What games are you currently playing?

Geostigma

Pro Adventurer
AKA
gabe
The year was 1988 and I remember explaining the difference between the second quest of TLoZ and Zelda II to some idiot on the playground. What a flake.

/random flashback

Thanks to more than one thread around here (plus a sig), I started a new game on Chrono Cross. But now I might just sit and watch the intro for a while. Still gives me chills. Ha, it transcends time, how about that.

I wonder if watching the ME2 trailer in 2022 will feel the same.


MM i miss Chrono Cross, I still to this day believe it was a great and valid sequel to Chrono Trigger, all the fucks who dont think its related to CT are fucking retarded and need to learn how to read in between the lines :monster:
 

Tetsujin

he/they
AKA
Tets
God of War 3.

After finishing the GoW Origins Collection I decided to replay the entire saga in chronological order. :P

ZEEEEEEEEEEEUUUUUUUUUUUUUUSSSSSSSSSSSSS!!!!!!!! HURRRRRRRRR!!!!!!!!
 
Castlevania: Symphony of the Night. I was initially planning on getting Xenogears, but I thought about it and realized that, during the semester, I don't really have time to put into a RPG and WHAT IS A MAN is about all the plot I can handle, so Xenogears'll have to wait until winter break or something :monster: . Also, I forgot how awesome Ayami Kojima's art is (so tempted to get her artbook, but I imagine prices are pretty insane).
 

Marle

Pro Adventurer
AKA
Ava, Spike Spiegel, Stella Nox Fleuret, Altair Ibn-La'Ahad, Princess Zelda, Alice, Raven Roth, Faye Valentine, Tifa Lockhart, Khal Drogo
Arkham Asylum, baby. That game is fucking addicting fun. Plus I wanna beat it before the new Arkham City is released. :D

Also, started a new file for Zelda: OoT Master Quest. Should I be nervous? Never did the master quest before.
 
Also, started a new file for Zelda: OoT Master Quest. Should I be nervous? Never did the master quest before.

It's been a while since I played it, but, iirc, some of Master Quest (like the Water Temple) was actually significantly easier than the original game. Other parts are more annoying, though - like you have to go through the entire Well. I stopped at the Spirit Temple because there was one part where I could hear a floormaster but not see it and it freaked me out the changes from the original were weirding me out. :monster:
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
How to Get Basically Unlimited Lives in Zelda II

This is more or less the equivalent of the "jump on the Koopa next to a stairwell" trick from Mario 1. You will need an emulator with: turbo buttons, and turbo mode. These are not strictly necessary but you will probably run out of patience if you do not have them. You may also want to employ save states in case something goes wrong, but this is probably a close to foolproof procedure.

There is a room in the fifth palace where ghosts attack pretty regularly and blocks fall. You will want to carve out the following formation in the blocks:

zelda2.png


And align the screen as shown, where the green edge of the leftmost block is the leftmost pixel of the screen. Then advance one to five pixels to the left, crouch, have Link turbo-stab to the left, and feel free to crank on turbo mode. If you are at full health, you will kill the ghosts substantially before they come near you, otherwise just a bit before; if you are not at full health, you will probably be at full health the next time you level up (if you are not already fully levelled up). In any case, when five of either the magic refills or experience bags show up, ghosts will stop appearing and you will have to go collect them. Then re-align the screen with the green edge of the blocks, advance, and repeat. You will quickly reach level 8 on all your stats (each ghost gives you 50 EXP, except the ones that give you magic refills or experience bags (these are 200 EXP each)), and once you have done this you will begin collecting extra lives until you "level up." After you pass 9 lives, the game will start numbering them as letters starting from A and working upwards. I have no idea what happens after Z; I haven't reached that high yet. I would guess that after you collect 127 lives it will roll over to -128, or possibly after you collect 255 lives it will roll over to 0, so be careful.

Yes, I'm incredibly bored.

Edit: 35 lives is displayed as Z. 36 lives is displayed as nothing. I have not figured out how the game displays 37 lives yet, and probably won't bother tonight, as I need sleep.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Almost 100% Crysis achievements on 360.

Would have them all if delta achievements weren't bugged.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
So I picked up the Sims 2 again!

Bad idea. Huge time sink.

