What if I was in the director’s chair? ~ My Part 2 Outline

waw

Pro Adventurer
Really don't get why people keep thinking this has anything to do with Genesis.
You're not wrong. I think, though, for the reasons I laid out above: Genesis played a role in Sephiroth losing his mind originally, Genesis is one of the few characters closer to Sephiroth's power, he's now some sort of champion over the planet, fighting Sephiroth each time (and winning) will make the final final fight seem... well, old hat.

It's not like we don't know where he is. He's literally sleeping deep below Midgar. Every character's location thus far has matched their location relative to the moment in the narrative. So why would we see him outside of Midgar when we were just there and we didn't see him in Part 1 or Intermission?
Quite bluntly, Zack isn't in the same position. Neither is Biggs. We know that some characters change position. And frankly, Sephiroth heavily changed "positions" in all of Part 1. So why would we see Genesis all the way over in Nibelheim rather than sleeping under Midgar?

Cause he's awoken since Fate is broken and tries to fix it? I mean, that's a pretty simple answer. Zack's story/plot could easily be traveling with Genesis to get him from Point A to Point B while serving as easy ways to exposition dump certain things like the timelines or whatever is going on there. It's really not hard to figure out how Genesis could travel. Nor is hard to figure out why - if he gets involved.

If there was any other chance for him to rightfully appear, it'd be in the return back to Midgar. There's literally tons of characters and stories that fit the actual moments of FFVII and Compilation titles that deserve to be acknowledged and shown instead of something out of place.
I really do think you're going to be a bit disappointed. I expect the next installments will do what Intermission did so heavily: nod to and honor the entire compilation regardless of how much it "fits." Yuffie being in Midgar was a fairly serious change to her character's journey (or rather, what we knew about it). Involving Nero into that story makes at least some scenes of DoC questionable (wouldn't Yuffie have some greater inkling of the Deepground dudes? Never mentions she saw them before? etc. I don't think this stuff means that anything is broken, but rather, I do expect they're going to push the boundaries of all these stories and characters).

Perhaps all of this is better served with a different question: Who should the boss of Remake Part 2 be?
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Genesis didn't "play a role" except in pointing out the obvious connection that his mother's name was Jenova and Jenova is a specimen. Sephiroth doesn't even know who he is anymore. Sephiroth's connection is with Cloud. That's the "role" that's going to be explored here.

Quite bluntly, Zack isn't in the same position. Neither is Biggs. We know that some characters change position. And frankly, Sephiroth heavily changed "positions" in all of Part 1. So why would we see Genesis all the way over in Nibelheim rather than sleeping under Midgar?

Because they were seemingly dead but now magically alive due to time manipulation shenanigans; Genesis went through no such surprise intervention. And those two are most likely alternate versions which exist parallel to the core reality where the main story is. If that wasn't the case, Cloud simply wouldn't be Cloud anymore or the main character of the story. Every other Compilation and FFVII main character (from Weiss to Vincent) shares the same placement and location within the plot that they were meant to before. It's not that mysterious. So why would it magically not work with Genesis? It didn't stop Episode Intermission or anything else lining up like before, did it?

Like that doesn't even make sense.

I really do think you're going to be a bit disappointed. I expect the next installments will do what Intermission did so heavily: nod to and honor the entire compilation regardless of how much it "fits."

But Intermission did make sense. It fits perfectly within the established timeline and knowledge of the FFVII continuity established in the Compilation. That's why Vincent wasn't included. He's sleeping in his coffin in Shinra Manor.

Nomura-25-05-21.PNG

makes at least some scenes of DoC questionable (wouldn't Yuffie have some greater inkling of the Deepground dudes? Never mentions she saw them before?

We don't know that she didn't because DC doesn't show us that. So it's up to interpretation.

Perhaps all of this is better served with a different question: Who should the boss of Remake Part 2 be?

It all depends on where it ends, but more than likely it won't be Sephiroth and could easily be Jenova or an entirely original creation. There's plenty of possibilities.
 
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LNK

Pro Adventurer
AKA
Nate
I'd love to see Genesis included. Doesn't matter if its a lot, or very little. As long as it works for the story the developers are trying to show, I'm for it.
 

Odysseus

Ninja Potato
AKA
Ody
I'm almost certain Genesis will appear, but of course my reasons for believing so are so diametrically opposed to Mako's that arguing it would be pointless lol.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I mean, I don't think he'll never appear. I'm sure Genesis will appear in some form or fashion somewhere. But not randomly in the middle of Nibelheim ala Crisis Core 2: Electric Boogaloo. The writers have enough material to work with in focusing on the main characters within the main story that are the center focus of FFVII. Trying to squeeze in a tertiary character in relation to the plot seems extremely extra for little value when he'd be better used as either a secret boss in a more appropriate setting where he exists (like Nero and Weiss did) or as a cameo like the Remnants were in the Singularity.

Nevermind the 20 or so other FFVII & Compilation characters that exist outside in the world, who fit the setting, are more connected and able to be seen right now in the present.
 

Roundhouse

Pro Adventurer
'You can't run! You can't escape him!'

The_Return_of_the_King_Banner.jpg
 

waw

Pro Adventurer
I'm entirely happy to be proven wrong but Genesis-in-Nibelheim scene was very important to Crisis Core. That role was very important in shedding light on how Sephiroth spiralled.

Because they were seemingly dead but now magically alive due to time manipulation shenanigans; Genesis went through no such surprise intervention
I am not suggesting Genesis just pops out of place with no explanation. I think he'd have a story that involves him setting out from Midgar. Either FF7 Remake won't deviate much from the OG and just continue to have expansive scenes, or it will. Destroying the bonds of fate and letting Sephiroth be in control of his own destiny? That doesn't sound like we're going to follow the OG's storyline super closely. (I do think we'll follow most of the OG trajectory but things will be twisted, similar to Remake).

Zack's story in Midgar could easily involve the Planet awakening Genesis to do what the Whispers couldn't since things have changed. It would combine both stories with only very little shakeup to the trajectory of the Nibelheim to Nibelheim story, with Genesis serving as a narrator that explains the timetravel elements (or whatever they are) to the player. (If it is an awakened Genesis - it could just as easily be Genesis and Weiss from the end of DoC).

Remake has already changed a lot, and that's the point of the story. The point of Remake. It isn't that what comes next won't resemble the OG, but I think it will pull on the Compilation much harder before the end. (I still suspect we'll see Veld and Felicia involved in the Old Guard or Avalanche HQ for example).
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Genesis didn't shed a light on anything. He was merely a participant present during the event. That's not revelatory or some profound insight into Sephiroth as a character. Sephiroth's questioning of his humanity is still in reference to his nature as a creation of Shinra. Genesis's presence would be, what exactly? As a flashback?

That's unlikely because Cloud doesn't remember him.

In person? Okay... Aside from the contradiction of the G Reports themselves, why would Shinra even let him out? He's just gonna follow orders or something now? Nero and Weiss were at least active for plausible, in-universe reasons.

Zack's story in Midgar could easily involve the Planet awakening Genesis to do what the Whispers couldn't since things have changed. It would combine both stories with only very little shakeup to the trajectory of the Nibelheim to Nibelheim story, with Genesis serving as a narrator that explains the timetravel elements (or whatever they are) to the player. (If it is an awakened Genesis - it could just as easily be Genesis and Weiss from the end of DoC).

So that's an entirely different story and plot line. And I guess Zack would just get his own massive DLC or game at that point, because all this is, is Crisis Core 2. I'm not sure why Genesis would have the sudden ability to time travel along with a half-dead Weiss.

Remake has already changed a lot, and that's the point of the story. The point of Remake. It isn't that what comes next won't resemble the OG, but I think it will pull on the Compilation much harder before the end. (I still suspect we'll see Veld and Felicia involved in the Old Guard or Avalanche HQ for example).

