Elden Ring

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Harbinger O Great Justice
AKA
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Ironeye looks like he'll be a REALLY fun build. Excellent that they've made it possible to do Criticals with a Bow (at least for him, since I dunno if that was possible for anyone else, at least in the CNT and it seems like that might just be his passive or something that boosts his abilities with bows in general like how Guardian has some better movement with Shields).

His slide/wall-running seems like it's gonna be his Skill, and is a really good option for him to make space, or slip to the back of an opponent so that ranged attacks are better – which means he's potentially a bit of an unexpectedly good character for staggering & crits. His Ultimate has the range, and the slight delay to the line AoE around the shot will be interesting to see how that works in practice. The fact that both the initial hit AND the shockwave have a pushing knockback effect are really good for him, and something where I'm rather curious how that damage interacts with downed teammates, since it seems like it'd be a handy tool to push back opponents and allow your third player to more easily revive a downed teammate.


SUPER excited to have this ramping up the character stuff and building up towards release at the end of next month.

EDIT: Looks like his skills are different than expected: Passive is better drops, Skill is Creating a marked Weak Point.


It seems like he's set up with a niche for people who're intent on making runs REALLY focused around speed & efficiency, and given that his drops are a passive I'm now wildly curious how that passive stacks if you're running a 3-man Ironeye team. The Skill seems like with Wylder they'd be able to multi-stagger bosses REALLY effectively. Guardian just fits well with anyone as a tank. While Duchess's rewind damage can stagger break, it can't re-trigger a critical hit, so she's one that's sort of in a middle ground. While Recluse doesn't have the spacing or weapons to easily take advantage of staggers to Crit, staggering can instead set up for hitting a target with those BIG spells or Magic Cocktails that have a significant wind-up, are harder to track targets with, and/or lack super armor to pull off.

His Ultimate "pierces any defense" and I'm not really sure what that means in context of how the combat system works aside from meaning that it'd be good for guard-breaking enemies with shields – which feels like it might be a little bit niche. That being said, it makes me wonder just how high that damage burst from it is gonna be since it's got what seems like solid range and AoE to it.

Additionally:

The Switch 2 announced Elden Ring: Tarnished Edition


Aside from including the main game & SotE together – there're apparently 4 new armor sets, and new weapons (like the Matador-looking one shown), some new weapons, as well as the ability to customize a few different looks for Torrent (The trailer one seems to be all Carian Knight themed). Apparently that's also going to be available as content for other platforms as well when this is released, so QUITE curious to see how they integrate that new stuff, and if it's linked into any new NPCs or sidequests, which of the maps its in, etc.

Either way, it means more new lore descriptions as well, which is always a good time for me. :awesomonster:




X :neo:
 
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