Addiction relapse imminent.
 

null

Mr. Thou
AKA
null
Started a new 7th Saga game

... as Lejes

And I just remembered that if Valsu gets the Wind Rune later, I'm fucked because he won't join me and I can't beat him

And I also just remembered that this game is 95% grind

Fuck
 

Cthulhu

Administrator
AKA
Yop
Played a bit of SupCom again, but this time on my over 9000 powar computer with dual displays - and as far as I know, SupCom's the only PC video game that supports two screens and adds something to it, instead of just giving you more screen surface. There's basically two viewports when you play it in dual-screen, so you can look at (and control) two areas at the same time. Pretty nifty, I'd say.

The game would've been perfect if it used my PC to the fullest - i.e. it distributes tasks among multiple threads / cores more effectively. Right now it uses one core to 100% and the rest something half-arsed.

Shame SupCom 2 didn't push the boundaries for efficient PC usage more.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
So I'm playing through a bit of Titan's Quest, this little throwaway Diablo clone from the THQ Steam sale. It's... surprisingly very nice, I think! Not as average as the metacritic score suggests it is. The palette draws me in far better than Diablo's color does, it's bright and vibrant and everything I'd expect from an Age of Empires team.

Although I like my Diablo with washed out colors and I'd prefer them to keep it that way, I do appreciate the context with which they chose the palette in Titan's Quest. (rolling countryside, bright plains and fields, etc.)
 

Cthulhu

Administrator
AKA
Yop
I liked Titan Quest for a bit, but the gameplay's kinda repetitive - just like Diablo, :monster:.

@thread, playing The Witcher 2 atm. It's better than the first in terms of gameplay, but still not as good as it could be. Combat is still kinda choppy, blocking doesn't always work (guess you can only block if you have Vigor to spare), but the most irksome in the combat is that your character just stops when, for example, casting a spell, which greatly interrupts the smoothness of combat.

But perhaps I'm comparing it too much to tr00 third-person action games like DMC or GoW.

There's way too much garbage to pick up (mostly crafting ingredients), I feel compelled to search through every house and grab all the shit in case I might need it sometime later.

The character dialogs seem to be using the same system as Deus Ex (or that might just be me), but they look more natural in this game - in DX the characters just use pre-programmed and repetitive motions, in this game they seem to have taken the effort to match the animations to the dialog. The fact that the characters stand around a bit stiffly makes it a bit more realistic / less annoying than in DX, imho, :monster:.

Facial animations are shit in both though, but that's only my opinion because I've seen videos of LA Noire and now I believe that should be applied to every game, :monster:.

The graphics are win, barring the existing limits of graphics technology these days (things like realistic hair just can't be done yet, so it looks like some matted shit pasted on the character's heads).

They could still work on the user interface and other such things to keep the pace up. Having to sit down and meditate just to drink a healing potion (of sorts) kinda slows the whole game down. I for one wouldn't mind more emphasis being put on making it a good action game, smooth out the experience and things like that.

And they need to work on their storytelling skills, in particular the switch between scenes. The screen blacking out and cutting the music short for a switch to another scene just isn't very nice, and what's with the cutoff / short blackouts in the same scenes (like in the prison interview at the start of the game)?

I'm just critical like that these days, :monster:. It's a good, high quality game though, despite my critical points. I just hope I'm entertained long enough to finish it all the way through :monster:.
 

Lumina

a pokémon.
AKA
Bayleef, Jessica
Final Fantasy IV - After Years

I'm on Rydia's tale at the moment. NOT SO GOOD. Not having a white mage really sucks.
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Little-known fact: All the dungeons from each quest of the first Zelda game are contained on a 16x16 grid of rooms. If you don't believe me:

zeldaq1.png

zeldaq2.png

This was done to save memory, for obvious reasons. Naturally, hacks for Zelda 1 are subject to the same limitations.

outlandsq1.png

outlandsq2.png

In addition, five of the maps from the second quest of Zelda 1 spell out "ZELDA" (although they are not in order). I'm not going to bother making a separate image of them; it's pretty obvious which ones they are. Outlands' similar easter egg from its second quest is that the replacements for the dungeon numbers spell out "OUTLANDSC" ("C" stands for "Challenge", I believe).

(Note that I am not sure these are the exact arrangements of maps in memory; with all except the first quest of the original game I did not have anyone else's map to refer to, so I had to construct my own. Regardless, this is one possible arrangement).
 

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
I went old school and played Vegas Dream for NES with my lady for a few hours tonight. Nearly made it up to $10,000 a couple times :monster:
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
After beating Crysis on 360 and getting all of the achievements, I've gone straight back to the pc version and I'm still having a fucking blast with all of the options and versatility of the suit.

Also a much better framerate and eye candy ratio. PC FOR LIFE BITCHES.
 

null

Mr. Thou
AKA
null
Little-known fact: All the dungeons from each quest of the first Zelda game are contained on a 16x16 grid of rooms.

