Rosa- The queen of Baron and its most skilled Archer, Rosa is also a white mage who will do anything to help her people, the people of the world, and especially her friends and family. She fights in Dissidia because it is the right thing to do. She hesitates in battle not because she is a coward, or objects to the goals of her friends, but like her husband, she feels that redemption is possible for the warriors of the opposition. She does not enter battle readily, preferring to avoid unneeded confrontation, but she will stand her ground when it is necessary, and show her opponent the strength of will that the premier Archer and white Mage of Baron is capable of.
Class- Holy Archer Manikin- Spurious Fletcher.
Unless otherwise specified, assume there are ground and aerial versions of all of these. Aerial attacks stop her descent and allow for some freedom of movement. Float imagery appears during these attacks.
Brave attacks
Quick flurry- Long or Mid range, press button once at startup to follow with multiple button press combo, or twice to fire a cone AoE with no seek in front of her. Aoe causes wall rush
Downrange- Long- tap repeatedly for flurry of arrows that fire at slower pace than quick flurry with much better seek, or hold for a very fast good seek longrange AOE. Aoe causes wall rush
Knockback- short, quick. Knocks the enemy physically with her bow. Weak, leads into BtoB and/or BtoHp attacks. Chase. Can charge and hold for additional wall rush effect.
Bullseye- Mid-can follow from Knockback- a single arrow from her Bow. Can BtoHP
Hold- Med- Stops enemy movement momentarily. Moves forward from Rosa to enemy. No startup, but slow propagation. Naturally best at close range. Can BtHP
Slow- User is slowed for short time. Has BtoHP attack.
Pray- an Osmose like effect- Rosa steals Brave from enemy and adds to hers. Long cast time, but no chance of miss.
HP attacks
Blink and...- a shield bash style attack which reacts in one of two ways, depending on what she's hit by. If the -attack is magical in nature, Rosa casts reflect, and bounces the spell and follow ups immediately back at the caster- if the caster could follow the spell with a follow up, Rosa will cast that too, favoring BtHP followups instead of BtB followups.
If it is physical in nature, she casts Teleport, and immediately fires a flurry of arrows at the enemy's backside.
Holy- The Ultimate white magic. Long range, med propagation, very good seek. Takes the form of a white sphere which sends out tendrils of holy power to strike the foe. Aerial Only. Can be charged. When mastered, Button can be pressed twice to turn into arrow with worse seek but better speed and phys dam.
Aim- Fires a shot, much like straight arrow. Charge for faster and better seek At full charge, no distance limit, cannot miss unless perfect dodge timing. Auditory cue when firing.
X-chaser- Magic version of Aim.
BtHP attacks-
Knock to Tip- Follows from knockback or Bullseye. Fires three arrows in rapid succesion at same target, for major bdam twice, then hpdam.
Mini- After casting hold, Rosa, with proper timing, can cast Mini on her opponent, to shrink them, followed by a thacking by her bow.
Haste- After slowing her foe, Rosa partly hastes them, injuring them with the conflicting magics.
Chase- brave- swings to hit with her bow, HP- fires a burst of white magic.
Ex Mode-
True Soul of Holy Archery- Visuals as described in the other writeup.
Effects- Permanent float effect with wing motif, can glide after jumps. 'Earth' based attacks like Quake do not effect her (minor, I know, but hilarious). All attacks allow freedom of movement, ground or air.
Protect/ Shell- whereas her Husband Cecil simply does extra damage in a given attack, Rosa simply always takes less in her EX mode.
Holy power- Rosa's bow attacks are both magic and physical, and strike against whichever best suits the moment.
EX attack difference- R+Square is blessing, which is essential Pray with continual drain effect instead of charge up time.
EX burst- Artillery Escalation
Rosa must select her arrows in proper ascending attack value. If failed, she draws two Perseus arrows and fires them to finish the combo with two more hits. If successful, she draw the arrows, fires one, and forms the final one into a holy ray, for four final hits (two more than failure, much stronger)
Okay, I THINK that's everything for her. Might have missed something/flubbed conveying a concept. If it sounds too 'huh?' just lemme know. I might rethink some of these, try and fit Berserk and Mute in there somehow. I might remove some attacks, or merge their effects into other ones, like haste/slow and mini/crush both leading off of hold with distinct button combos, or be the Air/ground version of the same.