"Changed a lot" is subjective, but they've ultimately only added, not nullified or subtracted from the main plot; where Zack falls ultimately depends on how Cloud's arc is handled but already we see he's still the same and functioning in the same capacity within the story.

The Remake's point is to draw from the Compilation in a consistent way that actually matches the source materials. Not just merely hodgepodging random lore bits with no thought to their ancillary purpose to the overall story of FFVII. They've repeatedly stated so in interviews and demonstrated that throughout what's been shown. Their... enjoyment of utilizing and showcasing these elements from the Compilation comes from including them in specific, curated, and well written ways that expand the overall story in a meaningful way.

Really not sure why they'd be hyping and celebrating their overarching FFVII universe and it's history if their ultimate intention was to simply shred it all with Disney-esque nonsensical rebooting that doesn't fit.
 
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KindOfBlue

Pro Adventurer
AKA
Blue
The Remake's point is to draw from the Compilation in a consistent way that actually matches the source materials. Not just merely hodgepodging random lore bits with no thought to their ancillary purpose to the overall story of FFVII. They've repeatedly stated so in interviews and demonstrated that throughout what's been shown. Their... enjoyment of utilizing and showcasing these elements from the Compilation comes from including them in specific, curated, and well written ways that expand the overall story in a meaningful way.

Really not sure why they'd be hyping and celebrating their overarching FFVII universe and it's history if their ultimate intention was to simply shred it all with Disney-esque nonsensical rebooting that doesn't fit.
Whenever this point is made, the conversation seems to come back to the question of how Remake and the Compilation tie into one another. Like I pointed out in the last thread this topic came up in, the devs breaking continuity from the Compilation does not equate to throwing it out completely if it’s lore is still being utilized, even if differently.

Point being that if the devs did do something different with Genesis or anything else in the Compilation for that matter, I really don’t think its effect on the relationship to the Compilation is as hyperbolic as how you describe it. Just using Genesis at all is acknowledging the Compilation’s importance to the FF7 lore, and it keeps in line with Kitase’s statement about the Compilation being in the base of Remake’s canon.

None of us as of right now, no matter how sure we may be of our interpretations of the devs’ statements, is in any position to definitively clarify what the Remake/Compilation relationship means for the future of a story we haven’t finished yet.

At this point, if somebody suggests a different path for the Compilation elements within Remake, shifting the conversation to why it won’t happen and why everything needs to fit exactly with the Compilation’s continuity just brings the discussion back down the same rabbit hole again and again. Just gets repetitive after a while, y’know?

You’d think somebody was suggesting making multiple endings to give Jessie a romance route or something lol.
 

waw

Pro Adventurer
I think a lot of what we're saying here isn't nearly as contradictory. There's a small part that we disagree on. I will say you seem to be bringing a lot to the table that prevents you from understanding what I'm getting at (some sort of assumption of execution of the story) that echoes the way many folks talked about the possibility of Zack surviving, the Whispers, or any sort of lore changes, including the inclusion of the DoC characters that we ultimately got. Or in a simple way: Everything you just said is already addressed by the very existence of Remake. Let me break this down:

Really not sure why they'd be hyping and celebrating their overarching FFVII universe and it's history if their ultimate intention was to simply shred it all with Disney-esque nonsensical rebooting that doesn't fit.
Genesis didn't shed a light on anything. He was merely a participant present during the event. That's not revelatory or some profound insight into Sephiroth as a character. Sephiroth's questioning of his humanity is still in reference to his nature as a creation of Shinra. Genesis's presence would be, what exactly? As a flashback?

That's unlikely because Cloud doesn't remember him.

In person? Okay... Aside from the contradiction of the G Reports themselves, why would Shinra even let him out? He's just gonna follow orders or something now? Nero and Weiss were at least active for plausible, in-universe reasons.



So that's an entirely different story and plot line. And I guess Zack would just get his own massive DLC or game at that point, because all this is, is Crisis Core 2. I'm not sure why Genesis would have the sudden ability to time travel along with a half-dead Weiss.



"Changed a lot" is subjective, but they've ultimately only added, not nullified or subtracted from the main plot; where Zack falls ultimately depends on how Cloud's arc is handled but already we see he's still the same and functioning in the same capacity within the story.

The Remake's point is to draw from the Compilation in a consistent way that actually matches the source materials. Not just merely hodgepodging random lore bits with no thought to their ancillary purpose to the overall story of FFVII. They've repeatedly stated so in interviews and demonstrated that throughout what's been shown. Their... enjoyment of utilizing and showcasing these elements from the Compilation comes from including them in specific, curated, and well written ways that expand the overall story in a meaningful way.
Really not sure why they'd be hyping and celebrating their overarching FFVII universe and it's history if their ultimate intention was to simply shred it all with Disney-esque nonsensical rebooting that doesn't fit.
This isn't what I've argued for. Including Genesis, Weiss, Nero, or any other "compilation" character in the material doesn't mean everything is getting rebooted or changed. In fact, the entirety of the original FF7 arc can be followed (location, adventure, bosses, enemies etc) with the inclusion of anachronistic characters. I'll keep coming back to this example because I don't think anything you said has actually derailed this possibility:

1. The Planet has lost the Whispers, it's future is in danger. It wakes up its knight: Genesis.
OR
Future Genesis travels back in time through the Will of the Planet the exact same ways Sephiroth and Aerith have (whether it's their memories, spirits, whatever, that's beside the point for hte moment).

2. Genesis begins hunting all those who threaten the Future of the Planet: Sephiroth, Cloud, the party, etc.

3. Genesis catches up with our forces, maybe a couple of times, but in full at Nibelheim, they fight in the Shinra Manor. Genesis is defeated. The Party continues to chase Sephiroth while knowing they're threatening the future of the Planet.

4. In Part 3, Aerith can be moved by Genesis and the threat to the Planet and struggle with choosing the future in which she lives only to let the Planet die or sacrifices herself in order to save the Planet, trying to get back to the original timeline. This is a decision she makes after the Temple of the Ancients, mirroring the original game and going back on that path.

See, right now, the OG characters have very little reason to move towards a future in which Aerith dies, and the player has no reason to want that future either.

It's not a Disney-esque reboot. The creators have said the rest of Remake will follow the OG, yet the ending of Remake is all about changing their fates especially Aerith's. So much so that a Zack is running around and Biggs has survived. While it's entirely possible that their survival will have zero impact on the story and not change a single event, I don't find that remotely likely.

If Zack and Biggs can survive and impact the story in ways that somehow both change it and keep it in line with the OG, then any character can.

Genesis didn't shed a light on anything. He was merely a participant present during the event. That's not revelatory or some profound insight into Sephiroth as a character. Sephiroth's questioning of his humanity is still in reference to his nature as a creation of Shinra. Genesis's presence would be, what exactly? As a flashback?

That's unlikely because Cloud doesn't remember him.
We have two issues here: 1. Cloud doesn't remember Genesis and 2. Did Genesis affect Sephiroth's spiral downward?

No, Cloud doesn't remember Genesis, but that doesn't prevent Genesis's role there being important to the story. For example, we can get Cloud's flashback sans Genesis, only to have Genesis tell others he was there at some point in the story. Maybe in Nibelheim at the end of the game, maybe to Zack on the road, maybe in a midway confrontation with the party.

Genesis's inclusion, however, serves as an important moment for us to learn what the heck is going on with Sephiroth, why the "Watashi" and "Ore" Sephiroth's are bopping around, and what exactly is the end goal between this same (but somehow different) Sephiroth(s). Genesis was one of the only people who truly knew Ore Sephiroth (pre-Jenova madness), and probably one of the only entities outside of Aerith who could be tapped into the bigger picture.