Very cool. That's along the same lines as the infamous Metroid "hidden worlds" being a side effect of the memory-efficient map model they used. I'm continually amazed at how much functionality was squeezed out of that tiny architecture.
 

Ⓐaron

Factiō Rēpūblicāna dēlenda est.
AKA
The Man, V
Yeah, they really did everything they could to squeeze as much functionality out of the NES as possible. I'd be extremely surprised if programmers now used current-gen consoles efficiently as programmers in the 8-bit era used the NES. Along similar lines, it's also worth noting that the bushes in SMB are palette swaps of the clouds, while Goombas have the same shape as the super mushroom. This is probably a bit more widely known than the Zelda dungeon thing though.

Also, a brief rant:

Despite (incorrect) information included in the game itself, it is not necessary to collect the silver arrows to defeat Ganon in A Link to the Past. Tompa shows how to defeat him without them in his TAS (Ganon fight starts at 1:13:15):



It's perfectly possible to do in real time as well, although quite a bit trickier than defeating him normally.



I can't count how many times I've had to correct this misconception on various wikis. It's getting a bit old.
 

Cthulhu

Administrator
AKA
Yop
I'd be extremely surprised if programmers now used current-gen consoles efficiently as programmers in the 8-bit era used the NES.

Me too, I highly doubt it. But this has a number of reasons which I, as a fellow dev, fully understand:

* A bazillion times more code and logic needed. Modern video games have a million lines of code (one source) or more (two million for just the Unreal engine), and optimizing it all would in all likelyhood require even more code.

* A bazillion times more processing power and memory. Back when, every performance optimization would've had an impact on the game. Nowadays, they don't. For example, ++i is faster than i++ (something to do with the latter increment operation requiring an intermediate variable). These days, the choice between the two is only a logical one (as in, do I need the current or the next value), as the performance is only like 10%. But back then, that would've been very relevant.

* Money. A developer costs money - ranging anywhere from between $40 to $200 an hour - and each hour spent on optimization that may not have a significant impact on performance will not be spent on adding actual business value. And optimizations for modern platforms cost much more than just an hour. Unless you're John Carmack.

It's still possible to squeeze every last inch of performance out of a system though, just as long as someone's willing to pay for it. One recent example is the LMAX Architecture, described properly by Martin Fowler in this article. There's a team that took Java and the JVM by the nuts and squeezed every inch of performance out of it to create a fucking fast market transaction system, achieving six million transactions per second on a dual-socket, quad-core processor at 3 GHz. I'd say that's a lot, especially when you take in- and output into consideration.

And to boast myself: we finished a graphical iPad app today that uses just 6 MB of memory. 'Cause we're pr0 like that. We don't employ any particular hacks or particularly optimized for memory usage though, and we're probably abusing the CPU / GPU far more than we could've if we were graphics / performance experts and got much more money / time for it (and if anyone gave a damn).

One simple optimization we did though was to not have animations occur on both halves of the screen at the same time. We noticed that, at one point in the application, both halves would have running animations (should do a post about it soon, you'd get it then), at which point the app's frame rate would drop on the iPad 1. This is because, at that point, the entire screen needs to be refreshed, as opposed to just the left side of it.

That's just an example of an optimization - not redraw part of the screen if nothing happens there. An optimization we did then was to not run animations on both halves of the screen.

(Another simple optimization was to reduce the amount of overall simultaneous animations on lower-end systems like the iPad 1. In this case, that also changed the logic / how it works, but w/e).
 

null

Mr. Thou
AKA
null
It's still possible to squeeze every last inch of performance out of a system though, just as long as someone's willing to pay for it. One recent example is the LMAX Architecture, described properly by Martin Fowler in this article. There's a team that took Java and the JVM by the nuts and squeezed every inch of performance out of it to create a fucking fast market transaction system, achieving six million transactions per second on a dual-socket, quad-core processor at 3 GHz. I'd say that's a lot, especially when you take in- and output into consideration.

Everyone thinks game coders are the cream of the crop. But they have nothing on finance industry programmers, who make north of that $200/hour range. And for damned good reason.
 

Cthulhu

Administrator
AKA
Yop
Indeed. Same for NASA programmers and things like that.

Some game coders are the shit though, but those are the John Carmacks that work wonders on squeezing performance out of the low-level GPU stuff.

I mean, fast inverse square root is not something the common person would come up with (see also the '//what the fuck?' comment line, :monster: ).
 
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