I've read every word, and it's been illuminating.
So, here's a question: since they delayed the game's release by five weeks yet still delivered the same build of the game that was ready for March 3 without any sort of day one-patch -- what went wrong there?
Do we know if the version that released and the other one are precisely 1:1?
Five weeks in the world of software is two and a half sprints, which if you're looking at any actual coordination of stuff is really just two sprints of work making sure that you can implement whatever's necessary in the remaining time. Depending on what the things they're trying to tackle were (memory management with textures, general stability, scenario updates), they might have been able to get a couple of things in.
I think what they were
ACTUALLY arguing for was the time they needed to actually complete the game that they
WANTED to – especially given the prepared statement. There's no way to tackle all of the outstanding things that I mentioned in 5 weeks, and because so many of them are interconnected to that rats nest of work around team-selection and playable Red XIII – literally noting changed. I feel like it's most likely that any changes that they
could make on the game as-is were things that were cost-effectively better spent working on the much larger, and still-unreleasable code branch that involves playable Red XIII – since keeping effort on something that's invisible will still put that version of the game 5 weeks closer in the grand scheme of things.
How & why that happens is a lot more involved:
I am more than certain now that from a development standpoint, them pulling the planned
FFXV DLC was because back in November 2018, with the reported financial loss at SE, knowing how much work
Remake needed to get done before the PS5 launch, and knowing just how tight that was getting – everything that involving
Remake's launch got hard prioritized. November 2018 means that they likely their roadmap for most all of 2019 would be scoped for what had to be done in a year. At that point, they knew they needed assistance, and that taking time with it wasn't entirely an option because of having people who would know what plans for the PS5 release date were. This is stuff that you can see little bits and pieces of all over now.
Add in the optics of knowing what the cancelled FFXV DLC was like, and it's exactly why when they eventually knew that when something HAD to give, Red XIII is the obvious painful option. The Directors make that call, because it'll allow the game to be end-to-end playable. You handle talking about it preemptively, because you can come back from that just because you know fan reaction will give you a public response that you need to "change your mind and add it in" and buy good faith with your audience. Red XIII's connected to SO much extra work with branching character options, extra animations, etc. that if you can make him into at least a functional guest character, you can have a game that's launchable – even if it's not the game that you want, and that's what you have to plan for as the game's MVP version (minimum viable product), but you don't want to have to go with that option.
So you have that happening in the background because it's necessary – but you don't want to release that version, so you get the heads of everything to put their whole reputation on the line and try to pull literally every string they've got to get the extra space that they need to make the game complete for real. However, the issue is that you're not just shuffling by making ripples by doing this – you're compressing everything else against the monolithic wall of planning that everyone is accountable to... which is the PS5 launch. The Next Gen Consoles for Sony are connected to holding in line for competition with Microsoft for Xbox & all sorts of things like that who aren't people you can reach out to in order to help out your game company with its development deadline woes.
In my earlier post, I was talking about the sort of work that's involved with moving a release date: the quarterly financial reporting logistics, how many other releases it bumps into, and how many other entities would be in some way connected to that conversation because of those changes, etc. This means that you start having conversations with the other big game developers to try and plead your case – because they'll empathize with you, and they all want to have a close trust relationship with each other, because they're all in the same business and have the same passion for what they're doing, while also knowing that they're making a product that has to contend with these sorts of challenges. They all agree to adjust things on their end, and make those plans in the background to try and collectively convince the powers that be to get the
Remake team the absolutely impossible amount of extra space that they need. It's a massive group effort of everybody's passion, reputations, and trust and everything else – and they manage to get...
a 5 week delay.
A 5 week delay is still a
huge difference here. It's pushing from Q1 into Q2, the logistic changes to everyone else's releases ripple and shuffle around, and
Remake can't just act like it's more important than everyone else's needs. Their team is working with friends & trusted colleagues from all the other dev studios who all collectively have one another's backs – and the ripple effects are gonna hit everybody, but you look at what you get – and you still know that it's not enough to get the changes that they needed completed. However, they'd already done mountains of work, which require huge amounts of time, adjustment, agreements, and impact on the development of things around them in order to even get the greenlight for any move at all.