Genesis wouldn't serve a deep emotional journey for Cloud as the villain of Part II. He would serve Sephiroth's development, purpose, and goal. He's a foil to the villain (let alone a foil to Zack who we now have back).

In person? Okay... Aside from the contradiction of the G Reports themselves, why would Shinra even let him out? He's just gonna follow orders or something now? Nero and Weiss were at least active for plausible, in-universe reasons.
I'm not sure why it's up to Shinra? I mean, if the Planet awakened one of the strongest SOLDIERs to ever live, Shinra may not be able to really keep him in. Let alone what Zack's story could be here in "letting him out" or other Whisper-related shenanigans.

Yes, Nero and Weiss were placed plausibly in the story. Their actions are also pre-change in Fate and Destiny with the destruction of the Whisper Harbinger. So characters can move about differently after Remake's end (of which we seen in Zack and Biggs). Genesis could cut his way out, or teleport, or whatever else the creators want.

Zack could easily have a DLC story the size of Intermission, that takes him into Deepground, confronts Weiss and Nero, and frees Genesis, only to serve as a prequel chapter to everything Genesis does in the Part II itself.

So that's an entirely different story and plot line. And I guess Zack would just get his own massive DLC or game at that point, because all this is, is Crisis Core 2. I'm not sure why Genesis would have the sudden ability to time travel along with a half-dead Weiss.
I don't think it's entirely separate at all. If Intermission isn't an entirely separate plotline, then this isn't either. The Planet has an interest in keeping fate the same, Aerith is willing to change it, Sephiroth is trying to change it. Genesis and Weiss, at the end of the Compilation, have more work to do (presumably to save the Planet).

Frankly, if the Remake Saga is the end of the Compilation (whether it leads to AC and DoC happening, which I think it will change that future), then it's really weird to leave that plotthread hanging entirely. I think it's far more likely that DoC-ending Genesis and Weiss will get an end to their story in Remake.

"Changed a lot" is subjective, but they've ultimately only added, not nullified or subtracted from the main plot; where Zack falls ultimately depends on how Cloud's arc is handled but already we see he's still the same and functioning in the same capacity within the story.
I think we're just going to remain in disagreement here, but I feel strongly that Remake is heavily changed from OG FF7. Sephiroth has a wholly different purpose (well, some aspect of him does), and any version of Zack's survival, so heavily focused on in two endings, is going to be hugely impactful for this saga. Something will change because something has changed.

The Remake's point is to draw from the Compilation in a consistent way that actually matches the source materials. Not just merely hodgepodging random lore bits with no thought to their ancillary purpose to the overall story of FFVII. They've repeatedly stated so in interviews and demonstrated that throughout what's been shown. Their... enjoyment of utilizing and showcasing these elements from the Compilation comes from including them in specific, curated, and well written ways that expand the overall story in a meaningful way.

Emphasis mine. I entirely think that's what's going to happen, and that's entirely what I'm suggesting. I don't think Genesis being the antagonist of Part II will change the trajectory of Remake at all. Rather, my suspicion is that when Remake ends, we won't have to have AC or DoC following up because the entire compilation will be finished. Every thread will be over, every story will end.

Maybe this involves parallel universes and we get a closure to the original that way, or it's time travel and the future is changed so that stuff doesn't happen, I don't know. I'm not guessing at that. But I think the story beats, the journey, location, and adventures of Remake will follow OG as close as Remake pt 1 did.

BUT, and this is a really big in your face and twerking BUT, we're not done with Whispers, Fate, Destiny, those chains around Sephiroth, the 7 seconds to the end, and all these other new aspects. Those are going to continue -- and it'll continue with these aspects of the Compilation.

None of us as of right now, no matter how sure we may be of our interpretations of the devs’ statements, is in any position to definitively clarify what the Remake/Compilation relationship means for the future of a story we haven’t finished yet.

At this point, if somebody suggests a different path for the Compilation elements within Remake, shifting the conversation to why it won’t happen and why everything needs to fit exactly with the Compilation’s continuity just brings the discussion back down the same rabbit hole again and again. Just gets repetitive after a while, y’know?
I'll 100% admit I don't know where this whole thing is going to go, or what the compilation or Remake relationship will be by the end. Of course I don't know. And for those bothered by the repetitive nature of this kind of commentary, I'm sorry? So, too, is yet another thread of how people want the next installments to go, and a good chunk of the lore conversations we have.

The crux for me, though, is that we're seeing the Compilation being included, we're seeing changes to to the story (drastic ones that have even changed the entire ending one of the games), and we're seeing SE appreciate/consider Crisis Core in particular. Where does that leave me?

If we're going to speculate at all about the future of Remake, we should include the Compilation in it.
 

Ryeleigh

Pro Adventurer
AKA
Rye
Whenever this point is made, the conversation seems to come back to the question of how Remake and the Compilation tie into one another. Like I pointed out in the last thread this topic came up in, the devs breaking continuity from the Compilation does not equate to throwing it out completely if it’s lore is still being utilized, even if differently.

I think what it boils down to is if the compilation is supposed to be consumed before or after Remake. Not that it ultimately matters because I don't think most casual players are going to be consuming the compilation regardless. XD

Personally I'm curious where all the differences will lead and I hope they aren't just red herrings or the equivalent.
 

LNK

Pro Adventurer
AKA
Nate
I think what it boils down to is if the compilation is supposed to be consumed before or after Remake.

I'm still of the camp, that remake falls in the exact same timeline slot as OG. So consuming Otwtas, AC and DoC after remake, would be important if you wanna see how the compilation ends.
 

cold_spirit

he/him
AKA
Alex T
A bit unrelated to the current discussion, but I'm rereading my original post and am surprised how little I emphasized a certain point.

I push hard that Remake introduced a multiverse to FFVII. In this, I believe Zack survived in what we lovingly call the "Terrier timeline". However, just because I think Zack is in a separate timeline from the party's doesn't mean I think his story will be inconsequential or "hidden away". Just the opposite actually. I see Zack adventuring in another timeline as a way to slowly introduce the multiverse concept through the inconsistencies we'll inevitably see.

By the end of Part 2, I predict that Zack will catch up with the party and play a huge role in the story moving forward. I'm not too worried about how he'll "cross over". The Whispers existed to maintain some currently unknown order and without them I imagine the multiverse is about to become real unstable, allowing for all sorts of "impossibilities".
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Whenever this point is made, the conversation seems to come back to the question of how Remake and the Compilation tie into one another. Like I pointed out in the last thread this topic came up in, the devs breaking continuity from the Compilation does not equate to throwing it out completely if it’s lore is still being utilized, even if differently.

Point being that if the devs did do something different with Genesis or anything else in the Compilation for that matter, I really don’t think its effect on the relationship to the Compilation is as hyperbolic as how you describe it. Just using Genesis at all is acknowledging the Compilation’s importance to the FF7 lore, and it keeps in line with Kitase’s statement about the Compilation being in the base of Remake’s canon.

None of us as of right now, no matter how sure we may be of our interpretations of the devs’ statements, is in any position to definitively clarify what the Remake/Compilation relationship means for the future of a story we haven’t finished yet.

At this point, if somebody suggests a different path for the Compilation elements within Remake, shifting the conversation to why it won’t happen and why everything needs to fit exactly with the Compilation’s continuity just brings the discussion back down the same rabbit hole again and again. Just gets repetitive after a while, y’know?

You’d think somebody was suggesting making multiple endings to give Jessie a romance route or something lol.

Well the point is repeatedly made because it's a direct question that's been answered numerous times in no uncertain terms. It's been exhibited in every work since Part 1. So yes, it will be repeated if questioned because...that's the argument.

It's like KH fans from around the KH2/BBS saga, speculating if Sora would remain the main protagonist anymore and bringing up the possibility of him being rotated out with... ::insert whatever KH character you want:: when Nomura has consistently replied that Sora is the main character and that has never changed.

