Strangelove said:(anyone who got 100 nobles and 10,000 gil is the super-devil)
I have terrible timing it seems, I'll be sure to speak out in future.
I tried adding Lex yesterday, I'm new to Skype so I'm not even sure if I did it right. I added my dad but it didn't work on his either so I'm pretty sure I'm doing something wrongor Skype hates me already.
I did manage to play last night but didn't get far (just got control of Zidane, Steiner and Vivi) before dad became agitated. Will catch up as soon as possible. Just have to say that the game's graphics on my TV look terrible (FMVs especially). After fiddling with the settings I managed a slight improvement but it's still painful on the eyes.
official theme song of this playthroughThat was a beast of a post and a phenomenal read Ite, thanks for sharing. I can't sleep so at the moment I'mand writing up my chapter.(Warning, spoilers in the video. You can listen, but don't watch if you haven't played the game!)
It's probably not going to be Friday Arianna - I mentioned that a few times during the call. I think you might have been confused because I mentioned Friday as the day the period for the new chapter begins - the target time for completing this chapter is this Friday, whereas the target time for Chapter 2 will be the following Friday
That, Mr. Ite, was the single best post I have seen on this forum since I joined over a year ago. I doff my hat to thee, sir.I've never done a community Let's Play before, but I assume that there are no real rules on length and format of reports, so I'll list my major thoughts on this playthrough, which will probably be tl;dr anyway, but spoiler free. Since this is the intro post, it'll be about 1000% longer than any subsequent one. Dividing it into sections for moderate justice.
Seeing as Final Fantasy IX is a love letter to its predecessors, I won't be able to help myself, when talking about it, to reference previous (and later) titles. It's hard to look at a Final Fantasy game objectively, especially one this good, without sighing with a post-hoc disappointment that no title since has even approached its calibre (sorry FFX fans).
The now-mandatory "Intro FMV" had an interesting evolution in the PS1 era. When VII introduced it, it served more as an atmosphere and setting expositor for Midgar. VIII's heavy-handed overture was a confusing experimental short film that gave us only one bit of information about the story's beginning -- two guys give each other matching scars. As it happens, the time-travel and memory elements of VIII recontextualize its intro if looked at in the right light, but it is only fully appreciated the second time around. Final Fantasy IX's introductory FMV, however, is wholly appreciable on a first viewing. A princess is haunted by a recurring dream of a storm-torn raft (called the H.M.S. Foreshadower) and, upon waking, plays with doves and stares longingly out the window, as princesses are wont to do. We then meet our hero, a betailed fellow on a ship. The lack of Nomura is potent and welcome. The art direction of this game has gotten more flack than any of the failings of later titles, of which there are plenty and all more deserved. These characters have clothing that looks deliberately put on. Their outfits match with the NPCs of their gameworld. In IX's world, fashion is a signifier of class, wealth, and worth. Zidane's cravat is an indicator that he is not a commoner, but the way it hangs loosely around travel clothes suggests subtly that it's all an act.
Then the Intro FMV stops and I am thrust into gameplay. Unlike VII, which gave me my first taste of FMV before throwing me into action. And unlike VIII, which gave me my fill, IX almost disappoints. My immediate reaction upon playing a "light-the-candle" quest was "What? Was that FMV leading anywhere?" But of course I stumble around in the dark, reading extraneous details about the Prima Vista and finding potions (My first playthrough, I hated those ! and ? bubbles. They seemed belittling. I've grown to love them.) Anyway, I start the tutorial battle with a dragon-man, and my party consists of a pig-man, a monkey-man, and two hu-mans, one with the lower jaw of an orc from Warcraft and the other with a bandana around his eyes. A party, I am chuffed to discover, of all thieves. Anyway, Baku the cat-man is only masquerading as a dragon-man (on his own ship, and somehow his crew didn't notice) and the meeting starts and melts my mind.
What a perfect way to say goodbye to the old-school games. Taking your basic video-game fantasy plot and reversing it. This time, the mission isn't to kill the kidnappers, it's to kidnap. This time, I don't slog for thirty hours and get myself a ship, this time, I start with one, and a gorgeous one at that. To accent this revelation, a second FMV begins, revealing that it is, in fact, an AIR-ship. This reminds me more of the intro to FFVI than any of the PS1 games. A brief, prologuey intro, some dialogue and mission parameters, and then a scenic approach to the mission that -- of course -- won't go directly as planned for our band of knaves. Also, the only other time in FF history where credits are unskippable. The introduction is a three-way-marriage of the Nintendo, SNES and PS1 era games. In many ways, it actually feels like the Final one. The title-music from FFI explodes gloriously over the capital city of Alexandria as the title appears, and Hironobu Sakaguchi's name takes its rightful place, front and centre, on the seal of a great game.
