It sounds like we have pretty similar play styles initially at least, so I have LOTS to talk about.
Techniques can only initially be performed with the specific weapon(s) listed in the book entry. Once that technique is mastered, you can use it for any weapon of that TYPE (i.e. you can only learn the technique with the
Zangetsuto, but once mastered you can perform it with
Katana weapon). This actually opens up a LOT, because the techniques for the weapons are all the same 2-3 arrow / button configurations, and they're pretty easy to use as soon as you figure them out, and some of them are REALLY strong, and that allows you to have all the techniques on the strongest version of any weapon whose type you like to use.
Particularly, I'd recommend starting out checking out the Katanas, because I think that their techniques are the most viscerally satisfying to learn, and being able to do all of them with the best ones is really, REALLY damn satisfying. The Iaijutsu one in particular I really can't get enough of, and it also shows you the parrying options for attacks. These come into play because the game has some passive play-tracked achievements for defeating bosses without getting getting hit, where you get a unique key item, but there's no trophy or achievement for it, so that it's really just for people who want to get more into the combat of the game, while letting other players just max out and wreck through the game without feeling that they're missing things that require a higher skill ceiling (I got my first once accidentally after just damage-spamming through the 8-Bit boss for the 57th time and being increasingly efficient at it). Once you have all the techniques of a weapon type mastered, you get a lot more options in Combat to respond to a particular boss without taking damage, and you can swap between the shortcuts that will give you more options when facing them. It's going to be one of the primary things I focus on for my NG+ because the other things are otherwise maxed out. (Also the Valkyrie Sword gets its own secret Technique with Down+Down+Attack once you've mastered all the other weapons, which is another example of the game giving things that aren't tied into the game's trophies or anything else.)
That being said, it's still nice to have a spam weapon build for quick exploration, which is why I have the Rhava Velar (the Crissægrim of the game) equipped with Aegis Armor, Amphibian Speed (which is the shard you want for moving underwater normally), Accelerator, & Dimension Shift shards for just hauling ass through into new areas, since that weapon gets no techniques and blasting through everywhere at top speeds.
On that note, I think that the "unequipping weapon" is actually a misunderstood "bug" that only happens when you've used a weapon to upgrade into another weapon, and the game holds a the weapon as a placeholder for the Shortcut rather than removing it completely (in case you make a new one). This bug only happened to me when using 8-bit weapons before I started ensuring that I actually put a weapon that I still had into the slots for all the configurations, especially because they keep the same name during all the upgrades. Assign your weapon again manually for all your shortcuts, and you won't have this issue.
When it comes to shards, that varies a good bit, and while you can DEFINITELY just level-up-and-food-buff your way through any barriers you want, knowing type weaknesses still makes some enemy grinding a lot more efficient to keep in mind.
I actually stuck with the Dullahammer shard for a long while in the early game to just be able to dish out REALLY heavy damage to clear out space. There are some spell-based ones that are
ridiculously strong for clearing through rooms with lots of enemies (fuckin' bats). Mostly I use Welcome Company as a way to provide a good visual reference for when something's too close to me in combat and avoid the jackassess who run directly at my, but I mainly use these for fun for things like Upbeat Heat once I got a little better with the combat. Most of my MP gets saved for the Healing Conjure Shard or Directional Shards for actual combat.
I used True Arrow and Chaser Arrow for a while, because I mostly kept the Directional Shards for movement techniques, but eventually ended up sticking with Flying Dagger, since it's REALLY solid to be able to set and move away from in generic directions, but also be able to aim, and it's just murder in boss fights. if I just want to spam damage, I think that Chisel Barrage is probably a better Shuriken alternative if that's your jam.
Other misc things I wanted to mention:
- High Jump is your infinite mega jump if you want it, but you have to craft that Shard on your own.
- Johannes' dialogue will comment differently based on the time of day that you're playing the game, "You're up early." "You're up late tonight" or "It's been a while, I was getting worried" if you haven't been back in a while.
- If you equip the armor that Shovel Knight drops, you can actually play AS SHOVEL KNIGHT, somewhat similarly to how Bunnymorphosis allows you to play as a Lili, but not as a spell.
- Miriam's voice changes its effect when you go under water. Welcome Company is a good test for that.
- The Faerie Carabosse Familiar has a bunch of little extras for how she points out secrets if you haven't found a breakable wall, or how she can sing you a song (which there is a trophy for), and I love that she sits down with you any time that you take a seat.
- Rul'sha is in two locations in Livre Ex Machina, and is one of the only demons who isn't actively hostile, but your familiars won't recognize this and will always auto-attack her. She actually directly fancies you though, which is why she's sad if you attack her, and cries out asking why if you kill her. If you just leave her alone but stay in a room with her, she'll conjure a spell up to buff your attack saying, "Blessings~" as she casts it on you, and then dimension shift away (I really wish that there was a trophy tied to this, because her in-game bestiary description is just great).
- Literally everything about Tamako-Death is the best, and I cannot be convinced otherwise.
All-in-all though, this is
exactly why I like this kind of game, because I like being able to get absolutely Endgame OP as fuck and enjoy all the little minutiae about the game by wandering everywhere without fear and checking out enemies and trying out techniques and whatnot as I start learning more about the combat and things, and
then increase the difficulty up to match after-the-fact – which is precisely what I can and am doing.
(Also, poison will still kick your ass no matter how tough you are, good god dayum)
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