If Square Enix was to remake RPG classic Final Fantasy 7 it might not be able to resist the temptation to make significant changes to the original game, according to veteran franchise producer Yoshinori Kitase.
More proof I should be in charge of their game-making decisions.
I'm fine with changes, FFVII is horribly dated and a painfully easy game with the exception of one or two minigames.
Keep the story and art style the same and I'm good.
Those are the things I'd expect them to change the most. They can't even avoid changing those things in sequels and prequels, so God only knows what would happen if you turned them loose on the original itself.
But, yeah, the gameplay would need some updating.
They've already got a framework to follow so it should be easier than making a new FF where they have to write a fucking plot and create characters from scratch.
That part of the development process takes the least amount of time, really. FFVII is unusual by today's game-making practices in that the story was being written even as scenes were being rendered.
Kissmammal2000 said:
Why do I get the feeling hes talking about 'this guy are sick'? They should just leave a 'shitty translation' option in a remake for nostalgia value.
Like Shademp and Force said, I would be surprised if Kitase even knows about that stuff. He's hopelessly out of touch to start with, and doesn't speak English on top of that.
He'd need the reason for it being funny explained to him. Along with how to make good game-making decisions in general.
I think this remake is going to be their trump card; when everything fails completely and miserably, they're going to try an FF7 remake because, good or bad, they know it's going to rake in so much money, it'll be ridiculous.
They'd already be doing it if they were that confident in it. SE is a business first and foremost, after all. Their shareholders want to see what will turn a profit before (if?) artistic integrity even becomes a topic for discussion.
Faye Valentine said:
But what of voice acting, I wonder? Yay or Nay?
I think I wouldn't mind some voice acting for important scenes but...just make it decent. and pick better people for Aerith and Tifa, please
Japanese or English Tifa and Aerith? Have no problems with the Japanese, but can't stand the English voices they've given Aerith.
As long as Genesis isn't mentioned anywhere in the game, I'd be all right with a few changes.
I feel like they wouldn't be able to resist including him at some point. With how pervasive they're making him, someone new to FFVII probably wouldn't even pick up on Sephiroth being the big bad.
Honestly I'm going to play Devil's Advocate here and say that it would be really really dumb for them not to fit it in with the rest of the Compilation. It already exists, and honestly SE should just nut up and fit it in with the rest. Also it would be really really dumb to not change the dialogue and translation.
I second Force's question: what changes would really be necessary to the original game's events in order to make it better fit with the Compilation? Stuff like Cloud recognizing Reno was already in the original, though it never got a straightforward explanation (even the Ultimania Omega just speculated about the reason).
I mean, yeah, it wouldn't hurt to have an additional scene or two where Tseng acknowledges that the headjob in the SOLDIER get-up is that country kid he went on a mission with back in the day, but Case of Shin-Ra already seems to field that and the other inconsistencies related to his character.
It goes without saying that there'd be a new translation, though. Sony wouldn't be publishing the game this time around, blessedly.
Mog said:
I mean why would I pay upwards of 60 dollars for the exact same fucking game? Why would anyone?
Not saying it isn't a good question, but the Japanese gamers fall for that shit every single time a new SE game comes out.
Force said:
I agree with Mog. But that I said I really don't think the Compil;ation requires too many changes to the original. Maybe some sidequests, maybe some incidental NPC dialogue, ruins of Modeoheim, whatever. But the part that everyone's most concerned about - Genesis at Nibelheim - by all rights shouldn't be an issue.
The only version of Nibelheim we see are from Cloud's memories, both illusionary and real. There's no reason Clould would be aware of Genesis' presence and therefore he wasn't present in his memory. Indeed, that's always why I thought they put Genesis where they did - in a place that wouldn't really interfere with Cloud's versions of events.
You're absolutely right that everybody's concern is that fucker. You're also right that they could easily present the scene exactly as they did in the original, without even referencing Genesis.
The thing is, Cloud really should be aware of Genesis's presence at the reactor, and I don't doubt they would feel the need to include him somehow or other.
Cloud gets knocked out protecting Tifa when Genesis and his copies attack at the reactor, Zack sees him and is in the room during his conversation with Sephiroth (Cloud ends up copying Zack's memories of events, so it stands to reason this was absorbed too), and Zack certainly would have discussed what happened with him at some point.
Force said:
Even if Zack did mention Genesis to him, it's entirely likely that wouldn't mean anything to Cloud. He saw him...once? For a few moments. Genesis may have been known, but he was no Sephiroth, and Cloud was always clearly focused on him.
While true, Genesis's fame would have likely been second only to Sephiroth's. And given Cloud would have ran into the bastard on two missions (Modeoheim and Nibelheim), he definitely should have stood out in his memory.