I've just got back to Prague from Golem City. The longer I'm in Prague, the more I like it. It's quite a huge place too, so I'm still learning my way around it. But it's got good atmosphere; Golem City was very claustrophobic, in multiple ways. Prague is more open, but still it has a underlying stress to it. People are tense. And then you get quiet moments like watching the water and it feels almost solemn and calm.
I hope there's a few more interesting and diverse locations to visit in the game though, the first game (and HR) takes you to a myriad of locales and I loved that. I want more of that!
So far, besides the names dropped right after the prologue, I've heard mention of Joseph Manderly and I'm like
I want as many connections to the first game as possible, so the more, the better.
While the game world has a definite atmosphere, and the story so far is intriguing, it's not quite giving me enough of that 'Deus Ex' feel atm. Of course I'm comparing it to the original in this regard; at the same time I don't want my love for the original to color my appreciation and enjoyment for this game. Bottom line is I'm enjoying Mankind Divided and am eager to see where the story takes Jensen, how it all ends, how it connects more things in the overall story, etc.
As for a couple decisions I've made so far in the game... I made a deal with Otar and am planning on returning the 'favor' of him giving me that chip. Curious to see where this whole shebang goes.
(had a hilarious moment earlier tonight of when I was trying to figure out how to take out that weapon dealer in Golem City.... ended up stepping into a restricted zone besides their shop and the police caught a glimpse, stormed the place, and shot him dead for me
IT WAS AWESOME. And then they seemed to go after some other people so I just climbed the ladder again and continued with the main mission. I swear I didn't do it.
Also, the meeting with Talos... it was going really well until my last dialogue choice, made the wrong one and then he refuses to cooperate. He seemed to hit a button on his table... was that him calling for reinforcements? And then his augs malfunction and I'm like, well, shit, I think he just killed himself
But then there's mention of poison which also makes sense.
But then that makes me consider that, I thought my dialogue choices killed him, yet I get the feeling he would've died in that room no matter your dialogue choices, which disappoints me if that's true.
I was hoping his death was a result of me 'screwing up' and would affect the story in ways that him staying alive wouldn't, etc. But, ah well.
I want to play more but I'm done for the night. There's so much to do in this game, holy hell