Sudequests! Mognet! Cards! Towns! You have no idea how happy I was to have the opportunity to start looking for some asshole's lost cat. Tom and Mittens, you have made my life. There are so many sidequests, minigames, and interesting NPC plotlines to follow that I never remember them all. I don't know if I've ever found Tom's cat. I saw the damn thing on a rooftop right after I talked to the kid. Anyway, I hope Ilia gets her dress, and that I didn't screw her over by robbing her grandmother blind (grandma's savings was 9 gil? I found 27 on the bar floor). I got to 16 jumps on the jump-rope, which is the most I've ever gotten. Fuck that game, but I love it because it's THERE. Not only is there so much to interact with (thank you, ! and ?) but there's so much to explore! Compare looking at the statue of Madelene with reading the log in FFXIII. Not only does Madelene's statue provide us with socio-political history, not only does it's existence imply a cultural reverence for war figures, foreshadowing the events of the story, but I CAN LOOK AT IT. Ahem. Anyhow, the nobility and the working class both seem to be made up of convergently-evolved bipedal animals. I've noticed a trend in that nobles tend to be bird-men and bird-women (except for Treno nobles, which seem to be entirely hu-man) and that ground-based animals seem to be commoners (example, Hippaul and his father Dante, the asshole sign-maker). I feel like I should attribute this to the existence of mist, and the cultural advantages of living in elevated climes. That aside, there don't seem to be any race-issues in the world of FFIX, but class issues and gender issues play heavily in the political climate.
Alexandria's army is made up of all females, and even its main entrance is Madelene's square, honouring a female war hero. There is no king, nor prince. The male knights are a joke, deservedly, and the men you interact with all seem to be big whiners. Ryan needs more money for a sword. Dante got distracted by a child falling over and he makes it the child's fault. Some red-mage asshole can't get a room from the fish-man at the Inn. The fish-man at the Inn, instead of being happy about his good business, whines that he can't accommodate more people. Tom's cat ran away. Some boatman can't sneak into the castle. Ilia's grandfather wanders home, makes a snide comment about his wife's good work ethic, and wanders back out into the street. Even the bartender can't be happy about his good business without immediately saying "But it's the last time we'll be busy for a while." Men are a joke in Alexandria, they're extraneous. Meanwhile, the hippo lady at the inn is very busy. The noble women buy and sell flowers. Ilia's grandmother makes her a dress every year. The blacksmith's wife has worked and earned a ticket to the play. Maggie, the girl working at the bar, only has one line of dialogue: "I have to get back to work." Back to work? You didn't ever stop, you're just passing me! Women are the backbone of Alexandria, and they *know* it.
There are three men in Alexandria who aren't utter douches, and they're all from out of town. One is Vivi, who upon finding out that his grandfather's only bequest was a fake, happily changes his life goal upon learning what cards are, so it's off to find Alleyway Jack. He then immediately gets distracted and becomes a slave to rat-kid. Vivi isn't particularly strong-willed (we are made to think) but by the moons, at least he isn't whining or apologizing for anything. He's already far surpassed Tidus, Vaan, and Snow in terms of compelling protagonist, and he's only going to be the main character for another ten minutes.
The other two non-douche-males are Puck and Alleyway Jack, respectively. Puck is a dick-supremo, and Alleyway Jack robs you unless you turn around and talk to him, in which case he happily talks about cards and takes a kid to a bar. They're not admirable characters, but non-douches nonetheless. After talking with Alleyway Jack, I played cards with everyone I could.
Interesting to note: the men in Alexandria are very good at cards. The women not so much. Is the game trying to tell us that playing games is unproductive? META.
Back to Tantalus, who get so into the bogus 'play' that you'd think they actually *were* a theatre troupe (hint hint). Unlike most of the lovable band-of-rogues that Final Fantasy constantly offers us (the Timber Owls? NORA? Fuck off) I actually quite like every member of Tantalus. Yes, even the leather-fetishist hippo-brothers, Benero, Genero, and Zenero. The only member who grates on me in the slightest is Ruby, because her role in FFIX is, one-hundred-percent of the time, to get in my way. Nevermind that her first line of dialogue is "Whut in tarnation?" which evokes Yosemite Sam meeting a drunk Dolly Parton. Ruby is the unfortunate lovechild of that drunken, sloppy, half-cartoon sideways-rodeo, and when her name appears over a piece of dialogue, my ears thank the game that no voice actress was hired to accent that image with sound.
