The Old Republic

Cthulhu

Administrator
AKA
Yop
Really, when it comes to special editions and the like, companies should first do the pre-orders, /then/ start production of them, :monster:. It's like saying "We limit the amount of money we want to make by this much", which, in a properly capitalistic culture, is just silly :monster:.
 
That's what Dragon Age did and it was fantastic. Mind you they upgraded to the signature edition above the regular so it was kind of different.

In a perfect system, there would be a cut off date for preorders (however long the company feels they need). We'd also take full payment for collector's editions if you want to preorder.

So we don't have situations where we have 5 Duke Nukem special editions sitting around now because people only put $5-$10 towards it and decided they didn't want it. Whereas we had to stop taking preorders of it a month in advance and I'm sure I could have sold those copies if I had been allowed to give the preorders to other people. Full payment is more of a commitment, and you can still cancel if you want, but I think it would be less likely to happen.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
... What about me >:
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Wewp beta review! :3

So straight off the bat I'd like to say that it's a very good game. But it's not quite a great game. It could be better, and even though it's only a beta the outstanding issues I have with it tend towards the fundamentals of the design of the game rather than those little bugs here and there that can easily be fixed come the release of the actual product. And I'd like to say that even though I'd probably play this over whatever sludge Blizzard comes up with for WoW, I don't think this will take over the MMO market. I'm guessing it might get a nice slice of the MMO pie, but I'm sort of getting the idea that with the raw statistics WoW will continue to dominate in subscription count.

But overall it's a very good game. There's a bit of grind here and there, and the quests are your obligatory "kill enemy X, Y number of times" or "obtain item X to retrieve for NPC Y" but there's enough frequency of them and variety in the actual quests to keep the average player from noticing that they're mostly doing the same things over and over again against different enemies and occasionally in a different environment every now and then. :monster:

They have combat refined to a tee, though, and when people get together on either PvP or PvE the game becomes a beautiful thing. There seem to be cooldowns after every action a player takes but most are so short (milliseconds) it just becomes a mechanic to pace a player's actions and weight abilities of differing significance. More powerful abilities seem to have have an additive cooldown on top of the short pause that occurs after every ability, and it's a nice thought towards being able to balance the game. Other comparable MMOs I've played tend to do the same one way or another, though, but some have longer ones, and others have shorter ones that tend to give the combat a clusterfucky pace. At first it seemed to me to be slightly longer than I'd like, but A) it was easy to get used to and B) part of it was probably my lag anyway.

There's not a huge amount of lag on the servers I played on (Ebon Hawk, PvP and Canderous Ordo, PvE) despite most of them being listed as "full". Loading screens at the moment seem unacceptably long (counting in minutes rather than seconds), but I'm hoping that might simply be an issue on my end - or something that Bioware will get around to optimising before the final release. Gameplay itself tends to be smooth enough, although my client seems to habitually lag every time I enter a new region of the game for the first time. The number of bugs are alright for a beta, the usual culprits being a crash to desktop after quick travelling, but also some really odd ones:

theoldrepubderp.png


... Yeah, that's a 3-inch high midget NPC we're saluting in that cutscene.
ed: okay, maybe not 3 inches. Maybe 6. or 10. Fuck, it's a bug, okay? lawl.

Level design seems to be fairly standard. I'm really enjoying the idea of sections of the map specifically allocated to a particular class or character in the party; it really hammers home the idea that this MMO plot is highly player-character driven. Of course, the significance of it all sort of lessens when you remember that the plot to your character will be the same as several hundred thousand other characters in the game, but it's a nice gesture nonetheless. The voice acting which has been marketed a hundred bajillion times during the game's promotion, is fairly top-notch; my first character is a female trooper, so I'll be listening to Jennifer Hale's voice a lot. A lot. I might even get sick of it later on. :awesome:

The writing, plotwise itself is... actually fairly average for a Bioware game. That isn't to say that it's bad, it's not filled with as many cliches as you would from, say, Dragon Age: Origins, and it's still miles above a lot of other RPGs, but the dialogue is comparatively ho-hum by Bioware's standards.
Some characters here and there have appeared to have been a labor of love, and there are certain interactions between the player and specific NPCs that have that familiar witty Bioware charm, but all in all a lot of it seems to have been tied down by that Star-Wars-prequel prose dialogue, which is a shame since the KotOR series has always had writing and dialogue comparable to the fun that the original trilogy had.

