Tomb Raider 2012

Pixel

The Pixie King
From the description, it kinda sounds like an adult zelda type game. I like the idea of her starting off inexperienced and vulnerable, and learning how to take care of herself by gaining new abilities. Its a really great idea.

I hope this is a complete reboot, and games that follow wont just have her growing into that charicature
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
From the description, it kinda sounds like an adult zelda type game. I like the idea of her starting off inexperienced and vulnerable, and learning how to take care of herself by gaining new abilities. Its a really great idea.

I hope this is a complete reboot, and games that follow wont just have her growing into that charicature

It's a reboot brah, scans say so.
 

Splintered

unsavory tart
It seems like there's a growing trend of reboots. Parasite Eve. Dante. Tomb Raider.

Okay, it's only three. But still interesting.
 

Splintered

unsavory tart
Well if you count movies and television as well, there's definitely a trend.
Yeah, that's true. Buffy, Spider-Man movies, and Wonder Woman in comics (can comics count? They usually try to reinvent themselves).

Tomb Raider definitely has the best reception out of all the reboots, even the expanded mediums. Parasite Eve is also decently received, but that may be because we haven't had a PE game for forever, and that since it's a PSP release, it's a lot more on the down low.

I'm waiting for my Mario reboot

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realistic-mario-t-shirt-500x533.png

mario1.jpg
 

ForceStealer

Double Growth
Boy Splintered sure is an idiot isn't s/he? :monster:

I'd imagine this reboot has a better reaction because A)the redesign wasn't a thinly veiled self-insertion that got rid of just about everything recognizable about the character and B) Tomb Raider hasn't had a very good game in a long time whereas DMC4, while not without flaws, was still a good entry in the series.
 

Splintered

unsavory tart
I heard the new TombRaiders (guardian of light) weren't horrible, but I see where you are going at.

It's kind of interesting how they have been trying, even before the reboot, to play around with her image and stop making her such a blatant sex symbol.

Boy Splintered sure is an idiot isn't s/he? :monster:
owls.gif
 

Dana Scully

Special Agent
AKA
YACCBS, Legato Bluesummers, Daenaerys Targaryen, Revy, Kate Beckett, Samantha Carter, Matsumoto Rangiku
Square Enix is rebooting Tomb Raider, and wiping the slate clean means no more 1990s-style sexy game heroine pandering. But what does that mean for Lara in 2010? Two words: ripped clothing. According to Art Director Brian Horton, the goal isn't playing up the character's sexuality "for sexualities sake".
"If for any reason we wanted to put her in a situation that would be alluring," Horton tells Game Informer, "it isn't to be alluring. It would be because the situation called for it."
Meaning? That Lara's sexiness is grittier. "Ultimately, what I think is going to be compelling about this – and what our version of sexy is –- is the toughness through adverse conditions," Horton continues.
"Seeing her survive through these moments," he adds. "Her skin is still bare on the arms and there are going to be rips and tears on her clothes, but it won't be about being revealing." So the ripped clothing won't be about revealing skin, it will be about her surviving. Because in Tomb Raider, that's what torn threads are about: surviving.
"It's a way of saying that through these tough situations, there is a beauty and vulnerability coming through," says Horton. "I think that is sexy in its own way."
Torn clothing is always a trope for sexy and vulnerable. Even though Horton says "Lara Croft as a sex object isn't our goal", me thinks the lady doth protest too much. And the lady ain't Lara.


source


Original clothing design it's not, but at least it makes sense considering what she does for a living.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Tomb Raider definitely has the best reception out of all the reboots, even the expanded mediums.

I think this is because it couldn't really get any worse anyway :monster:
 

Super Mario

IT'S A ME!
AKA
Jesse McCree. I feel like a New Man
I just hope they don't have an asshole character like Adam from that silly metroid game to make Lara think or limit what she can do or I'm throwing it to the trash.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
larahobbyposter0rh2.jpg


Info from a dood on neogaf who has read the scans

Forget about the perfect athlete with impossible anatomy. This Lara Croft is human, she bleeds and suffers a whole lot. But she's decided to fight for survival. The brand new
Tomb Raider will be released for PS3 and 360 in a yet to be announced date but, until it arrives, we can tell you about all the details in this EPIC adventure.

GET USED to see fear and pain in Lara's face. Her expresions and even the camera movements have been generated using motion capture.