Yes, the devs could do anything different, we don't know the future, but they've said (to this day) what their intention and goal is. And we see it in the works that they've done so far. You call it hyperbolic, I call it common sense. This isn't about "acknowledging" or "using elements." Toriyama and Nojima have repeatedly said their use of the Compilation has been with the intent of threading it all back to FFVII in ways that meaningfully connect and add depth to the FFVII story. They've done this narratively in reference to the point in time the story exists in continuity so that's pretty pertinent and consistent with their words.

waw said:
This isn't what I've argued for. Including Genesis, Weiss, Nero, or any other "compilation" character in the material doesn't mean everything is getting rebooted or changed. In fact, the entirety of the original FF7 arc can be followed (location, adventure, bosses, enemies etc) with the inclusion of anachronistic characters. I'll keep coming back to this example because I don't think anything you said has actually derailed this possibility:

1. The Planet has lost the Whispers, it's future is in danger. It wakes up its knight: Genesis.
OR
Future Genesis travels back in time through the Will of the Planet the exact same ways Sephiroth and Aerith have (whether it's their memories, spirits, whatever, that's beside the point for hte moment).

2. Genesis begins hunting all those who threaten the Future of the Planet: Sephiroth, Cloud, the party, etc.

3. Genesis catches up with our forces, maybe a couple of times, but in full at Nibelheim, they fight in the Shinra Manor. Genesis is defeated. The Party continues to chase Sephiroth while knowing they're threatening the future of the Planet.

4. In Part 3, Aerith can be moved by Genesis and the threat to the Planet and struggle with choosing the future in which she lives only to let the Planet die or sacrifices herself in order to save the Planet, trying to get back to the original timeline. This is a decision she makes after the Temple of the Ancients, mirroring the original game and going back on that path.

See, right now, the OG characters have very little reason to move towards a future in which Aerith dies, and the player has no reason to want that future either.

It's not a Disney-esque reboot. The creators have said the rest of Remake will follow the OG, yet the ending of Remake is all about changing their fates especially Aerith's. So much so that a Zack is running around and Biggs has survived. While it's entirely possible that their survival will have zero impact on the story and not change a single event, I don't find that remotely likely.

If Zack and Biggs can survive and impact the story in ways that somehow both change it and keep it in line with the OG, then any character can.

I mean, it most certainly does sound like that from that point, lol

And why is Genesis suddenly traveling through time to become the deuteragonist of FFVII-R...?

Neither Genesis nor Aerith has ever been hinted at with time traveling; only Sephiroth and he at least has the reason because he's the main threat and antagonist of the story who's supposedly seen the final moments of the Planet and is motivated to prevent it. You're recycling and throwing Genesis in this foil role, which ultimately sounds more like an attempt to repeat Crisis Core again. The question becomes, why is the spotlight of FFVII's plot and conflict being shifted to that? What's even the theme here? That just sounds like wish fulfillment fanfic that has no ultimate statement or theme whatsoever. Aerith is being prevented from dying because they have no reason to let it happen..? Like they know that's in the picture? What even is the story of FFVII at that point? Because you literally just took every consistent theme and message regarding the story and shoved it into an industrial meat grinder.

At least Toriyama's statement regarding the impact of Zack, Biggs and Jessie potentially surviving spoke to how the story remains one of loss so the question becomes, what kind of world exists where every loss somehow gets transactionally refunded or prevented. Obviously that's a set up, not just... Leaving it open to happily wish fulfill the story's hardships from happening.

Frankly, if the Remake Saga is the end of the Compilation (whether it leads to AC and DoC happening, which I think it will change that future), then it's really weird to leave that plotthread hanging entirely. I think it's far more likely that DoC-ending Genesis and Weiss will get an end to their story in Remake.

I think it'd be weirder for it to torch it's own story with one that has no real discernable purpose or narrative theme aside from just doing stuff and making the bad stuff go away. Literally flies in the face of the main core themes of the narrative. Doesn't even align with their own track record of writing.

And why do you think that DC stinger from 2006 is so important? That was already acknowledged as the stinger for Crisis Core. Why is that somehow the core moment in the Remake 18 years later?

I think we're just going to remain in disagreement here, but I feel strongly that Remake is heavily changed from OG FF7. Sephiroth has a wholly different purpose (well, some aspect of him does), and any version of Zack's survival, so heavily focused on in two endings, is going to be hugely impactful for this saga. Something will change because something has changed.

I mean, obviously lol :monster:

Sephiroth wanting to protect the planet that he believes is his to rule is heavily changing his purpose, though? I don't really think so. And Zack surviving remains to be seen, however I will say that it is important.... But it also depends on the execution of that survival, in the first place. Something that fortunate is never without cost, so I feel it's naive to just believe he's just happily walking around living without consequence. Zack didn't get a "cheat death" card for free.

Emphasis mine. I entirely think that's what's going to happen, and that's entirely what I'm suggesting. I don't think Genesis being the antagonist of Part II will change the trajectory of Remake at all. Rather, my suspicion is that when Remake ends, we won't have to have AC or DoC following up because the entire compilation will be finished. Every thread will be over, every story will end.

You just contradicted yourself. If literally changing the antagonist and rewriting the ending of a story isn't changing the trajectory of the story at all, then what is it?

But I think the story beats, the journey, location, and adventures of Remake will follow OG as close as Remake pt 1 did.

BUT, and this is a really big in your face and twerking BUT, we're not done with Whispers, Fate, Destiny, those chains around Sephiroth, the 7 seconds to the end, and all these other new aspects. Those are going to continue -- and it'll continue with these aspects of the Compilation.

I mean, you already said you're not going to speculate or explain how your premise will result in the conclusion you've stated will happen, so I don't even know how your argument makes sense. If you change the inputs of the story to ones radically and diametrically opposite to what they were before, how do you keep the narrative following the previous "story beats, journey, location and adventures" that came before? At the very least, if you were to add another antagonist of the story who never existed there previously, it would make sense for the story to then change to accommodate the presence of said antagonist.

I'll 100% admit I don't know where this whole thing is going to go, or what the compilation or Remake relationship will be by the end. Of course I don't know. And for those bothered by the repetitive nature of this kind of commentary, I'm sorry? So, too, is yet another thread of how people want the next installments to go, and a good chunk of the lore conversations we have.

The crux for me, though, is that we're seeing the Compilation being included, we're seeing changes to to the story (drastic ones that have even changed the entire ending one of the games), and we're seeing SE appreciate/consider Crisis Core in particular. Where does that leave me?

If we're going to speculate at all about the future of Remake, we should include the Compilation in it.

I mean, you don't have to apologize, that's what a discussion board is for :monster:

I mean, I don't know either. However, I do think that what will result has to at least remain consistent in some way with the themes and purpose that exists within the story. I don't think it's likely they're going to just throw it all in a blender and hit "puree."

I don't even know why they'd want to to do that. And we've seen one drastic change to the story; technically a drastic change to the past of the story. And it's "drastic" nature is blunted by the fact that... It's had no effect on the tangible past/present of the main character. If you're going to talk about how drastic of a change Zack's survival is, you need to also bring up the fact that it's paradoxical how Cloud is still remaining the same and how it's offset that way. Clearly that's important too.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I don't think people discussing on a discussion board is equivalent to a unhealthy fan obsession with a fictional character, dude. Let people discuss and debate if they want to. That's what the forum exists for.
 

waw

Pro Adventurer
I don't think people discussing on a discussion board is equivalent to a unhealthy fan obsession with a fictional character, dude. Let people discuss and debate if they want to. That's what the forum exists for.
I'll add that it's a thread that was slowing down pretty much. It's not like I'm bombarding every thread or every corner of this forum with it. Mako and I go back and forth on a lot of points, and I always walk away being far better informed and have a more resolute understanding of FF7. It's a big reason I even come to this place. If Mako didn't hit back, hard, I don't know what I'd do with myself XD

Yes, the devs could do anything different, we don't know the future, but they've said (to this day) what their intention and goal is. And we see it in the works that they've done so far. You call it hyperbolic, I call it common sense. This isn't about "acknowledging" or "using elements." Toriyama and Nojima have repeatedly said their use of the Compilation has been with the intent of threading it all back to FFVII in ways that meaningfully connect and add depth to the FFVII story. They've done this narratively in reference to the point in time the story exists in continuity so that's pretty pertinent and consistent with their words.

