Mako Victim
Mister Monster
There's lots, but Cosmo Canyon had the best story IMO. Red XIII's backstory was always tear jerker for me. Plus the apparatus was amazing.
(the one thing I would NOT want to experience in VR: that thing where you get on the submarine outside Junon and go underwater to find Emerald Weapon RIGHT IN FRONT OF YOU)
Underwater scenes terrify me even the OG's cartoony underwater scenes freak me out. I have such a phobia about that kind of shit. I'm going to be panicking so bad when the RM comes out if they include it.
Underwater scenes terrify me even the OG's cartoony underwater scenes freak me out. I have such a phobia about that kind of shit. I'm going to be panicking so bad when the RM comes out if they include it.
https://www.reddit.com/r/thalassophobia/
When they do the sub I hope we get a taste of Cloud's claustrophobia. I've always found that somewhat endearing. <3
Out of all the locations, I would love to see Wutai feel more like a city/town rather than the few buildings it had in original. This can be said for all the towns really, but Wutai being the last army to take on Shinra isn't really shown with how big the town was in OG.
I certainly hope so, and I agree that FF XV design philosophy should give us pointers about how the world of FFVII will be designed in the remake.A similar problem is true for almost all locations in VII except Midgar - with each town being weirdly small, and with abysmal infrastructure both within and tying the locations together.
The lore and the world is extremely inconsistent in that sense, so I'm really confident that the world-map and selection of locations in the OG serves as a streamlined abstraction of the actual world, where we're not supposed to think that what is shown is actually all there is - but rather that what is shown is shown sparingly as it's what's most relevant to the plot, to save time and resources.
That's why I imagine that the remake is going to see some serious world-building overhaul, with each of the city/town locations seeing massive structural improvements, and the addition of more infrastructure tying the various places together -
everything from each town being made into actual town/city sized maps like you see in most open-world RPGs today, with roads and rail-roads tying them together.
If the design philosophy of FFXV is anything to go by, which it probably is considering that Nomura was the director for that first and the similarities in the game-play trailer between the two games, I think it's safe to assume the FFVII world is going to get similar treatment.