Chest: Ninety-Five, Waist: Fifty-five, Hips: Eighty Five. Those were Lara's "official" measures when the classic Tomb Raider was released in 1996. By then, that adventure astonished PlayStation and Saturn users because of its open nature, its well-measured mixture of puzzles, shooting and platforming... but mainly because of the main character: she was an aristocrat, with an awesome body, she spoke several languages and you can bet that Jackie Chan would like to share some of her ability to perform acrobatics. The arrival of such a character was a revolution in a scene which was used to nice jumping plumbers or supersonic hedgehogs. But years have passed and the sensation of wear-off, of abusing the formula "hot girl with guns" has become quite evident. The guys at Eidos, responsible of the franchise, have tried several makeovers: making a more sinister Lara, using flashbacks to show her first adventures... But now they have decided to renew from bottom up. The main story, development and even the main character will re-start from scratch in the next game, which will be called just Tomb Raider.

WE HAVE TRAVELLED TO SAN FRANCISCO, to the headquarters of Crystal Dynamics, creators of this new adventure. Just about a dozen of journalists from all over the world were allowed to witness, in the most absolute secrecy, the details of the new title. Karl Stewart, the franchise's director, took us on a trip around the studios and told us about their intentions. "As time went by, Lara was becoming a cartoon, somebody too unrealistic. The one we are crafting right now is human, more vulnerable", he taught us. "She's going to suffer from terrible wounds, both physical and emotional". To break up completely with the old games, the new Lara Croft is just a teenage just out of the University. Her academic past has made her become a rational and analitic young lady, but with a passion for adventure and archeology. On her first expedition, she enroles in a ship called Endurance, which sinks next to an island close to the coast of Japan. From among all the crew in the ship, only she seems to have survived. ¿Didn't you want action, Lara? ¡Have two cups!

THE FIRST MISSION we could witness, in fact, couldn't be more perplexing: After the shipwreck, Lara wakes up tied up and hanging upside down in a dark cave, having no idea about how she got to that situation. The first thing is getting out of there. The solution to this task already shows the new spirit of this game: to release her from her captivity: we have to hurt Lara. Making her swing, we have to make her approach a torch to put her on fire. That way, her ties will burn and she will be released, but at the same time she gets burn as well. You see: you have to make her have a bad time to get out of the situation. But the problems haven't ended. Just after getting released, Lara falls over a bar of iron which punctures her in her side. With the face deformed by the pain, the young girl has to put it out rudely. We help her pressing a button as quickly as possible, in one of the common activities in this game: quick time events. While we are looking for an exit to the game we find an intriguing altar...

HELPING HANDS and the game interface will be kept to a minimum, even though the game will show which can be burnt or which buttons to press in Quicktime events.

... which makes something clear: there's somebody else in the island and doesn't seem to have good intentions. Everything points that Lara was going to be part of some kind of ritual by somebody whose noises can be heard from the deepest end of the cave...

PUZZLES have the main role in the next section. We have to use ramps, the water current or a rudimentary lift to carry some boxes set in fire to a small magazine and make it explode, which leaves a clear path to advance... but also causes the cave to collapse. Desperate while land and stones fall all around her, Lara tries to find a hole to escape. There it is, a little hole upwards shows light from the outside. In this moment a distressing quicktime event begins, in which we have to press the right buttons for Lara to get to salvation. While we keep advancing, the screens gets filled with mud to the point we can barely see anything, the music goes crescendo and Lara shouts agonicly until we... get out of the cave! Then, the gasping heroine looks at the landscape which unfolds in front of her: a huge island plagued with wrecked ships and lush jungles. Now the true adventure begins.

THE MAIN GAMEPLAY wants to break away from a fixed system of levels as found in the previous installments of the franchise. We will always be on the island, but from the mian hub we able to climb, jump or investigate to find new areas. Then, will this game be some kind of sand box? "This isn't a Grand Theft Auto or an Assassin's Creed of sorts", makes clear Stewart, "but we want to suggest the idea that Lara is in an open environment". In fact, at the beginning of the adventure, Lara will have little abilities and, therefore, we won't be able to advance in most directions, but step by step we will be gathering tools and enhacing Lara's abilities so there will be more to explore. To make us aquainted to the new location, Karl show us another mission: several days after what we just seen, Lara finds Conrad Roth alive. Conrad Roth is the expedition leader, and is considered some kind of a menthor by Lara ...


THE CENTRAL area in the island will serve as the main headquarters. In the
main camp [up] we'll be able to "buy" abilities, make new tools or get back
to missions we have already finished. The remaining of this area will be used to climb or search for new missions.

"- I can't bear this - I'm not that kind of Croft.- Yes, you are, but you just haven't found out!"
Roth cheers up Lara.

... Roth is an old dog who ain't afraid of challenge. He's always up to a new adventure. He has been left wounded after a fight with a group of wolves, so he commands Lara to go finding a med-kit and a transmitter he lost in a nearby cave. To get to that new zone, Lara has to make good use of her abilities. First we have to do some jumping. This time our heroine won't just "stick" magically to the closest ledge, but we'll have to maneuver while she's jumping. Althought it may seem more complicated than in previous installments, this will serve us well to modify our trajectory mid-jump to reach other zones.

