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  1. Suzaku

    FFVIIR Official Concept Art & Twitter Whatnots

    Looks like Famitsu has some exclusive content, as usual, with renders for all the characters in this batch of reveals. The Japanese articles also list the Japanese voice actors and include a quote from each character, which isn't the case on the official English blog post from Square Enix...
  2. Suzaku

    FFVIIR Official Concept Art & Twitter Whatnots

    Same spot as the original box art.
  3. Suzaku

    The new "Ghosts" from the Symphonic Trailer

    The fact that they're swirling around Sephiroth in the game's key visual makes that seem pretty unlikely to me.
  4. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    Well, there are still other games. I would expect future entries to introduce new mechanics. That could include materia that come with multiple abilities on them. A Master Summon Materia could just let you select from a list of summons instead of a single equipped summon.
  5. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    So, they've explained how Summons work. You equip Summon Materia to a character, and they get a Summon Gauge that fills up as they fight. When it's full they can perform the Summon. The Summon fights on its own, but you can use that character's ATB gauge to perform Summon Skills, directing the...
  6. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    In Easy/Normal mode you actively control your Battle Leader's movement and the AI controls your other party members. You move, dodge, and attack, filling up your ATB gauge. When the ATB gauge is full, you select commands using the Command Menu or Shortcuts Menu. Your main source of damage is...
  7. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    Might be trying to make it look like sewage, or maybe they're just not done with it yet.
  8. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    Hard Edge has three visible materia in the hilt. Cloud's got two green and one purple in it, looks like.
  9. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    Every time they show more of this game they impress me even more. Classic Mode basically sets both characters to be controlled by their AI routines and lets you focus on just inputting commands via the ATB when the gauge fills up, replicating the battle flow of the original game. They...
  10. Suzaku

    The new "Ghosts" from the Symphonic Trailer

    I think that's about what to expect from them. Extensions of Sephiroth's will, whether he's controlling them directly or just disturbing spirits in the Lifestream. I think it'd be a good way to elaborate and justify things like the train graveyard ghosts, but they can also be built up more as a...
  11. Suzaku

    Death Stranding -A Hideo Kojima Game-

    So, watched the big long gameplay demo. It's basically MGSV with a much bigger open world sandbox, more robust traversal mechanics, and some survival elements. Core gameplay loop is: get a mission, pick a loadout, work your way to your destination, encounter and scout stuff along the way...
  12. Suzaku

    Remake Merchandise

    Oh, this is a bit interesting. A Final Fantasy VII Series special booklet and a matching tote bag with a graphic design supervised by Nomura. The booklet will summarize all the FFVII Series entries released thus far. They aren't using the term "Compilation of FFVII" at all. The placeholder...
  13. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    Honestly, I'm way more excited for the new additions than I thought I would be. Expanding SOLDIER with some actual new characters instead of just having them be occasional enemy grunts is a great idea. The new Turk designs are a pretty solid blend of the original and AC looks with a bit of new...
  14. Suzaku

    E3 2019 Footage Analysis

    That's just proper grammar. You're generally supposed to spell out single-digit numbers. Given the overall localization quality of the original release I wouldn't be surprised if it was an oversight, though I suppose they may have shortened it due to space limitations. Either way, I would expect...
  15. Suzaku

    FFVIIR at TGS 2019 (NEW TRAILER!)

    They've been uploading a lot of their TGS trailers to Youtube ahead of the event, and it seems like FFVIIR is no exception. The good news is we should get a lot more info. Obviously there's going to be a new "advanced gameplay" demonstration, but with a 40-minute stage presentation on Saturday...
  16. Suzaku

    Shinra Meaning...

    Shinra is derived from a Japanese yojijukugo, 神羅万象 (shinrabanshō), which is a variant of 森羅万象 (shinrabanshō). Yojijukugo are poetic idioms that distill some sort of deep meaning into a simple phrase using only four kanji. They can be a bit difficult to translate into English. A couple easier...
  17. Suzaku

    FFVIIR at Gamescom 2019

    Based on what I've seen, they're just bringing their E3 booth and demo setup to Gamescom to make it available to European audiences. We might get some interviews but I'm not anticipating any trailers or major announcements.
  18. Suzaku

    1997 V Jump Scan (feat. Zack and Shinra Execs)

    Yeah, the little doodles are fanart with the prefecture and nickname of the person who submitted them.
  19. Suzaku

    1997 V Jump Scan (feat. Zack and Shinra Execs)

    A friend of mine (Twitter) has been tweeting out scans of old V Jump issues he has acquired, and this little gem from the May 1997 issue was amongst them. There's some discussion (fanart / fan letters) about the Aerith / Tifa / Cloud love triangle. The other section is framed as intel Cait...
  20. Suzaku

    FFVIIR Official Concept Art & Twitter Whatnots

    Remember to use :orig when getting images off twitter!
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