The issue then is – you can in no way turn down a 5 week delay even if it doesn't get you what you really need –
because that is still a MASSIVE concession by so many other parties whose time & efforts you don't want to have wasted. This is why we got all of the matching public game release delay announcements coming out at the same time. It lets you know just how many other parties were involved in facilitating this, and that what they were trying to do to help out the
Remake team took a
STAGGERING amount of work. You roll from that, you make all of the other adjustments that come along with the shipping and pre-order and other challenges that exist because of everything now, and you just make the best of it that you can, while ensuring that you're beyond super grateful to everyone around you who helped coordinate everything.
Internally, you keep focused & keep working as hard as you possibly can, knowing that you and literally everyone else possible has done and is still doing literally everything in their power to complete the vision that they have – especially since a bunch of the
FFXV devs will already be familiar with this feeling on multiple levels. It's why you release a ton of marketing stuff about the massive work done by the development team and how hard everyone worked, because you're gonna show off that work again when they DLC comes out, to emphasize just how much extra it's adding.
You take the hit of not getting what you need and soften that blow with the huge outpouring of support from the fans, and the from the collective development community around you who had and still has your backs – because they're likely gonna help you get a window for your huge DLC release when the time comes. You're already doing planning to make sure that you're not stepping on anybody's toes when it's finally done, because you owe them a shitton of gratitude. When possible you try to communicate all of the things about the game truthfully, while masking things in how you phrase them.
Just look at this interview, and I'll highlight a couple of lines in particular:
Hamaguchi-san said:
I answered a question about Red XIII while we were going around Europe talking to media, but there was a bigger response from fans than I had expected! I got a renewed sense of how much love there is out there for the characters in FINAL FANTASY VII.
To explain more about why we did not make Red XIII a playable character in this game, we felt that because he only joins the team during the latter stages, having him as a playable ally with full character growth potential would not be a satisfying experience for the player. So we decided to have him join for now, as a guest character instead.
However, the development team feel the same way that the fans do when it comes to seeing Red XIII as an important character, and we designed his gameplay in a special way to offset him not being playable in battle.
- Bigger response from the fans than expected.
- The development team feels the same way as the fans do about Red XIII.
- They decided to have him join as a guest character instead, for now.
If you look really carefully at exactly
HOW they talk about things like this, it is exactly what directors or product managers do when they have to very delicately navigate talking about roadmap cuts that they need to present a controlled and optimistic outlook for. There are all of the key little indicators in what they say surrounding that context to let you know that – like with literally everything else in the game – the team working on this game loves it
exactly as much as the fans do.
Again, you can't in any way publicly communicate something that's even hints at,
"Please buy the deadline-rushed version of our game" because you'll get destroyed for that financially, but you'll also ruin all of the relationships you had to rely on to get that 5 week delay, and you're in no way gonna do that – especially in Japan. It's their job to not only control their development, but to be able to publicly spin setbacks as plans, and only well after everything is complete and released as intended, is there even the possibility that you might ever confirm anything like that happened retroactively – but only if you actually manage to deliver on what you promised first.
This is why they're using the
FFXV model of Character-specific DLC with huge updates as a way to market the improvements – because they can justify those things to their company financially since they have an established track record with them, and the game itself has released and they can use the sales figures to get everyone who would have been at their throats to finally relax. I wouldn't even be surprised if the end of Chapter 16 and The Drum gets significantly expanded explicitly to help add focus to his character beyond what they were already clearly going for.
Also,
@Wol – Thanks for that fantastic confirmation information. I wonder if anyone's dug around in the code around where I mentioned, especially with the bits involving Chadley's C&P.
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