I think this is where we're getting past each other. I'm going to spend much of this not quite walking back, but trying to shave down what I'm meaning to something a little more digestible.

And why is Genesis suddenly traveling through time to become the deuteragonist of FFVII-R...?

Whispers are dead/under Sephiroth's control. I don't think the Planet is going to just give up, it'll look around for another WEAPON capable of fighting Sephiroth and stopping all this. I really do believe Genesis is Minerva's champion, so fills that role nicely.

Neither Genesis nor Aerith has ever been hinted at with time traveling;

I disagree on the Aeirth point. I absolutely think she's had some sort of time traveling going on here. Physically? Maybe not, but she has serious visions and knowledge of the future and how events are supposed to go. She seems to understand her future/fated death, and that they've changed the course of events.

I don't think the ending of Remake was fluff. We literally defeated the chains of our destiny and can walk a different role. I don't think that'll change the sequence of the OG, but I think certain story elements and thoughts will be different. Consider how we ended up in Aerith's room. Before, we were caught by Rude and arrested, essentially. We followed the same sequence of events, but we changed some of the elements. We went up to see the President's assassination, only he wasn't dead yet this time. Same sequence of events, but changed some elements.

So what could this look like elsewhere? Totally making these up, but something different could happen in Nibelheim, Cait Sith might not sacrifice themselves in the Temple of Ancients in the same way, chasing Yuffie and Don Corneo down in Wutai might have some added sequences or different beats.

You're recycling and throwing Genesis in this foil role, which ultimately sounds more like an attempt to repeat Crisis Core again. The question becomes, why is the spotlight of FFVII's plot and conflict being shifted to that? What's even the theme here?

So there's two things here. Firstly, I think it's a sequel plot to CC: Genesis was on his path of falling and then becoming the Planet's champion in CC (well, Minerva's.) Now, he is the Minerva's Knight/Champion/dude, but we haven't seen that acted upon at any point. So it's about Genesis continuing and acting on that role.

So what's the theme? Genesis and CC heavily influencing Part II would be powerful as it shows the what if path for Sephiroth. Sephiroth didn't have to become this evil monster, there was a human part of him (thrown away in Lifestream Black) that could have embraced the Planet and rejected Jenova as Genesis has done. They're polar opposites, one fighting for Minerva and the other fighting for Jenova.

And that leaves Cloud fighting for Aerith. Humanity, choice, free will, and rejecting a "determined" fate. Narratively, it gives us insight into Sephiroth's past and lets Remake delve into new aspects of the character by placing a foil into the story. But this foil can also definitevely explain the time travel elements between Sephiroth, Aerith, and of course, himself if any occur.

That just sounds like wish fulfillment fanfic that has no ultimate statement or theme whatsoever. Aerith is being prevented from dying because they have no reason to let it happen..?

Well, we know 2 things. 1. Aerith doesn't have to die for Holy and the Lifestream to be effective. We've talked about this many times before. Cetra can control/influence the Lifestream while living. So she could do everything she did while alive. Aerith (and Zack) are running around right now (to some extent) without the shackles of their previously determined fates. The end of Remake was all about changing the future. What future does the player want to change? Aerith.

But they can't, because, as you said, it cheapens/breaks the narrative themes of the loss so core to FF7. So Aerith does have to die. But not before wanting to reject her fate and Cloud and co. determining to save her and change the events of FF7 history/future. But Aerith has to make the decision to die in order to return to the OG timeline more closely, to ensure everything that happened continues to happen.

This is why Genesis, a character who is so caught up in fighting his fate in CC, can serve so thematically to Aerith's current journey. He rejected his fate and made a choice, he fought for the planet, but the characters can't always understand what the planet wants. His antagonist role in Part II could set up this Aerith's maturation and preparation for what will come in Part III (her death, and her knowingly going to it alone, against Cloud's, the Party's, and the Player's wishes).

Like they know that's in the picture? What even is the story of FFVII at that point? Because you literally just took every consistent theme and message regarding the story and shoved it into an industrial meat grinder.

To some extent, SE has already done that. When Wedge lived, with Bigg's survival, and Zack's (whatever that is) the themes of loss are already threatened. They're either moving on from it (which I doubt) or they'll find big ways to get the player to feel strongly about Aerith's death, doubt it's coming, and be moved by it.

At least Toriyama's statement regarding the impact of Zack, Biggs and Jessie potentially surviving spoke to how the story remains one of loss so the question becomes, what kind of world exists where every loss somehow gets transactionally refunded or prevented.

Yeah, this. 100%, Mako. Right now, I think the player has a very real reason to think Aerith might live. Frankly, if Zack survives, anybody can, Aerith included. The possibility that these characters could all survive and have happy endings? Well, one of them is alive, why not more? And I'm not arguing they'll all live happily ever after. I think the real "loss" we're going to come to terms with in this game is that Aerith determines to embrace that fate because it rights history and there'll be lessons that we have to accept loss, even when we hate it, even when we feel like we could play god and prevent it, everything and everyone will die. But there's hope. Hope we'll see our loved ones again, hope that there's a silver lining or meaning in a death, and strength in our ability to mourn and move on.

The Aerith we have right now in Remake has no reason to let herself die in a future she seems to know fully about. The party is seeing visiosn of the future/past and will work to stop it. Why, in any world, would Aerith embrace that? Especially if her true love Zack is alive?! The character is going to grow.

And why do you think that DC stinger from 2006 is so important? That was already acknowledged as the stinger for Crisis Core. Why is that somehow the core moment in the Remake 18 years later?

I think it's important because it's the latest chronological moment in which two big players in the FF7-verse set off to do "more work." While it's a stinger/teaser for the game CC, the "more work" bit hasn't been answered. What Genesis is doing after DoC? No one knows. Lalo Salamanco is sitting here saying, "What's he doing, man? What's he up to?" Finishing that story in some manner closes out the last remaining threads of the original Compilation works.

Let's say that was the moment that Minerva (the Fate/Planet/Goddess/Whatever) chose to awaken Genesis and say, "Yo, Champ, go back and mess Seph up. He's mucking with the timeline." So Genesis says, "Yo, you got it, bae. Lemme grab my boy, Weiss because saving the planet is more fun with friends!" Well, we have a narrative moment that ties back into everything going on that literally closes the loop.

No, we have no evidence Genesis is time traveling right now, and he doesn't have to time travel to have a roll in FF7 Remake Part II. But it would be a nice way of closing that loop.

If literally changing the antagonist and rewriting the ending of a story isn't changing the trajectory of the story at all, then what is it?

Not changing the trajectory of the story. Let's imagine someone wrote a spoiler free walkthrough to OG FF7. Here's the dungeons, the bosses, the big challenges and events you need to know about without the story detail.

That's the Remake Saga. It's following the OG incredibly close, with a few new adventures tossed in. However, if we compare scripts or plot events, stuff is drastically different. The Whispers, Rufus's ability to see them, Sephiroth uh... absorbing? them, Aerith having snippets of the future, Red XIII's increased knowledge, the very purposeful nod to AC in those final fights, etc. It's changed the story, but it's following all the same locations and major events.

