This chapter has a few very distinct changes in setting. What did you think of each of the locations you visited?
The ice cavern isn't a particularly nice place to spend time in, but then again, it's not really supposed to be. Garnet comments on the pretty flowers, but of more concern to me is the mist, which causes battles on top of the existing random encounters, of which there are more than enough. Annoying when you're trying to keep your characters at level one, which I've decided I'll do until Quina joins the party and I've got some better equipment from Lindblum.
South Gate is a nice little place to visit, even though you can't get through. If you say you want items, the guard tells you to wait, and you actually do have to wait for a while before Part-Time Worker Mary, one of the true heroes of this game, shows up to sell you stuff. I love how many optional places there are to visit in this game. I've already been to Melda Arch, the Dali side of South Gate and Observatory Mountain (with Zidane), and between Lindblum and Gizamaluke's Grotto I'll be visiting Pinnacle Rocks, Qu's Marsh, the Chocobo Forest and Bohden Gate, precisely none of which are necessary for advancing the plot. There might not be much to do at each one, but there's always something, even if it's just one or two people to talk to or an item to find. Final Fantasy X was so linear in comparison.
Arriving at Dali feels lovely, largely thanks to the relaxing music. It's such a charming place, and although it contains secrets underground, the player doesn't know that when they get there. Comparing it to other "calm after the storm" locations visited in various Final Fantasy games - Kalm, Balamb, Besaid and so on - I'd say it's one of my favourites.
I haven't seen much of Lindblum yet in this playthrough, so I won't comment on it yet.
How did you fare against the various bosses you encountered during this chapter? What did you manage to steal?
I stole everything possible from all four bosses, of course. They were far from straightforward, though, due to the challenge I set myself for this chapter: no physical attacks.
Black Waltz 1 and Sealion: Zidane used Steal repeatedly, healing himself when necessary, until he reached Trance. I had to use Free Energy on the Black Waltz rather than Tidal Flame on both of them, because Tidal Flame would have triggered a Tsunami from Sealion, which Zidane couldn't survive. I learnt that the hard way and had to do the battle again.
Black Waltz 2: the most challenging fight of the game so far, with my self-imposed restriction. He is very easy to beat with physical attacks and Magic Sword, but very difficult to beat with only magic, as every time you cast a level one spell against him, he counters with a level two spell of the same kind against all three male characters (e.g. Vivi does Fire, so he does Fira). On top of that, he uses his own turns to cast single-target level one spells or do physical attacks, and once he's lost half his HP, he casts a level two spell anyway. My first few attempts at the battle ended badly, but eventually I got the hang of it. Zidane stole until he got everything possible while Vivi usef Focus over and over (I did it about ten times, though I'm not sure that was completely necessary, as his magic damage seemed to be capped at about 300). The only use for Steiner and Dagger was to dish out potions just about every turn, with Vivi being the priority. Once Vivi had raised his magic stat sufficiently, Dagger cast shell on him, he cast Blizzard on the boss, Zidane or Steiner revived anyone who needed to be, and Dagger healed everyone with a cure spell. That was then repeated four times until he went down, about fifteen potions and three phoenix downs later. Amazingly, everyone survived! Zidane ended the fight with 1 HP
Black Waltz 3: Vivi used Double Black until his Trance ran out, Focused a handful of times and then resumed casting. Focus wasn't strictly necessary in this battle, because the boss isn't very dangerous, but it saved me using an Ether.
How did you feel about the revelation in Dali?
It's only about two-thirds of a revelation, really; a first time player can guess what's going on without too much difficulty, but there's still the possibility that there is another explanation for it. Of course, if you saw the scene at Melda Arch before visiting the Ice Cavern, then the pieces fit together perfectly and it is clear what's going on.
Anyway, I don't feel anything strongly either way about Alexandria's war preparations. The events on the cargo ship, leading up to the first FMV, are very touching, though. Vivi's face is incapable of showing much emotion, yet the FMV is directed so well that it's impossible not to know. Sniff.
From what you've heard of the music so far, what's your favourite track?
That's a tough one. Both of the opening FMVs have music that gives me that wonderful tingly sensation, so I suppose I had better give it to one of those.
Memories Erased in the Storm would be my choice of the two. Other than those two, I really like Border Village Dali, as I mentioned already.
I said I'd come up with some questions for the chapters, but I'm really struggling so far. Here's one, but I know it's not particularly exciting:
Flintlock said:
How is your Tetra Master career going so far?
Mine is going well; I haven't lost a game yet, and the Cactuar card I got from skipping fifty times in Alexandria was good enough to win me an even better Cactuar card from Shopkeeper Eve in Dali. It has an attack power of 3, while most of my other cards are still at 0 or 1
I've also got this question, which I'm mainly targeting at myself (I'll answer it every chapter, either directly or as part of my other answers):
Flintlock said:
What did learn about the game in this chapter?
I made sure Zidane was knocked out in a battle before I reached the top of the Ice Cavern, where the party falls asleep. I wanted to see whether the game allowed entirely dead parties (like VII does, for instance). It doesn't: the Black Waltz, by casting his spell, actually revives Zidane and gives him 1 HP. How nice of him!
I left Dali before boarding the Cargo Ship, which was probably the first time I had ever done that. I was surprised - and pleased - to see that the airship is actually shown on the world map
You can't board it from there, but still, I think that's neat. I like that other airships are shown on the world map, because it is an important mode of transportation, as stated in the game and as evidenced by what then unfolds. It would be strange if your party were the only ones ever flying around.