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  1. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    Chapter 8 seems to be unfinished, as it doesn't even have a title and there's only the one header image showing a picture of Seventh Heaven. I updated my previous post with some minor analyses and hypotheses regarding the new content. It seems to me like they're generally sticking pretty close...
  2. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    Minor followup, map sections, shortened variable names, and corresponding chapters: Chapter 1: The Destruction of Mako Reactor 1 MAKO1 (Mako Reactor 1) Chapter 2: Fateful Encounters TOWN8 (Sector 8) Chapter 3: Home Sweet Slum SLUM7 (Sector 7 Slums) Chapter 4: Mad Dash SLUM7 (Sector 7...
  3. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    So, the "billboard" image dump constitutes some 1200+ UI elements that mostly seem to be used for some sort of story and quest log feature. Temp images are marked with the telltale red 仮 (kari, lit. "temp") stamp. This includes large background and header images for each of the game's...
  4. Suzaku

    Spoiler Free Questions Thread (All Spoilers Must Be Tagged!)

    Among the material that has been datamined are unfinished, under development screenshots of various scenes in the game, including what appears to be the new final boss and possibly the final shot of the last cutscene.
  5. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    Shippers seem to be the worst part of every fandom.
  6. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    Looking at the ripped music, there's what I believe to be a bunch of music for the Sector 6 Sewers (undg6, underground sector 6?). The sequence of tracks strangely seems to end with a temp cutscene track ("bgm_undg6_07_cut") made using two tracks from Dirge of Cerberus: "Memories with Lucrecia"...
  7. Suzaku

    First taste of Remake BGM

    The music has now been ripped from the demo, and can be found in this post (beware spoilers in that thread). Some interesting stuff to discuss. I'll spoiler tag it just in case.
  8. Suzaku

    Remake Demo Listed on PSN (UPDATE: The Full Intro is on YouTube)

    This is literally the tutorial section of the game. I'm not sure how much combat depth you expect to see in the first 30 minutes of the game but obviously this is barely scratching the surface. Between materia, equipment and weapon upgrading, character leveling, etc., I'm sure there will be...
  9. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    I would like everyone to keep in mind that the game hasn't gone gold yet and we don't really know when this particular build was prepared. There's no way of knowing how much of this content is finalized versus what may actually just be dummied out or replaced entirely at this point. Everything...
  10. Suzaku

    Remake Demo Listed on PSN (UPDATE: The Full Intro is on YouTube)

    Anything that's to be listed on PSN needs to go through a lengthy certification and setup process that takes about two weeks minimum to complete. With the holiday season currently underway I'm also going to assume that some of the people who would normally be making sure that everything is going...
  11. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    Excellent! A folky rendition of the Golden Saucer theme, I suppose for some minigame-focused area. I guess they couldn't resist giving us a taste in the first part. Part of me wonders if it might relate somehow to Cait Sith, being that Reeve is supposed to be a country boy...
  12. Suzaku

    SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

    This guy are sick? DeepGround would certainly be a cool way to justify some additional endgame content in Midgar. Definitely Sample H0512.
  13. Suzaku

    The Origin of "Crisis"

    At this point it's probably been decades since I looked at this, but while reading a thread on reddit about the new dialogue and information concerning the Midgar Avalanche cell, my memory was jogged a bit and I recalled the very early FFVII timeline that was included on the International bonus...
  14. Suzaku

    First taste of Remake BGM

    Now that the demo's been leaked, I suppose it's only a matter of time before the tracks get ripped!
  15. Suzaku

    Remake Demo Listed on PSN (UPDATE: The Full Intro is on YouTube)

    Just for context, the demo covers the entire Bombing Mission (same as the 1996 demo disc) and ends with a short teaser showing snippets of scenes from the next segment of the game.
  16. Suzaku

    Remake Demo Listed on PSN (UPDATE: The Full Intro is on YouTube)

    The little changes to the intro really add a lot to the mood without actually changing very much. Almost feels like a microcosm of what Remake promises to be overall. And the new music is excellent.
  17. Suzaku

    New Dissidia Arcade Game (NT)

    Half listening to the livestream, I think they said the new Safer Sephiroth was designed by Roberto Ferrari.
  18. Suzaku

    New Dissidia Arcade Game (NT)

    Safer Sephiroth looks pretty rad. Nice adaptation of the design. His new weapon is named Life Fragment.
  19. Suzaku

    FFVII Remake at Jump Festa 2020 (No new Trailer)

    Well, I'd guess that the marketing train is really going to ramp up in the new year and they'll probably start pumping out character and features trailers in the buildup to launch. It's also not unheard of for Square Enix to host their own media and fan events to promote major titles.
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