We'll still see the Turks in Gongaga. We'll still get robbed by Yuffie. We'll use a sub to find the Key to the Ancients, and all those other beats. But some of the story is going to be different.

My proposal, my suspicion, and my strong expectation is that Part II will follow Kalm/Nibelheim Flashback to Nibelheim/Getting Vincent/Confronting Sephiroth all over again. That story and those events will stay the same. The thing that changes is Zack is likely going to have a story that builds up Genesis, we'll confront Genesis who replaces the role of the Whispers as the "something different" about the story, and we'll have a big showdown with Genesis at Nibelheim to end the game with a bang.

The party will be left with heavy questions. Genesis was trying to protect the fated future in which Aerith dies and Cloud will emphatically reject that. Say no, he's saving her. This plays into Sephiroth's hands, and the game ends on a both upbeat but ominous note.

Part III can pick up on that when Aerith rejects Cloud's stance, embraces her fate, and sets things right. The sequences will stay the same. We do the events in the same order, we're playing the OG, but the story evolves in much the same was a Remake did.

how do you keep the narrative following the previous "story beats, journey, location and adventures" that came before?

And this is just explained. It's really the exact same way that Remake did it. Think about all the little things that changed. Cloud is seeing Sephiroth, more willing to kill/execute folk, Rude has to help push the button to destroy the plate, they see Shinra's dark experiments, Wedge survives and Avalanche is bigger and more active. Yuffie is in Shinra and throws down with Scarlet, Wutai is being framed/scapegoated, Barret experiences death, the party already knows Jenova is some sort of monster they have to fight, they know how seriously dangerous Sephiroth is, and they've seen meteor. When they/we get to the Temple of the ancients, someone better say:

"You see this mural, it's just like the visions we've been seeing!"

Remake is definitely different but also the same as the Original. It has clearly added story elements that do change the narrative from a certian standpoint. Yet, we pretty much just played through the original, didn't we? We saw our old polygon scenes brought to cinematic life.

I think if we map out the OG, and then put the Remake games next to it, we'll find all the areas and challenges to be the same. But small, subtle, whisper like changes will keep showing up. Things that change the story just so. I think that'll be Genesis.

I push hard that Remake introduced a multiverse to FFVII. In this, I believe Zack survived in what we lovingly call the "Terrier timeline". However, just because I think Zack is in a separate timeline from the party's doesn't mean I think his story will be inconsequential or "hidden away". Just the opposite actually. I see Zack adventuring in another timeline as a way to slowly introduce the multiverse concept through the inconsistencies we'll inevitably see.

I'm really curious. I see a lot of evidence for there being one verse, one timeline that's just being rewritten/edited, as well as multiverse. The Terrier/Beagle is the biggest oddity to me. In no separate timeline should that be different. That doesn't make sense as a change. So it really could be a multiverse.

Comparisons of scripts between OG and Remake, though, make me lean heavily on the time travel (or whatever this is) as just being a deepdive in memory. Right? Jumping around into things the planet remembers or whatever. Sephiroth is Sephiroth with a future memory being present or whatever. So I'm really not sure. I have no idea.
 

KindOfBlue

Pro Adventurer
AKA
Blue
I think what it boils down to is if the compilation is supposed to be consumed before or after Remake. Not that it ultimately matters because I don't think most casual players are going to be consuming the compilation regardless. XD

Personally I'm curious where all the differences will lead and I hope they aren't just red herrings or the equivalent.
I'm still of the camp, that remake falls in the exact same timeline slot as OG. So consuming Otwtas, AC and DoC after remake, would be important if you wanna see how the compilation ends.
I dunno if SE is as concerned with “order”, I feel like they anticipated people potentially coming into the franchise through several different entry points be it the OG, Remake, AC, and soon we can add EC to that mix

Toriyama and Nojima have repeatedly said their use of the Compilation has been with the intent of threading it all back to FFVII in ways that meaningfully connect and add depth to the FFVII story.
Yes, the question is about how this plays out in-universe. There’s what the devs have stated, and then there’s the conclusion you’ve drawn from it. Your conclusion seems to be that the events of Remake will directly lead into the events of AC and DoC, no? My point is that there are other ways to achieve what they’ve stated even if Remake doesn’t lead directly to AC and DoC. Using any material from the Compilation in a way that is thematically consistent already achieves this even if the continuity diverges.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I will say @waw that you are the first person I've seen who's given a coherent and thematically rational explanation for the whole Genesis thing. I still disagree with it but there's actually something there that does make some sense. So that right there is much appreciated. :monster:

I disagree on the Aeirth point. I absolutely think she's had some sort of time traveling going on here. Physically? Maybe not, but she has serious visions and knowledge of the future and how events are supposed to go. She seems to understand her future/fated death, and that they've changed the course of events.

Well Toriyama explained it as Aerith getting memories from herself of the future, which is why the Chapter 14 resolution scene went the way it did. I think it's heavily alluded in the Remake that the Whispers carry the knowledge/memories/etc from the future within them, and Aerith acts as a sort of living receiver for it all. So she ends up manifesting that knowledge and experience but with the Whispers no longer being in proximity to her as of Trace of Two Pasts, that knowledge is gone.

I don't think the ending of Remake was fluff. We literally defeated the chains of our destiny and can walk a different role. I don't think that'll change the sequence of the OG, but I think certain story elements and thoughts will be different. Consider how we ended up in Aerith's room. Before, we were caught by Rude and arrested, essentially. We followed the same sequence of events, but we changed some of the elements. We went up to see the President's assassination, only he wasn't dead yet this time. Same sequence of events, but changed some elements.

I don't think it's fluff either, but I think the whole expectation of "change" is being vastly oversold and taken literally. I don't think taking the defeat of the Whispers as some metaphorical refutation of the OG events is the message there. I think it's a set up for the stakes. The guardrails ensuring the Planet's ideal, preferred future have been destroyed and that future is now at risk. Those guard rails of "destiny" have been removed, but the future itself has not already changed. Per Aerith's words in chapter 18, they would be changing everything and themselves if they went in and took out Sephiroth. That was their goal. However, the party members did not defeat Sephiroth; destiny wasn't upended since they did not achieve what they originally intended, going into the Singularity.

From what the party understood, the Planet was fated to a doomed future, because of Sephiroth's existence. They wanted to thwart that future by defeating him in the Singularity. Yet they didn't. So the misinterpreted future they hoped to avert still exists and now they will try to oppose it within the plot of FFVII. Except they don't realize they've made that harder for themselves by removing the Whispers who would have ensured "destiny" would be followed where they would win.

They didn't go into the Singularity with the intention of murdering the Whispers or "fate", they went there to stop Sephiroth to change the future.


So there's two things here. Firstly, I think it's a sequel plot to CC: Genesis was on his path of falling and then becoming the Planet's champion in CC (well, Minerva's.) Now, he is the Minerva's Knight/Champion/dude, but we haven't seen that acted upon at any point. So it's about Genesis continuing and acting on that role.

So what's the theme? Genesis and CC heavily influencing Part II would be powerful as it shows the what if path for Sephiroth. Sephiroth didn't have to become this evil monster, there was a human part of him (thrown away in Lifestream Black) that could have embraced the Planet and rejected Jenova as Genesis has done. They're polar opposites, one fighting for Minerva and the other fighting for Jenova.

So like I said, there's...something coherent here and I'll admit that it's not the most "out-of-left" field thing in terms of purpose or thematic influence. However, I will say that it still feels... superfluous. Because we've sorta seen this before with Crisis Core already. With how Sephiroth, Genesis and Angeal are all thematic parallels to each other, except now we're sorta seeing it in the other direction.

