@hian
Very informative -- and you're right: Sakaguchi did file the trademarks for Mistwalker's name and logo months before TSW saw release. I think, though, that it wasn't FFX's development that saw Square posting its first red fiscal reports, but TSW's. I've read elsewhere that founding Square Pictures and paying for TSW's production were a calculated loss planned by the company for the short term as an investment, with the expectation that they would reap massive dividends down the road.
And, correct me if I'm wrong here, was it not Sakaguchi himself who led that charge? Weren't both the calculated losses and the subsequent unexpected losses a direct result of him having been given too much free reign within the company? I would swear it was he who had the idea that Square should make movies, and he who pointed to "Toy Story" as proof that full CG movies could be a gain for the company in order to convince investors to basically give him power attorney and a book of blank cheques.
Even if it wasn't him (and I'm confident it was), even before TSW would have come out, and even with a calculated loss in mind,
the film's production was a mess, with wasted development time/money spent on development tools and rendered assets that went unused, and TSW's production costs turning into one of those cases where the contractor working on your house keeps calling to say they're going to have to carve out this or that part of the ceiling, redo those pipes, move those windows, reconstruct that flooring, etc.
It was a combination of both. FFX actually saw a delay (the first FF to see a major delay - this is also sourced in the original article I posted).
I'm not disputing TWS loss, nor Sakaguchi's role in that, though
I'd reject the idea of "Sakaguchi having been given too much free reign" - he was vice president at the time, and as such, it was his reigns to do with as he please, project wise, and they were bestowed upon him because of his previous successes.
My point is merely the short-sightedness of the rest of Squaresoft's leadership, that after the failure of TSW they thought the right thing to do was to push Sakaguchi and Suzuki out of their leadership positions and replace them with Wada.
Regardless of Squaresoft's financial losses following TSW, they can't have been too bad when you consider that for a large portion of the time following Wada and the merger, the company was actually worth less than during the "financial crisis" following TSW (also sourced in the original article), also considering that all it took to recuperate enough for the merger to go through was a combination of FFX and FFX-2 sales combined with the projected released of FF11 and FF12.
Yet, they were quick replace the old management and just throw the baby out with bath-water.
It's a very Japanese thing to do really.
Sakaguchi and Suzuki were standing in the way of perceived growth - and the two of them were concerned about the Square franchises being turned into Disney-esque milk factories by a larger SE management totally removed from the people working on the floor. They had to go.
And well, that's what happened.
I can't imagine how a '3' would play out without the stories Nomura wanted to tell, so I think the point is a little moot.
That's very interesting, since most of the KH spin-off titles were not conceived of back during KH1 and most of the stories are just Nomura making stuff up as he goes along.
Id say I can totally see KH and KH2 being stand alone games.
Anywho, ain't Sakaguchi making a gacha sequel to his mobile game and building a whole universe from it? Everyone's gotta milk that shit sometimes.
Firstly - Terra Battle was designed to facilitate the building of a franchise. The entire point of the Terra Battle campagin was to enable Sakaguchi to build a fan-base and the funds to open his own dev studio and pursue a console game based on the Terra Battle world. This is something he's been open about since day one and has been a focal point of the marketing of the game.
So calling that milking would be grossly inaccurate.
Secondly, given that Terra Battle is probably the only mobile games I've ever played that not only has an actual well-thought out, balanced and interesting game-play gimmick, on top of not behind a gaccha paywall in order for completion to be attainable, and was turned into that through an active back and forth between Sakaguchi and the fan-based, I'd say that his production of that mobile title is more a point of merit than of criticism.
SE takes established franchises and runs them through the mobile mill to milk whale fans through the use of brand loyalty.
What does Sakaguchi do when he goes mobile? Starts from scratch, makes an entirely original IP, with an original game-play concept, and practically tweaks the game based on feed-back to allow players to enjoy the thing fully for free.
There's a huge divide between how that man approached design and production and what SE are doing.
Yeah, Sakaguchi hasn't exactly been taking the video game industry by storm since he left. I have not played any of this 3 RPGs, but Lost Odyssey is the only one I ever really heard any praise for, and still not universal.
I'd say The Last Story is his best game by far. In fact, I prefer that game to any of his FF games. The game-play was really interesting and experimental, as was the way exposition was handled during game-play. That's me though.
I'd say though I think the biggest weakness of Sakaguchi going solo, is that he's not a business first kinda person.
The problem with the three bigger Mistwalker projects weren't their quality, as much as Sakaguchi inability to recognize how to play the market game.
The reason it's hard to find people praising those games, is simply because its hard to find people who played them at all.
I'd argue that among the people who did, the reception has been generally good - with some considering them very good.
Problem is though, for over a decade, he'd been making playstation games. His fan-base were all on the Sony platform. Yet, he decided to make original IPs only on competing platforms, despite the fact that SE would still be making games based on his old franchises for what would ostenibly be his primary fan-base on the Sony platform?
That's really bad business.
Sakaguchi, when he left Square did not have the funds to make his own projects. Every game "Mistwalker" made, was only conceptually made by Mistwalker, and development itself handled by Microsoft and Nintendo teams respectively, the title licenses themselves therefore also tied to the platforms.
For instance, Mistwalker does not have creative control over whether for instance we see a The Last Story remaster on the Switch. That's all Nintendo. Same goes for Lost Oddyssey and Microsoft.
This is why Sakaguchi is now aggressively working on Terra Battle. To free himself from that situation, and put himself in the position to finally go full into a new project where he is the sole owner and producer.
I think that's pretty admirable to be honest.