Castlevania Lords of Shadow (Series)

Dawnbreaker

~The Other Side of Fear~
I watched the vid that Tets linked from beginning to end even though I only intended on watching it for a few minutes. xD

Simon looks really, well, stupid, in that outfit. And, to me, he will always be blond.

But I loved what I saw. I might like it even more than LoS: The Original. But I has no 3DS. :( Now I'm thinking I just might have to pick one up.
 

Ryushikaze

Deus Admiral Parsimonious, PHD, DDS, MD, JD, OBE
AKA
Tim, Ryu
I watched the vid that Tets linked from beginning to end even though I only intended on watching it for a few minutes. xD

Simon looks really, well, stupid, in that outfit. And, to me, he will always be blond.

But I loved what I saw. I might like it even more than LoS: The Original. But I has no 3DS. :( Now I'm thinking I just might have to pick one up.

Hey, now. Sometimes he's a redhead, and sometimes he's a Brunet. Shit was weird in the Drac ages, is what I'm saying.
 

Tetsujin

he/they
AKA
Tets
Some gameplay info:
http://gamingeverything.com/47506/first-castlevania-lords-of-shadow-2-gameplay-details/

- New Mastery system
- Unlock extra moves/combos with XP
- Each time you use an unlocked combat move, you’ll earn Mastery in that skill
- Void Sword, Chaos Claws, or Blood Whip will level up once mastered based on the alignment of the skill
- Level up these weapons to heal faster, break enemy defences quicker
- If you stick to a couple of familiar combos, you’ll struggle when you get to the tougher levels
- Action is set over two time threads
- Most of the game takes place in the modern day that has been sculpted to fit the Gothic arches of Castlevania
- The other portion of the game takes place in the castle at a different point in time
- Platforming has improved
- “In a later conversation that we weren’t recording, Cox talked of whole optional areas, a substantial percentage of the game that’s a completely optional reward for dedicated players. Return to a girl once you’ve discovered the Mist ability, and you can pass through it to discover not just a chest, but a whole hidden area.”
- Biggest than the first game
- QTEs have been cut back
- Tiatan fights are “far more expensive, and they involve full control by the player as opposed to timed button presses.”

The latest edition of OPM UK includes the first actual gameplay details about Castlevania: Lords of Shadow 2. We’ve rounded up information from the magazine below. For a look at Lords of Shadow 2′s first screenshots, be sure to pick up OPM’s newest issue.

- Lords of Shadow 2 ends the story
- Less spoon-fed approach than the original
- Anchor points will be highlighted only if you ask them to be
- Anchor points won’t show up at all on harder levels
- Environment is seamless this time around
- Mission summaries have been replaced with teleporters like in Koji Igarashi’s Castlevania games
- Bosses have been changed; one is longer but more varied that what was included in the original
- Unclear if boss battle checkpoints are included
- Now have free camera control
- If you leave the camera alone, it’ll behave like it always has
- Combat Cross replaced with the Blood Whip
- The two are very much the same
- Still has extreme range attacks that fill the screen
- You’ll also still be stringing combos together from strong directed attacks, and lighter area attacks
- Magic replaced with Dracula’s blood
- Blood doesn’t regenerate
- Need to earn blood with kills and skilled fighting
- Add to your Focus gauge by evading, executing perfect blocks and counters
- When the Focus gauge is full, every hit explodes new blood into the battlefield
- If you get hit, you lose all Focus
- Channel raw blood into Void and Chaos
- Void: weapon switches to Void Sword, allowing you to regain some health with each hit
- Chaos: weapon switches to a pair of claws that can smash through enemy shields
- Dracula’s own tricks include glamouring mortals to control them and evaporating into a mist that lets him slip by unseen, or pass through grilles into secret areas
- Game has some humor
- Team debated over including a scene: “While no one’s winking at the camera, when Gabriel Belmont wrestles a crucifix out of a Golden Paladin’s grip, informing the Brotherhood that he, Dracula, has been chosen by God, what follows is an ecclesiastical nuclear blast so large that the camera cuts to a shot of the planet.”
 

Tetsujin

he/they
AKA
Tets
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Castlevania: Lords of Shadow - Mirror of Fate HD will be released on October 31st on Xbox Live and PlayStation Network.
 

Tetsujin

he/they
AKA
Tets
I guess it's a good thing now that I haven't watched more than the first two or three videos of playthroughs for this. :D

I hope it's decent. I heard reactions were kind of mixed.
 

Drax

Pro Adventurer
AKA
Benoist; Captain Highwind
Gameplay looks the same as LoS, rage and healing meter for example. Weird seeing Dracula have to ledge climb.

I still need to play MoF.
This series has the best Simon Belmont design I've ever seen.

I'm surprised they're ending this after just 3 games. I thought this was supposed to start a new series of games.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Non-voice-over'd playthrough



I'm surprised they're ending this after just 3 games. I thought this was supposed to start a new series of games.


It's like the Batman: Arkham _____ games in that respect. It's possible another studio could pick it up, but it's a pretty tight story and heavy focus on just those elements.



X :neo:
 

Tetsujin

he/they
AKA
Tets
Just played the MoF HD demo.

Which is quite underwhelming and had some atrocious framerate issues in some of the prologue cutscenes...
 
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