And honestly, Cloud sorta fills the "what-if/good" foil concept for Sephiroth already. There's a dichotomy that exists between the two, especially when it comes to identity. Both Cloud and Sephiroth experience crises of identity, their worlds shattering upon the revelation of circumstances that surrounded their birth and purpose. Sephiroth snapped and then embraced the negative feelings and channeled them outward as a threat to the whole planet, while Cloud's ego collapsed and needed support from Tifa and his friends to find himself once more. It shows how Sephiroth, who was alone and embraced his ego and urge to destroy, went down a dark path, while Cloud with the help of others went down a path of becoming a hero. So, I just can't help but feel having Genesis exemplify some supposed... living Weapon/champion for Minerva really... Doesn't really add anything for the story here. It just adds an already present comparison and muddies it further with someone else.

Especially since I don't really see Minerva as that big of a deal for the story in the first place. For Genesis, Minerva exemplifies the "Goddess" of LOVELESS and that's significant within the context of Crisis Core's narrative. But within the overarching universe of FFVII? Minerva is just akin to a unique and powerful summon. A summon invoked by the collective consciousness and presence of the Lifestream. That's...unique and powerful, and it sorta gives a "face" to the Planet, but I don't think that really is a big deal within the overarching narrative of FFVII itself. Aerith doesn't see the Planet that way. The main party never sees the Planet that way, and LOVELESS is only a play that is referenced by Cid and advertisements in Midgar, not the epic that's thoroughly referenced multiple times by someone.

So there's a disconnect in terms of weight and relevance. At least to me. But, I can see where you're coming from at least here.

And that leaves Cloud fighting for Aerith. Humanity, choice, free will, and rejecting a "determined" fate. Narratively, it gives us insight into Sephiroth's past and lets Remake delve into new aspects of the character by placing a foil into the story. But this foil can also definitevely explain the time travel elements between Sephiroth, Aerith, and of course, himself if any occur.

We really don't need that much insight into Sephiroth's past given what we have of him already and the role he's meant to fill here but I see what you mean, like above.

Well, we know 2 things. 1. Aerith doesn't have to die for Holy and the Lifestream to be effective. We've talked about this many times before. Cetra can control/influence the Lifestream while living. So she could do everything she did while alive. Aerith (and Zack) are running around right now (to some extent) without the shackles of their previously determined fates. The end of Remake was all about changing the future. What future does the player want to change? Aerith.

But they can't, because, as you said, it cheapens/breaks the narrative themes of the loss so core to FF7. So Aerith does have to die. But not before wanting to reject her fate and Cloud and co. determining to save her and change the events of FF7 history/future. But Aerith has to make the decision to die in order to return to the OG timeline more closely, to ensure everything that happened continues to happen.

Well I'm glad we agree on the subject of Aerith, although I'd argue her being killed against her choice would make it more impactful but that's neither here nor there. I do agree those core themes of loss and death are important to maintain, especially if one is also supposed to get any sort of narrative tension and seriousness from the antagonist Sephiroth. At this point in the story, Sephiroth's impact as an antagonist is going to need to be felt presently within the narrative. At some point, his fangs will need to not just be seen, but felt.

This is why Genesis, a character who is so caught up in fighting his fate in CC, can serve so thematically to Aerith's current journey. He rejected his fate and made a choice, he fought for the planet, but the characters can't always understand what the planet wants. His antagonist role in Part II could set up this Aerith's maturation and preparation for what will come in Part III (her death, and her knowingly going to it alone, against Cloud's, the Party's, and the Player's wishes).

It depends on how far they take that with Genesis, if they use him that way. I can sorta see that, given his adamant refusal to let himself die to degradation, however it also is...A very heavy role to put a comparatively tertiary antagonist in. I just don't know how well that'd fit or if the writers would want to. It can work, but it's also pretty convoluted.


Yeah, this. 100%, Mako. Right now, I think the player has a very real reason to think Aerith might live. Frankly, if Zack survives, anybody can, Aerith included. The possibility that these characters could all survive and have happy endings? Well, one of them is alive, why not more? And I'm not arguing they'll all live happily ever after. I think the real "loss" we're going to come to terms with in this game is that Aerith determines to embrace that fate because it rights history and there'll be lessons that we have to accept loss, even when we hate it, even when we feel like we could play god and prevent it, everything and everyone will die. But there's hope. Hope we'll see our loved ones again, hope that there's a silver lining or meaning in a death, and strength in our ability to mourn and move on.

Honestly that's what I think is a huge Doylistic purpose for Zack's surprise survival; to make the audience believe the same can be achieved with Aerith. That Aerith can be saved. I think it serves as a unique measure and stake for the future, which is also meant to trick the audience into believing certain things are in play, and set up an emotional vulnerability for Aerith's fate. And I also believe it's meant to challenge us in regards to how we relate to FFVII in general.

I don't think it's coincidence that Sephiroth, a being who refuses to age and die, wishes to stave off the ultimate end of the Planet and protect the "precious memories" of FFVII, where he can experience his conflict with Cloud and attempt to have an everlasting existence that allows the story to never end. Sephiroth doesn't want closure or death, which is coincidentally how a lot of fans feel as well. Over a lot of things. For Sephiroth, his Promised Land is a planet he can rule that subverts the natural order.


I think it's important because it's the latest chronological moment in which two big players in the FF7-verse set off to do "more work." While it's a stinger/teaser for the game CC, the "more work" bit hasn't been answered. What Genesis is doing after DoC? No one knows. Lalo Salamanco is sitting here saying, "What's he doing, man? What's he up to?" Finishing that story in some manner closes out the last remaining threads of the original Compilation works.

I don't think it's really meant to be answered. :monster:

I honestly think the DC secret ending was purposefully ambiguous and meant to invoke a false sense of ominous danger when in reality, Crisis Core clues us in that things aren't always as they seem.

Not changing the trajectory of the story. Let's imagine someone wrote a spoiler free walkthrough to OG FF7. Here's the dungeons, the bosses, the big challenges and events you need to know about without the story detail.

That's the Remake Saga. It's following the OG incredibly close, with a few new adventures tossed in. However, if we compare scripts or plot events, stuff is drastically different. The Whispers, Rufus's ability to see them, Sephiroth uh... absorbing? them, Aerith having snippets of the future, Red XIII's increased knowledge, the very purposeful nod to AC in those final fights, etc. It's changed the story, but it's following all the same locations and major events.

We'll still see the Turks in Gongaga. We'll still get robbed by Yuffie. We'll use a sub to find the Key to the Ancients, and all those other beats. But some of the story is going to be different.

My proposal, my suspicion, and my strong expectation is that Part II will follow Kalm/Nibelheim Flashback to Nibelheim/Getting Vincent/Confronting Sephiroth all over again. That story and those events will stay the same. The thing that changes is Zack is likely going to have a story that builds up Genesis, we'll confront Genesis who replaces the role of the Whispers as the "something different" about the story, and we'll have a big showdown with Genesis at Nibelheim to end the game with a bang.

I see what you're saying but at the same time that's a bit too simplistic. While you could say that in terms of having it follow the same barebones trajectory of what happened before, you add and shift that much... And you're just going to have to have some ultimately major changes manifested, particularly with having Zack and Genesis literally confront each other directly in the same timeline that we're supposed to have space for the main characters to have their roles. That's a lot of pacing and storyline issues to me. Can it be made to fit? Well... Maybe, but the more you add within the already tight and expanded plot of FFVII, the harder it is to cover all the important ground that needs to be shown. Which either makes the game longer to develop and stuff, or worst. So yeah.

But, you raise some interesting and well done points I hadn't quite thought about. I'll give you that :monster:
 
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waw

Pro Adventurer
To be fair, I've never gotten a prediction of a video game right! Especially with FFVII stuff before seeing it. This is weird, having a chapter of a saga and trying to figure it out. We'll probably return to this after Part II is out with you saying "Toldya!" Which will have comical merits in its own right!