Where was I? Oh yes, the duel! Out of 100 nobles, 80 were impressed. Queen Brahne was not impressed. Zidane and Blank sneak into the castle, and Blank starts whining like the Alexandrian he's dressed up as (method actors...psh). You meet Garnet (white mage cloak! It only appears every fourth Final Fantasy game!) who Zidane immediately lets get away. I've always had a bit of a problem with this sequence, because its clear that Zidane suspects that it is Garnet under the cloak, but moves out of her way in any case, to check out her ass. Dude, I get it, you're a lovable cad. But you can check out her lovingly-programmed butt on the way to Lindblum. Ditch the oglops and the sleeping poison. Just grab her. The only way I can see this being logical is that he wanted her not to scream and attract attention, but then why check out her butt like a creep and then chase her around the castle yard after she bolts away? We may never know.
Oh how the mighty have fallen. The proverbial knight from Nintendo games of yore has become a mockery of himself. He's not showing up with an orb and a prophesy, he's already there, rusting in his armour, failing at his job. Beatrix is such a good foil for Steiner that it's impossible not to immediately like him. He's the underdog here. The 'find the Pluto Knights' sidequest isn't just entertaining (P.S. hey Quina!) but it also endears Steiner to me. And that needs to happen, or else his bromance with Zidane just isn't going to work. Writing-wise, it's SUPER-tricky to pull something like this off. Which is why most buddy-cop films suck, but we go anyway on the off chance that it's good. I tell you right now, leave Blue Rush Shanghai Surge 4 alone. FFIX has this covered.
Anyway, my point is, for a while, I'm playing the villain. Not like in FFIV, where you, the player, unwittingly bring a bomb to a town. Not like in FFVI, where you kill some mooks in a town before you know what the story is. Not like in FFVII, where you relive your past with a morally repugnant corporation. In FFIX, you the player are forced to make a choice and side with Steiner or Zidane. No matter your choice, you're going to flip back and forth between these two for the next few hours, as they actively oppose each other. And in strolls major theme one: moral subjectivity. Or to put it another way, Self-actualization through the defense of a moral code. True to golden-age-FF-style, the gameplay accents this by creating an interactive environment so that it engages a different part of your brain from reading, watching, or speaking academically. As Steiner and Zidane chase after their respective targets, the player is forced to confront their own moral ambiguity. The introduction (and endearment) of Steiner also undermines a 'rule' of modern storytelling: introduce your main character first (or have their name in the title). At this point, I should have no idea what Zidane's motivations are for kidnapping Garnet, besides general rastabouting. Were it not for the cover art (and the fact that I've played this before) I have no reason to believe that he is a main character. Steiner is the only person I've controlled yet who isn't actively breaking a law or committing interational subterfuge. But Steiner's antiquated language and general buffoonery make him an unlikely candidate for replacement.
And onto the ship runs Vivi, a character I've heard argued as the actual main character of the FFIX. I may well agree, but Vivi doesn't quite have the agency that other protagonists had, such as Cecil, Bartz, and Yuna (protip: every story with Yuna in it is her story). Seeing as how Garnet has sided with Zidane, it's a sure bet that he's our main hero (a thief class! mindblow). Also, even though the game came out in 2000, he's probably the last of the 90s "Video game characters with 'tude." Sonic, Bubsy, Crash, Spyro... It was a dying breed. But the way Zidane moons Queen Brahne as the ship takes off made me chuckle. I never noticed that before.
The bomb fight is upsetting, not only because the battle sprite of the bomb is super lame compared to the FMV, but also because I knew how it was going to endeand was just waiting around for the thing to get big enough for Steiner to notice it. Also, Brahne's actions in sending the bomb were counter-intuitive to her overall goals (no spoilers), it makes no sense that she would smile at blowing up her daughter.
I both love and hate this dungeon. On the one hand, it's *THE HALLWAY* that we all complained about in FFXIII, but somehow it seems more lovingly crafted, because each screen is a unique picture, angle, and I'm never running straight for very long. Yeah, the dungeon is a single A to B path, but it's winding and fun. Also, I love me some infinite recovery spring rooms. I'd spend way more time overlevelling here were it not for the plants that blind you.
The story also screeches to a halt here, and teleports back and forth between locations that I have to run back and forth from, like the area with the cage-plant. It feels like things repeat themselves here. The plant battle, the doling out of various potions, another fight with Baku on the ship.
What I like is how interesting the scenes with Tantalus are upon another playthrough (slight backstory spoilers follow). Baku crying over Zidane leaving (and covering it up with a sneeze) shows just how polarizing Zidane's decision is. Baku is the Fagan archetype, an abusive adopter of orphans who teaches them to peddle for him. While Fagan's motives are to save his own life from Sykes, Baku's seem to be more emotional. He wants a family. He wants a home. Baku can't do anything on his own, he's not particularly skilled in battle, and despite his connections with Cid he can't raise his social status beyond a bum (and an actor to boot!). Pretty sure Cid keeps him down to have an eye on the underbelly of Lindblum.