Here it feels like the voice talent are simply going through the motions, because the quests themselves are simply so straightforward. There's glimpses of genius in a few scenarios, such as one where a refugee who's lost her family heirloom actually being an Imperial spy looking for her hidden communication device, but there's none of that moral ambiguity or emotional impact that the quests in Dragon Age and Mass Effect have had.

And that's also a shame, since the actual setting of The Old Republic is such a gold mine for that sort of thing - it's set in a Cold War were the Republic and the Sith Empire have formed a shaky treaty, and are using a whole bunch of proxy armies, mercs and bounty hunters to wage their wars. The storylines for certain classes hint at internal corruption and bribery, dirty interrogations and that sort of thing, but it doesn't really have the same navel-gazing effect as the KotOR games did, so so far the bulk of TOR seems to focus on fetch quests and murder-everything objectives.

Keep in mind that this is really only my very first impressions; this is me about 10-ish hours into the game and I'm sitting at about level 9 for both my characters. Levelling seems to be okay for the early stages of player characters; but I've yet to discover the entire levelling curve. And again, it's a very good game. Even a very good MMO. The Star Wars/KotOR fanbase will virtually guarantee good sales, but it doesn't quite have the magic I've known most of the Bioware games for having.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Addendum:

After exploring more into the game, not a lot has changed much besides my experience of what's been going on in the actual PvP/PvE zones. The time it takes to settle into the entire combat system is about 5-10 hours, give or take the time it takes to learn how to manage your companions. The game also has very long prologues. I think I've clocked in about 10-15 hours just to get into Coruscant playing as a Jedi Consular Shadow (aka a fucking Force-cloaking mage assassin) into the beginning of Act I.
Of course, I do appreciate some classes better than others. The smuggler class I think was probably written the best since it details a personal struggle in a way that makes sense. It's a dude trying to get back his goddamn ship. I mean, that's sort of potentially funny, yeah?


The Jedi Consular's prologue story basically goes from being a Jedi Padawan to a Jedi Knight; the one thing that stood out to me was that the build-up to actually becoming one felt natural and conducive to the plot. The plot itself is, again, sort of bogged down by fifty bajillion quests and sidequests that don't actually mean a thing to the main storyline, which is a shame, but it's also a symptom of plenty of other RPGs, so it's not something I can really fault on.

But my favorite part about all that is that the momentous occasion of the prologue is getting a lightsaber. It's not a case of, "oh, well I'm a Jedi Padawan soon to be a Jedi Knight, can I have my lightsaber nao" - the player character is trying to stop a refugee Force-sensitive (falling to the dark side, of course) from destroying potential Jedi artifacts, and in the end the protags stumble across a temple and builds his/her own lightsaber out of need/desperation. It feels very much like a turning point, it feels like your character is really becoming AN HERO, despite the fact that a bajillion other players have done the same thing before you. They dodged the issue of making hundreds of thousands of players being the same boring lightsaber-wielding characters, by making those lightsabers a personal achievement for every player to respect (to some degree).