I think today's announcement will give us some insight. If they are emphasizing CC as much as some folx believe, then I think we might be in for some wild rides regarding Zack, Genesis, and what's left in Remake.

Well Toriyama explained it as Aerith getting memories from herself of the future, which is why the Chapter 14 resolution scene went the way it did.

Yeah, and we've been told there's different Sephiroths but only one. So I think it has all to do with this memory thing and not "time travel" the way we usually think of time travel. I don't think anyone is Back to the Futuring here, but rather using a mechanic combining of Lifestream memories and reaching moments of themselves that will one day experience that memory. Sephiroth included.

(As an aside, which is what makes Zack's survival weird. My gut says not parallel universe, or crazy time travel, but more of this changing memory thing).

Whispers no longer being in proximity to her as of Trace of Two Pasts, that knowledge is gone.
Yes! Which makes me think all the more that we'll need another character to play the role of expository information or knowing more of what's going on to help the player learn. I think Genesis is one of the few who could fill that role conceivably.

They didn't go into the Singularity with the intention of murdering the Whispers or "fate", they went there to stop Sephiroth to change the future.
Nope, but they did murder that fate thing. I think it's going to be weird if we have the ability to change the future but don't take advantage of it. Something has to make us not want to deviate, or not substantially deviate.

And honestly, Cloud sorta fills the "what-if/good" foil concept for Sephiroth already.
Pre-Remake, yes. But now we've got some different poles in this game: The Planet's Will which wanted the original timeline, Sephiroth's will that wants to change it, and Cloud/Player's will that'll refuse to let Aerith die and pick a different path. The player is going to be torn between these two poles. Do we want a remake of OG? Do we want to save Aerith? One means the bad guy wins. Which are we going to choose? Aerith is so damned lovable, we don't want her to die! I think that's the new pole Genesis and Sephiroth will be on, which will pull us towards a pro-Planet/fate end.

So there's a disconnect in terms of weight and relevance. At least to me. But, I can see where you're coming from at least here.
I do appreciate we've found that understanding. LOVELESS may not be super important. Heck, Minerva might not be the end. But I tend to think CC is very important to the team and they'd like to do more with it/those characters/themes/story.

Sephiroth. At this point in the story, Sephiroth's impact as an antagonist is going to need to be felt presently within the narrative. At some point, his fangs will need to not just be seen, but felt.

I don't know if I agree. I do think that for those familiar with the Compilation, you're right. For new players? Sephiroth's embrace of evil and his nature is really unknown. So they need to give new players context and depth while not boring old players. Which they've done really well in Remake.

Honestly that's what I think is a huge Doylistic purpose for Zack's surprise survival; to make the audience believe the same can be achieved with Aerith. That Aerith can be saved. I think it serves as a unique measure and stake for the future, which is also meant to trick the audience into believing certain things are in play, and set up an emotional vulnerability for Aerith's fate. And I also believe it's meant to challenge us in regards to how we relate to FFVII in general.
We probably agree a lot here. I think the execution will be a bit different and I think they'll make a lot of us agree that the events of the OG has to happen the way it does. But they'll tease us with the false potential of changing the narrative and saving our beloved characters.

I honestly think the DC secret ending was purposefully ambiguous and meant to invoke a false sense of ominous danger when in reality, Crisis Core clues us in that things aren't always as they seem.
Really could be the case. 100%. I have a hard time with it, personally. Genesis and Weiss are so powerful, played huge villain roles, and are up to something. I think if Remake never gives us more of what they're up to, I (and maybe I alone) will feel that the the FF7 compilation will never fully end.

That's a lot of pacing and storyline issues to me.
Agreed 100%. There's a challenge here that each major installment (heck even Intermission) are really their own stories. They have beginnings, middles, ends. There's climax and problems and resolutions. The story so far seems very personal for Cloud, which hadn't happened quite as much in the OG before Kalm. In many ways, Cloud's story began in Kalm, while the rest was a prologue/Avalanche story. Sure, we're following Cloud and we learn how closed off he is from people. We build up the mystery around his headaches, but we don't quite get his story. We don't get him. From Kalm onward in the OG, we're really dealing with Cloud's own emotional journey. It's a very personal adventure (I think more than most of the other FFs).

I think each installment is going to have the same internal-completion that Remake had. We had a full journey, a full game, and full emotional challenges for our characters. There is resolution in the end. There is growth. Cloud has come face to face with that which haunts him and he has resolution. That's powerful.

They can't just have him gain resolution in each installment. He can't be stagnant either. They're 100% going to keep us on some emotional roller coasters. Maybe that won't mean Genesis, but man, I can'd imagine going 3-4 games and just replaying the same emotional beats of Remake again and again. They're so much more sophisticated than that.

Remake was not a theme of Loss, not by a long shot. In fact, we lose very little in this game. The characters don't experience loss. While Wedge and Jesse seem dead, the player knows Biggs survived. The end has shots of hope and joy as the slums are rebuilding. Not sure how this will play out, but one of the later installments will give us those heavier themes of loss.
 

LNK

Pro Adventurer
AKA
Nate
I dunno if SE is as concerned with “order”, I feel like they anticipated people potentially coming into the franchise through several different entry points be it the OG, Remake, AC, and soon we can add EC to that mix

Oh for sure. It's a little late for THEM to be concerned. I'm just saying for the people that have only played remake.
 

waw

Pro Adventurer
Well, now that we have these trailers, I want to revisit everything I said. Not to retract everything but to really chew on a few points.

Being a trilogy, I seriously doubt it'll be Nibelheim to Nibelheim. I'm not sure where the best part to end the middle installment. I think it'll feel really Empire Strikes Back. Aerith's death? Nah. Maybe the crater eruption and Cloud getting lost. Probably my best bet. With that said, those locations make me feel less sure Genesis will be the big villain. (Frankly, a trilogy makes me feel like there's less room for Genesis to be the big villain (in what I assumed was) of the second part in a 4-5 part series). Genesis doesn't work as thematically as my above posts argue and MakoEyes is... right. (It hurts to say, Mako! :P)

That aside. CCFF7 Reunion isn't coming out a year before Rebirth by accident. I really think that's timed. Maybe it's just to give us more context for Zack's story, but I do suspect somewhere in this trilogy we'll get that DoC conclusion in some form. Maybe we're getting a DoC remaster in between parts Rebirth and Part III. How curious. Anyway, thanks for putting up with my Genesis nonsense.
 

ForceStealer

Double Growth
Being a trilogy, I seriously doubt it'll be Nibelheim to Nibelheim. I'm not sure where the best part to end the middle installment. I think it'll feel really Empire Strikes Back. Aerith's death? Nah. Maybe the crater eruption and Cloud getting lost. Probably my best bet.

That would be the ideal endpoint, imo. But Temple of the Ancients would be another solid option and maybe slightly more realistic.

As long as they don't end on Aerith's death (oR wHaTeVeR hApPeNs), that would be a terrible choice.
 
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waw

Pro Adventurer
That would be the ideal endpoint, imo. But Temple of the Ancients would be another solid option and maybe slightly more realistic.
Nibelheim to Nibelheim was an easy bookend, but in truth we don't learn much about the real history there. At the crater, we do revisit the flashback and see Zack and the truth. This makes me think we'll get there. Though that could possibly happen in a different place in the story.

The Temple of the Ancients, with Aerith running away, would make a lot of sense. Open the game in Gongaga with the party wondering where she went. That still leaves a lot for Part III, possibly too much with the new plot points.

I'll just say this: If Aerith does die again, which is okay, gives a Jade Passage DLC. Dead Aerith, Zack, Biggs, Wedge, Jessie, and Dyne all teaming up to fight off Meteor in the After Life.
 
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