- Just re-checked the effectiveness of Materia Floater in JORG. It is definitely not broken.
Thunder Lv1 - Narrow attack, low damage.
Thunder Lv3 - Wide attack, more damage, marginally more MP depleted.
So it was simply that magic was powered up (and MP depletion increased) for version 1.1.
- You know what's funny? Angeal, Genesis and Sephiroth all whine about "being monsters". Then we have Vincent who is there all like "COOL STORY BRO". The most he complains about this is when he acquires Chaos in OG and says "
I'm becoming less human..." which is actually just a statement and not a whine. True, he also says "this body is my punishment" and he has an annoying guilt complex, but I still enjoy Vincent more than Angeal and his "I'M A MONSTER" whining.
- I went back to the Arch Azul battle in JORG, and...it was surprisingly easy to dodge his tail swing. You just have to be more careful and pre-emptively move further away to dodge his tail swing. While in Galian Beast mode, the swing attack is easier to dodge thanks to Galian Beast jumping higher than normal Vincent. Vincent's melee attacks were almost worthless (in JORG) and will not serve to make the battle pass by quicker, unless it's a post-JORG version. But if you enter Galian Beast mode and get into a good loop with Arch Azul and his tail swing...the battle will end
WAY quicker than if you had relied only on magical attacks.
Here's the JORG strategy:
- After landing the last hit on normal Azul, transform into Galian Beast. This ensures that you don't become a sitting duck for Arch Azul, which you might have if you transform when that battle starts.
- Arch Azul will be still for a while at the beginning, so you have time to go up to him, land a few strikes and get the loop going. But very soon you'll have to restore your MP, unless you have an Ether (which I didn't).
- Run around and make Arch Azul destroy the small pillars to unlock the mako points. Galian Beast runs fairly fast and his dodge move (similar to Vincent's post-JORG dodge) is actually faster than Vincent's normal dodge, so you should have no trouble dodging Arch Azul here when he comes up too close.
- Making use of the mako points can be a little tricky, because you need to jump and land exactly right to get them.
- With a full MP bar, you should have enough to defeat Arch Azul even without refilling your MP. Keep to 3-hit combos when you get Arch Azul into his swing-tail loop. You'll love it how fast the battle ends.
This is so great to find alternatives so you don't HAVE to run around in circles during the entire battle.
- Redid Shelke (JORG) with Galian Beast to see how that worked out. Not nearly as fail-proof as against Arch Azul, but I still did WAY better as Galian Beast than Vincent (who can't battle her worth a damn and who will lose HP immensely quickly, even with Cerberus Relief Gamma equipped).
General strategy:
- Even before the screen finishes loading, press L1+R1 like crazy. Only then will you transform fast enough to dodge Shelke's first attack with help of the transformation sequence.
- When you are able to land multiple hits then keep to 3-hit combos, as sometimes Shelke will jump into the wall and counterattack in her super cool way. Srsly her fighting style is really neat. Yes, I'm a total Shelke fanboy, SO WHAT?!
Jump away to dodge her counterattack.
- When Shelke raises her shield, move away and wait for her shield to go away. Use of a mix of jumping and dashing to avoid the combo she will now attempt to unleash upon you. After her combo is performed, you can resume the hit-and-run strategy.
- When you are desperately trying to locate Shelke, it may be worth it to perform the ground-pound finisher of your melee combo (4th hit) as Shelke will be stunned (if she is in the vicinity) and you can then proceed with 3-hit combos on her.
Lots of room for error (and there will be errors) because of how much higher Galian Beast's defense is compared to normal Vincent. I didn't have to use a single restorative item, in contrast to my attempt with normal Vincent where I use up items like snow flakes hitting a warm surface. If you want to last the full battle with Galian Beast, you'll have to use *at least* one Spirit Ration.
LOVING THIS. If these strategies work for Hard Mode, I'm already feeling better about facing that challenge.
- Turns out that Rapid Fire Gamma actually only has a weight of 30!
Rapid Fire -> 750 WT (Vincent can barely run while aiming). Spend 8000 gil to get...
Rapid Fire Beta -> 1500 WT (Vincent can't run while aiming). Spend 23000 gil to get...
Rapid Fire Gamma -> 30 WT. Vincent can now run while aiming and his firing speed is actually decent! A little power is sacrificed, but the increased firing rate is worth it.
Definitely spending money on that in my Hard mode playthrough.
Strategy against robot boss in Shinra Manor:
- As soon as possible, get behind the wooden pillars. The space is too narrow here for the robot to run into you. Simply evade its laser beam by moving from left to right with proper timing. It will never do the laser twice in a row, so you're good as far as space to move around goes. Constantly shoot the robot, preferably with Rapid Fire Gamma equipped.
- When the robot has fallen down from the roof and its underside is exposed, it may or may not help to unequip the auto-lock scope. After multiple attempts, it *seems* like you can easier hit the proper spot without the auto-lock scope, but I'm not 100% sure. Either way, make sure you walk up super-close to the robot and fire away at its weak spot. In JORG, without the Rapid Fire Gamma equipped, you will most surely not have enough time to finish the robot off here.