Session 1 report
Overview
Sandpoint's Swallowtail Festival began with fun and games, but took a morbid turn. Goblins threatened to overrun the city, and it fell to our brave adventurers to protect it. After clearing the Cathedral square of monsters, they came to the aid of Aldern Foxglove, a
Magnimarian nobleman, but were unable to save the life of his beloved dog. Father Zantus aided them with his healing magic and Ameiko Kaijitsu offered them free room and board at her tavern, the Rusty Dragon, in gratitude.
Loffrey (Keveh Kins), Silver (Kuroto), Calideon (Joe) and Romsa (Monterosa) took part in the early session, while Sydney (Warrior of Light), Milton (WoL's husband), Drea (AvecAloes) and Fenrion (ForceStealer) made up the late session.
Since there were two game sessions, I'm not sure I'm going to be able to remember all the memorable moments, so please help me fill in the gaps!
The Games
There were numerous games and contests around Sandpoint for the PCs to take part in. Loffrey impressed with his Oud in the musical talent show, while Milton got the wrong idea and decided to perform some magic tricks instead of a song, leaving the crowd a little confused. Later, Sydney and Fenrion duked it out in a tug-of-war, but both of them rolled so poorly that they only managed to fall over.
The Food
Sydney's party seemed to be on a mission to get as many different kinds of food on her as possible. Drea (I think) rolled poorly on a Shortbow attack, hitting a nearby display of oranges, sending juice and pulp all over Sydney. When he was being grappled by a goblin later on, Milton thought it would be a good idea to throw a coconut pie at the goblin, but he only managed to hit her instead. With friends like these...
The Inevitable
Level 1 spellcasters really are squishy, as Loffrey, Drea and Milton all demonstrated. The three of them were knocked out by run-of-the-mill goblin warriors. Silver must have had a sense of déjà vu, as she found herself casting Stabilise on Loffrey for the second consecutive session. Drea's companions seemed to ignore her for a round, before Milton (I think) came to perform first aid on her. After regaining consciousness, she spent the rest of the encounter (which took far longer than it should have done, thanks to some bad rolls by the players and some annoyingly good ones by the GM) hiding behind a table, far away from the action. With no healers around, her remaining turns proceeded something like this:
Me (GM): It's Drea's turn.
Avec (Drea): Nope.
Me (GM): It's Fenrion's turn...
Milton survived longer than the other two, but ended up joining Drea in her hiding place by the end of the battle. Thankfully, Father Zantus showed up afterwards to get them all into fighting shape again.
The Barrel
The orange display wasn't the only inanimate object at risk from the PCs. Silver was taking cover behind a rain barrel in the day's final encounter, and fired an arrow at the goblins. She rolled a natural 1, however, and somehow managed to hit the barrel itself, causing the rainwater inside of it to leak out. Someone else actually hit the same barrel after that, but I don't remember the exact circumstances.
The Back Attack
The "Barrel" encounter was supposed to be an opportunity for the players to either A) save the dog, or B) ambush the goblins, who would be too distracted by their kill to notice the players. Both parties managed to fail on both counts.
The first party was just too hesitant to save the dog, while the second was distracted by Milton. He had already skinned one dog that day, and he was eyeing up the possibility of another. This earned him a slap from Drea.
As for the ambush, Calideon ruined his party's chances of gaining that advantage by walking into the goblins' view and shouting something along the lines of, "Hey, over here!". Half of the second party just tried charging the goblin commander, but at least Fenrion, a rogue, was able to get a sneak attack off against one of the regular goblins.
I'd say the second party handled it slightly better than the first, but before they get too big-headed, I should point out that they almost let the goblin commander kill Foxglove, the nobleman. He was left with just 1 HP. The first party had taken the precaution of sending the member they judged to be the least useful (hint: he carries an Oud) back to the cathedral with Foxglove to ensure his safety.
The Silver Point
When all was said and done, Foxglove was extremely grateful to the players for saving him. "I can't thank you enough," he said, to which Romsa replied, "Maybe you can." While his companions tried to talk him out of haggling for a reward, Foxglove started slowly backing away from him. He gave chase, and ended up begging for 1 SP, which Foxglove threw at him before running away. Only afterwards did Romsa stop to ask how much 1 SP was worth, and he wasn't best pleased to learn that it was just one-tenth of a GP.
Titles Awarded
You can use these titles the next time you play (and only then), if you wish. They come with small benefits, which you'll have to remember and remind me about.
- Loffrey the Liability - awarded for rolling a 1 when attacking with his whip, causing it to fly out of his hand on the backwards stroke. Can re-roll the first natural 1 of the session.
- Silver the Wayward - awarded for missing with virtually every arrow. 50% chance of retrieving arrows after a miss becomes 75%.
- Calideon the Irritating - awarded for not telling a goblin he had just charmed to stop attacking Loffrey. +2 bonus from Deceitful feat becomes +3.
- Romsa the Goblinbane - awarded for single-handedly defeating almost every goblin. +1 to attack rolls against goblins.
- Sydney the Pieladin - awarded for being covered with various foods. +1 bonus to Handle Animal checks.
- Milton the Greedy - awarded for thinking about dog pelts and money above all else. 10% bonus when selling items.
- Drea the Bored - awarded for having nothing to do for most of the second fight, and then having to act last in the third. +1 bonus to Initiative.
- Fenrion the Clear-Headed - awarded for thinking independently in order to perform a Sneak Attack after his companions had charged into battle. +1 bonus to all Knowledge checks.
Notes
Party one: When I was telling you about the loot you could take from the goblins (daggers, shortbows, arrows, and so on), I forgot to include the goblin commander's equipment. He had a Masterwork Horsechopper (basically a dagger with +1 to attack rolls, can be sold for 151 GP) and a Potion of Cure Moderate Wounds (can be sold for 150 GP). One of the goblins also had 20 GP on them. How you divide this treasure is up to you - the other party sold their dagger so they could split the profits.
Both parties: You were asking me about XP and levelling up. Since not everyone will take part in every session, it probably is fairer to give out XP rather than level everyone up together. Everyone who took part yesterday got
400 XP. You'll reach level 2 at 1300, which will probably be in the third session, not the second one as I said yesterday.
Keveh and Kuroto: When I gave you 700 XP for session 0, that was assuming the "normal" character advancement speed, but we're now going to be using the "fast" path, so please reduce that to 450. In case anyone else is wondering, they got more XP because there were only three characters (two PCs and an NPC), and XP is divided evenly amongst players.