Zidane's decision, meanwhile, to leave the only family he ever had, is hugely important. The first playthrough, I was tricked by Zidane's "She's pretty and she's in trouble" reason to think that this either wasn't as huge deal as it was, or that this game didn't take itself so seriously. But Zidane's obvious covering-up of his feelings is so much more apparent. And guess what, Cloud? Still deep even though he's light-hearted. The story stakes for me were so high so that I actually decided not to go after Garnet. Of course, then I saw a scene I'd never seen before, of Zidane at the Captain's wheel thinking about himself and his life, and how changed he was upon meeting Garnet. Holy fuck this story is good.
Everything else went basically according to memory, although I also saw Zidane's purposeful-slowing down to draw away the evil roses recontextualized by that extra scene. And good old Blank. I never really understood why the forest petrified itself, I always figured there would be an explanation later in the game, but it never is. Maybe there's an entire different quest to save the world happening at the same time, and the petrification of Evil Forest is the climactic end to their story. Any fanfic writers want to take up the challenge?
One of my favourite scenes in the game. Every time Steiner warns me about the mist, I actually get frightened and want to get the fuck up to a plateau ASAP. I can't shake the feeling that the game has a hidden mechanic in which the more time you spend in the mist, the more it will start to create aberrations in your mind and body. I know that's not true, but I freak out nonetheless. And I don't even live in that world! Imagine Steiner, someone who probably has never been in the mist, finding himself trapped down there, with the Princess to boot. Stakes are super high for him. I find myself sympathizing with him the most, but liking Zidane the most, which is exactly the dynamic one needs for a buddy-cop film.
I love going to South Gate, I'm sad I never went there on my first playthrough, I wonder what it would have been like going there not knowing the answer to the mystery (although your hunches are probably right).
Who is Gunita? Why do they have a Basin named after them? I am one of only a few people who cares, so I don't think it should be included in an in-menu encyclopaedia. But one can wonder at it nonetheless, and I like it. FFIX's world is so damn immersive.
Stoked for the next chapter. Will probably run around Gunita's Basin and overlevel my characters, since I now have a white mage and ample tents.
What did you think of the opening? How would you rate it against other FF openings?
There are a tonne of minigames in IX. Did you try skipping? Did you start Mognet or meet Stilzkin? How did you find the sparring minigame? Did you impress Queen Brahne?
What do you think of the controls/exploration compared to other FF titles? What about the battle system?
Are you enjoying the story? What do you think of it so far?
What did you think of the opening? How would you rate it against other FF openings?
There are a tonne of minigames in IX. Did you try skipping? Did you start Mognet or meet Stilzkin? How did you find the sparring minigame? Did you impress Queen Brahne?
What do you think of the controls/exploration compared to other FF titles? What about the battle system?
Are you enjoying the story? What do you think of it so far?
What did you think of the opening? How would you rate it against other FF openings?
There are a tonne of minigames in IX. Did you try skipping? Did you start Mognet or meet Stilzkin? How did you find the sparring minigame? Did you impress Queen Brahne?
What do you think of the controls/exploration compared to other FF titles? What about the battle system?
Are you enjoying the story? What do you think of it so far?
I think it was fine. Nothing extraordinary, just another good FF opening.What did you think of the opening? How would you rate it against other FF openings?
I tired the skipping games waaaay too many times, the results being something likeThere are a tonne of minigames in IX. Did you try skipping? Did you start Mognet or meet Stilzkin? How did you find the sparring minigame? Did you impress Queen Brahne?
I really like it! It's sorta "back to basics" like FF I and II, but with some new features. The only thing I don't like, which has been mentioned, is how slow the next turn gauge fills up, even if I've set it to max.What do you think of the controls/exploration compared to other FF titles? What about the battle system?
I am! I can mention a few things:Are you enjoying the story? What do you think of it so far?
What did you think of the opening? How would you rate it against other FF openings?
There are a tonne of minigames in IX. Did you try skipping? Did you start Mognet or meet Stilkzkin? How did you find the sparring minigame? Did you impress Queen Brahne?
What do you think of the controls/exploration compared to other FF titles? What about the battle system?
Are you enjoying the story? What do you think of it so far?
What did you think of the opening? How would you rate it against other FF openings?
There are a tonne of minigames in IX. Did you try skipping? Did you start Mognet or meet Stilzkin? How did you find the sparring minigame? Did you impress Queen Brahne?
What do you think of the controls/exploration compared to other FF titles? What about the battle system?
Are you enjoying the story? What do you think of it so far?
my strategy for cards is to save before each game, lose, shout "NO. THAT'S MY CARD" at an irresponsible volume, and load the game againi used to be really good at the card game and now i suck :C
i lost a fang card :C