THE SURVIVAL INSTICT will be other trick under Ms. Croft's sleeve. By pressing a button we'll activate a special view which will put a different colour to "interesting" elements in the environment: the background and non relevant objects will be shown in shades of grey and the clues in yellow. That way we'll be able to follow traces normally invisible to the eye, for example the footprints of the wolves which will lead us to where they have left the med-kit. When we reach that zone, one of those animals attacks us. This time Lara isn't that super-archeologist who can kill ...

PUZZLES will be more complex than in previous installments. They won't be just about observing the environment, but about thinking about how water and fire interact, the importance of gravity, explosives...

THE CAMERA will use innovative framings to add to the sensations of anguish or claustrophobia. To its aid, a renewed graphic engine Crystal Engine, used in TR Legend.

"I'm so sorry, but this was a mere matter of survival: it was either you or me"
Lara apologizes at the first wolf she kills

... dinosaurs without loosing her hairdo, so the fight with the wolf is dirty and violent. Lara, terrified, finishes her adversary with a stroke of luck. That duel is also resolved using quicktime events, but Karl has told us that we'll also have "common" fights and shooting scenes, in which we'll have to aim ourselves. For the moment, only a few weapons have been officially confirmed: a bow and arrows, a pistol, and a pick we'll be able to use to climb and defend ourselves. As we advance in the game we'll discover new weapons and possibilities for the girl.

LARA WILL LEARN step by step and that will show in her emotions. It's somewhat shoking to witness how the yesteryear's unbreakable Lara is now just a girl which shows terror and doubt about what's to come and even sometimes talks to herself to convince herself that's she'll be able to keep advancing. She get's afraid, looks around, touches the walls to lean on... "Yesteryear's Lara didn't seem to care about what..."

ROTH is this old adventurer. He'll we some kind of a menthor for Lara, but she'll have to
help him as well to get away
from this one!

Quote:
Influences: Many games have been taken as an influence in different degrees during the conception of this new Tomb Raider:

Physics from Half Life 2 - The usage of gravity or water currents was already explored in this classic game. Here such concepts will be put to use with boxes and barrels.
Athmosphere of Uncharted - Nathan's soliloquies will be "imited" by Lara, as well as the extreme situations for the main character.
The "vision" of Assassin's Creed - Ezio's Eagle Sight isolates different objectives using colours. Lara will be able of something simmilar using her Instinct of Survival.
The Origins of Batman Begins - The first act in the film showed the hard path of Bruth Wayne to become Batman. That "hero's journey" will guide the first steps of Lara.
The suffering of 127 Hours - In that movie, the main character has to punish his body so hard to survive. The most famous scene in the film inspired the guys at Crystal Dynamics to force Lara's resistance to the limit.
The mysteries of Lost - Extrange wrecked ships? An island long lost in the middle of the sea and full of mysteries? The influences of the plot of Lost has been aknowledged by the developers. Will there be polar bears? "... happened around her, but now we want to make believable the fact that she's in the world, and that she connects with it", says Karl.

THE PROJECT IS AMBITIOUS AND RISKY. It's still in a very early stage of development, but it's clear that it's a superproduction, with the goal of putting Lara again in the Throne of videogames (if this title is successful, more will come in which Lara will get even more mature). We'll finish the article with a little story. From among the journalists invited to the event, a nice Russian chap asked: "if the old Lara would meet the new version, what would she tell her?". Karl, quite suprised, smiled and answered "most likely she would just tell her "you will become a legend"". We can't wait to accompany her in this transformation.

game is sounding like a fantastic reboot
 

Dana Scully

Special Agent
AKA
YACCBS, Legato Bluesummers, Daenaerys Targaryen, Revy, Kate Beckett, Samantha Carter, Matsumoto Rangiku
fuck yes to everything in that interview

and goddamn I love her new look.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
She does look especially delicious now.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Makes me wanna

lip her stockeen

EDIT:
Chest: Ninety-Five, Waist: Fifty-five, Hips: Eighty Five

Correct me if I'm wrong, but is this not physiologically impossible?
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Video unavailable
Son I am disappoint :( I even watched a stupid advertisement before it told me this. gdi

edit: download worked though, nvm
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Here's the Youtube embed in case anyone else has troubles.
Damn stoked about this.




X :neo:
 
AKA
L, Castiel, Scotty Mc Dickerson
Visually it is absolutely stunning, much happier with the prospect of this game now that their are not trying to satisfy all the morons who believe that her tit size is in direct correspondance to how good the game is.
The last few TR games were shit, gameplay, mechanics and visuals. The VA always annoyed me and even though this is a prequel the VA sounds alot more like you would expect from an girl who was raised in the best english schools that money could buy.
 
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