It's really great isn't it? I think orbs are a little on the scarce side, but completing the story mode three times sets you up with over a hundred orbs so as long as you reroll your initial summons to make sure you set yourself up with at least one dancer and a decent mage, it's pretty easy to play for free.
I admit, getting through Lunatic mode with my initial team of Young Tiki, Lilina, Frederick and Azura wasn't always easy, but the game is such that you can just tactics the shit out of it and it makes for quite a satisfying experience.
Pulled Lucina and Tharja on the Tempest Trials banner so I'm pretty happy now. Lucina is so absurdly OP it's not even funny. Combine Falchion's health regeneration and her stats with Fury and Desperation/Vantage and she's a total juggernaut. Then add Moonbow and it's like lolwut where's the enemy army gone
I was glad to get Tharja as well. I rolled a few times hoping for one of the mages prevalent in PvP like Linde and Julia, but Tharja has great attack and speed and is considerably sexier than either of them. I've never particularly liked Lilina. She is a powerful mage in terms of raw ATK (I dare say she has the highest among mages) but mine is a 4-star (which is absolute trash in later chapters where she doesn't even scratch the mooks reliably) whereas Tharja is a 5-star and an absolute fiend with her blade tome and a couple of buffs.
I'm still debating what skills to give Tharja though. I feel that Vengeance and Reprisal (which I considered cannibalising from one of my Zephiels) are both inferior to Moonbow, so I'll probably sacrifice my third Palla to give her that. Draw Back is simply perfect for a non-healing Tharja build, that was an easy choice. The passives though... I just can't decide. I was considering Fury + Desperation, but there's also Life and Death and Vantage to consider. I don't think Vantage would be a terrific idea and Fury synergises with Desperation quite nicely, and I rather bolster stats than weaken them, even if her defence/resistance are not really worth trying to increase. I see people using Swordbreaker with Tharja a lot, but I think Desperation makes a lot more sense, it's just harder to acquire because you basically just need to pull Shanna, which I've yet to do.
Another unit I pulled was Clair from Gaiden/Echoes of Valentia. I think she's seriously underrated as a mage slayer. Her stats are pretty well-rounded (great resistance) and Hit and Run is a seriously fun skill, gives her great mobility especially when used in tandem with Reposition/Draw Back, which I like to give to my other units.
Now I've got units that I'm happy with, and was fortunate enough to get IVs that were good/workable, I'm focused more on the Pokémon catch em all objective. Still a few favourites I'd like to get. I liked Fir as a character but I'm sick of the sight of her to be honest, and it doesn't help that she's utter crap. I would like to get Alm, Celica, Klein, Olwen, Julia, Linde, and Clarine. Ike and Titania as well.
From a tactical perspective, I wouldn't mind getting Effie, Kagero, and Athena would be cool too.
One thing I've yet to really try is a team with a ranged attacker because I've yet to receive a good enough archer/ninja. I hear Kagero is insanely OP, and obviously Takumi/Klein are quite dangerous (though I've yet to lose to a team based around them in PvP).
At the moment the teams that can sometimes get me in PvP are those built around high resistance blues. Nowi isn't much of a concern with Lucina around, but I don't really have any counter for blue mages.
I mean I had Nino very early on but I pretty much got rid of her immediately because I dislike her. Julia would be nice, though hilariously slow. Nino and Tharja both have the benefit of being nimble mages, but the investment required to make Nino good is too much. I seriously do need a good green though. Frederick is a tank with good mobility but his resistance is frankly hilarious, plus so many reds in PvP...
I do enjoy the PvP mode, I think it was a good idea to delegate control of opposing teams to the AI so you're not waiting around for faggots to make up their damn mind as you must do in, say, Yu-Gi-Oh: Duel Links (judge me all you want, it's addictive when you put together a HHG deck and hit KoG in a day or two, though it'll get pretty shit if they ever introduce the GX/synchro bullshit).
I have one friend so far. Some random Japanese added me (presumably he fought my team in PvP) and I have no idea what I'm supposed to do besides tap his Camilla for 5 hero feathers per day. I can't exactly cue up a rematch or talk to the guy and laugh about how he has wasted his hero's skill points.
I think the ONLY thing I would add to the game would be a levelling system for your avatar character, which would reset one's stamina on each level up. Because I'm honestly quite happy doing Tempest Trials and Training Tower on Lunatic whenever I get a few minutes. I'm really glad that they've continued adding new chapters and paralogues to the story mode though.
I suppose creating one's own character would be fun too, but there's not enough room for variety and avatar characters couldn't be too powerful (or no one would pay for orbs to get powerful characters) and couldn't be too weak because then there'd be no point to have an avatar character besides the exercise in character creation.
One other thing I thought about: it doesn't quite feel like a Fire Emblem without a bandit chapter.
Edit:
Well, decided on my Tharja build.
I was considering Fury but I only just noticed how Life and Death confers a better bonus to ATK/SPD than Fury does, so I went with that + Desperation when I net a Shanna. When I do get Desperation, I'll also hunt down someone with Ardent Sacrifice to provide healing + Desperation activation. C passive skill still not decided. Threaten Res is possible, but possibly overkill. Maybe Spur/Fortify Res or Savage Blow.
Edit edit: YUP, that works nicely.
Edit edit edit: so many dead Legions... that guy's life is suffering now.