I'm still trying to like the Trooper class, but honestly it's just going from mission to mission and I'm not getting a sense of progression or character development anywhere. It's a damn shame because I really just want to appreciate the grunt character, but it's just a matter of going from A to B on some form of transport, blasting your way through a bunch of insurgents on Ord Mantell and then blowing up or hacking into some... thing that will let you progress towards whatever your commanding officers have planned. I suppose there's a beauty to that roleplaying, and like I said above it does have its magic moments but they're far too few in between compared to the other classes.
And jesus harold christ Ord Mantell is the ugliest planet I have ever seen so far it's all blue-grey and cream-white in a really desaturated boring way. I appreciate how it's supposed to be... badlands and everything but still, none of that lush color in Tython. According to lore I heard the sky was supposed to be pink from dust clouds everywhere scattering the light, and I saw reddish-orange rocks. That would have been [/i]fuuucking cooool[/i] but nah. Its just boring dirt brown and blue sky.


So is it worth the purchase? I'd say yes simply for the potential it has. Then again, I said the same thing for Brink and although I still love that game to bits everyone else hates it. Soooooooo your calls.
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
so as far as what i played over the weekend in the beta: the story is very solid. I'm enjoying the dialogue wheel and the light side/dark side points seem interesting. I genuinely enjoyed the time I spent playing the game, and it was generally less buggy (though there were instances of people saying things with no audio and not moving their mouths and my pc suddenly vanishing from the room while talking). Overall, I thought it was really fun!
 

Lord Noctis

Harbinger of Darkness
AKA
Caius Ballad
So has anyone bought this game? I got the collectors edition yesterday, and so far I'm having fun. I'm playing the JK like I did in the bet, but I'm trying a different species and gender. Voice acting for the female JK is just as good as the male voice acting.

Collectors edition also came with some nice extras. I got a high quality statue of Darth Malgus, a starmap of the galaxy, and the journal of Jedi Master Gnost-Durall. That last one is really cool since it deals with a lot of the backstory leading up to the events of the game.

Anyway, if anyobody decides they want to play with e I'm on the Corellian Run server.
 

Cthulhu

Administrator
AKA
Yop
I didn't find enough things that intrigued me to warrant spending €75 on it. Everybody only talks about the single player experience, which may be good in a typical Bioware fashion, but for me, that doesn't warrant spending that kind of money on it. But then, I'm cheap :monster:
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
i bought the regular edition and im up to level 21

i'm really tired of taris tho, i think i might skip out playing tonight so i can play sotc hd pack instead
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
fucking

doesn't do retail here in australia so i gotta wait for amazon's lazy ass to ship me the box before i can play any more
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
*massive phoenix down*

I'm finally playing it which I'm very excite about. Also is free to play now so guys come on a join, I've already convinced Yop and I would like to start a clan.
 

Cthulhu

Administrator
AKA
Yop
:monster: it's gonna be FFXIV vs TOR, it seems. Versus Eve, but I've tried to convince you guys for six months that it's the shit, unsuccessfully, so, :mon:. Of course, I'd enslave you / make you my bitches / have you pay me moneys in eve because I'm awesome.
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
I have to pay for Eve while The Old Republic is free, it's a pretty easy choice. :monster:
 

Cthulhu

Administrator
AKA
Yop
I have to pay for Eve while The Old Republic is free, it's a pretty easy choice. :monster:

You don't if you can make ~550 in-game currency a month, :monster:. With the proper skills and group, you could get that in a day. (incursions can make you ~80 million an hour, more or less depending on your group, so that's ~7 hours of doing that)
 

Cthulhu

Administrator
AKA
Yop
Why yes, yes I am, :monster:. There was talk of a TLS corporation in the relevant thread, but since we don't have that many players that are online at the same time, it'll be difficult. One goal of the corporation would be to have players play for free, :monster:.
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
C'mon people join us so we can start our own corporation and rule the servers with the power of tentacles.
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
I'm going to be playing a lot today if anyone wants to join in I'm gonna be on the Shadowland server and my name is MelonOverlord.
 

Rassilon

Banned
AKA
Slade
So I've began my career in playing this game, after finally having my fill of DCUO. Do we have any players on the Jedi Council server?
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
Yop and I are on the Shadowland server. I actually haven't played in quite a while, need to get back to it once I get some free time.

What's your class?
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
One of these days we should start new characters on the same server so we can all play together.
 
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