too keen on expanding the lore at any given opportunity.

And it's not like this is stopping Nomura from continuing KH or any other game he might want to do (especially when Hamaguchi is probably doing the more day to day stuff). Finally, Kitase is mostly a producer these days and has not personally directed or written a game since X. What does it matter if he's producing a 7R part or some other game?
 

cold_spirit

he/him
AKA
Alex T
Anything longer than 40 hours in Part 1 would've been excessive to me, but with the amount of potential in the areas coming up and the slightly less linear nature of the story, why couldn't this be a 60-70 hour Part 2 that also ends with something very significant (e.g. Temple of the Ancients).

Had the developers chosen a turn-based battle system and a low-fidelity aesthetic, like Dragon Quest XI, then yeah a 60-70 hour adventure would be feasible. But Advent Children has been burned into the developer's eyes. To that end they went with an action game and cutting edge visuals. That requires a ton more animation work, asset generation, and lightning specialists. It's still possible for an action game to reach that 70 hour mark, but they tend to take place in a contained area and reuse maps, like Monster Hunter World. For FFVIIR they literally chose the hardest thing to make: a cutscene heavy action-adventure RPG.

That's when FFX-3 will need to be developed! And you know that's gonna happen. :monster:

Yo if Kitase and Nojima take a break from FFVII to make FFX-3, like how the director of the Rebuild of Evangelion series took a break to make Shin Godzilla, then I'm inventing cryosleep.
 
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BlueCollarNerd

Pro Adventurer
So thanks to Tetsujin for finally making a thread dedicated to this specific element of the development of our future.

Many seem to be worried that to many parts will make the release of the final part to far in the future for some fans. But what if you were new to ff7 and didnt know the story and how it turned out.

Its a tough time for them to recreate a game like this. When it was originally released no-one knew all the secret plot twist or how to get the optional characters and cut scenes.

All the things that you had to search for and really think about to fill in all the blanks was what made the game so great. It was completely open to the players interpretation.

I feel if each part is made whole and the games are great it doesnt matter the time between parts. We all ready waited 20 years whats another 10 years for a full retelling of our favorite childhood fantasy.
 

looneymoon

they/them
AKA
Rishi
Just want to interject that the full Monster Hunter World only breaks open at the 100-200 hour mark :monster: not to diminish your point cuz I get what you mean, but MHW is probably one of the most mechanically deep games out there,and not really played for the main campaign. I think maybe a better example would be something like Bayonetta or God of War (though tbh I really think FF could take a lot of notes from the way GOW approaches its maps).

Also if FFX-3 ends up being the Shin Godzilla to FF7's Eva movies then bring on FFX-3 :monster:
 

KindOfBlue

Pro Adventurer
AKA
Blue
And 7R is a separate universe from OG 7. Almost literally, in fact. And they are still doing this even after doing the Compilation. Nojima in particular seems all too keen on expanding the lore at any given opportunity.
We don’t actually know the exact relationship between the OG and the remake at this point other than it’s the last entry in the compilation and while I agree with them wanting to expand the lore, I’d rather not overestimate just how much expanded lore we’re going to get

And it's not like this is stopping Nomura from continuing KH or any other game he might want to do (especially when Hamaguchi is probably doing the more day to day stuff). Finally, Kitase is mostly a producer these days and has not personally directed or written a game since X. What does it matter if he's producing a 7R part or some other game?
They did say they want to release the next part soon, I would think the more they stuff the game with expanded lore, the longer it’ll take to finish. Wouldn’t make much sense releasing multiple smaller segments for the sake of getting them out faster if each installment is so packed full of material that it ends up not being released any sooner, assuming they actually do end up going in that direction.

There’s also that remark from Kitase, Nomura, and Nojima talking about how they feel they’re at that age where if they wait any longer to do the remake, they might either not be alive or they might be too old to do it themselves. God forbid anything happens to them but well...they’re not exactly spring chickens these days.
 

Theozilla

Kaiju Member
Something to keep in mind (reposting this from the Social Media thread), in the same interview where the they discussed the number of parts, they also explicitly stated the Remake project is not heavily deviating from the OG story and they are not making something completely new story-wise, so IMO it’s still very fair to use the OG story as a guide for speculation on the Remake project structure/parts.
...the first Remake Ultimania had (recorded with Kitase, Nomura, and Nojima, in March of 2020).
Here's two translations of the same parts where they discuss the number of parts and release schedule (first is from aitaikimochi and the other is from game8.com )

 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
It increasingly looks like four parts is most likely, yeah. I suppose, though -- if they wanted to keep it at three installments -- they could do some plot pacing economics and have the big Fort Condor set piece happen when Cloud and co. first pass that way, then do something similar with Corel and the train sequence when they get there.

Often in these discussions it comes up that the Huge Materia portion of the game is one of those most ripe for expansion -- but what if the developers see it as most ripe for consolidation?

Maybe Shin-Ra starts gathering the Huge Materia earlier this go. They've already introduced in VIIR that Scarlet wants something like it, and even the original game had her bring it up well before Meteor appeared. Maybe Shin-Ra goes after it earlier in the hopes of getting something useful against Sephiroth, then they just end up having the stuff on hand when they need something powerful to throw at Meteor.

Current graphic unique models cost time....shitloads of time. One of the lucky parts of Midgar was the amount of general crap they could reuse, like random construction materials.

But now everything is almost unique, and they'll want to make the most out of each thing they make, they don't want to spend millions of dollar on something that you visit once for 5 minutes. This means that stuff will change to reflect the amount of effort they're gonna put in. And I think the most obvious "victim" for that is going to be the gold saucer.

People want the gold saucer to be huge, that can't disappoint, which means SE will have to put in resources, which means that the gold saucer will have to earn those resources by being a center stage for the things that happen.

They said they went out of their way with the first part to not reuse assets, though, and created unique ones for each area of Midgar.

I do agree, though, that the Gold Saucer is going to be one hell of a time sink if they deliver it to expectations.

MIND. BLOWN. This just made me browse through my entire FFVIIR screenshot gallery and I could not find a single instance of the world map. Still possible I missed it somewhere but wow, it never crossed my mind that we never got to see the full planet map.
Did the VIIR World book not have it either?
 

LivingLegacy

Pro Adventurer
The number of parts will depend largely on their release strategy. Nomura mentioned being a fan of releasing smaller games to get content out faster.

I personally would prefer the larger releases so I could get lost in the world of FF7 for a longer duration. If they go the longer route, my guess and hope would be four parts.
 

Mayo Master

Pro Adventurer
Just a thought about the world map: there is an image where we see at least a portion of a continent, near the end of the video from the Cosmos Theater.
I had the thought of mapping the OG world map onto a sphere an attempt to match the image in question, but I've been too lazy :monster:
If you folks think it's worth giving it a shot, I'll get to work.
 
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