- Having to listen to (or for the player, "read") 23 phone messages in order to find a Power Wrist is a really lame reward for going through all that. I am somehow amused that the number 23 appears both here and in a later scene with Aerith.
- Sometimes, in New Game+ playthroughs, I like to keep the Boiler Handle from Modeoheim just so I can keep it in my inventory.
- I really enjoy the DMW and how it is employed in the story. After Zack find Tseng and Cloud hurt, right before the Angeal battle, Zack's heightened emotions make Cloud and Tseng limit breaks more likely. The DMW is truly one of the most praiseworthy aspects of Crisis Core.
- There is so much wrong with the scenario of Angeal's death that I feel discouraged from actually bringing it up. I don't want to have to point out how pathetic his assisted suicide is and how bad the dialogue is.
- The above scene does manage to cram in one of the defining aspects of Crisis Core; tributing plot elements of the original game. The original game contained misdirection, misinformation, surprise parentage and complicated copy/clone stuff. All of that is included in the scene prior to the Angeal fight, with the revelation that Project G was not Project Genesis but in fact Project Gillian, that Hollander is Angeal's biological father and by expositing what part Jenova played in the conception and growth of Angeal and Genesis. I do appreciate the effort by the writers to make it feel more like an FFVII game by including these plot elements. But because the plot is filled with so many problems, this tribute to the original game can feel a bit shallow.
- HAHAHA! When striking Angeal Penance from behind, he craps lightning! "Thunder of Envy" the attack is called. While I appreciate the existence of a counter-move, it just looks way too silly.
- Finishing off Angeal with the Genesis limit break felt...poetic somehow. Points to the game for making me feel for Zack's grief even though I have almost no respect for the Angeal character.
- When Chapter 6 starts, Zack asks what SOLDIER honor is. Not even Zack knows! And yet he spoke against Genesis's use of summons like it was a dishonorable move. DAMN IT GAME!
- I like how the game teases you with the anticipation to use the Buster Sword, by first having you use a parasol instead. Great move.
- Never understood how Zack could even THINK Genesis committed suicide. The company also seemed to assume that Genesis was dead. It's like Zack forgot that Genesis can FRICKIN' FLY! Falling into a dark abyss means nothing when it comes to a character like Genesis. Even Tseng starts speculating about Genesis's soul controlling copies from the lifestream, which clearly is an homage to Sephiroth controlling the Black Capes in the original game, but seriously Tseng you are smarter than this. If Genesis had been impaled by Zack's sword, I may have been more forgiving for this part of the plot. I can see though how impaling Genesis in any might feel like a repeat of Sephiroth's first death.