Thoughts on things now that that overview video has been released – tl;dr quite hyped.
Limveld:
When covering the map layout changes – the crazy spiral structure over the ruins of a church, the impact showing a Falling Star Beast actually landing in front of the players, the entirety of the Corruption Forest, the massive & mysterious floating void orbs, as well as the Frenzied Flame "eye of Sauron" tower all have me CRAZY curious about all of the permutations of the maps that we'll end up seeing and/or what sort of options there might be to end up influencing that. I'm wondering if they're tied to particular Relic Rites or other actions that the player can take, or have different probabilities depending on which Nightlord you're attempting.
Threats of the Night:
We really only saw the Malformed Dragon Sentinel and The Duke's Dear Freja in this super-brief segment.
While not appearing in this section, there were a couple of other bosses in the final "Nightlords" section that I was surprised weren't shown here instead (since they're definitely not Nightlords). I was rather surprised to see Astel appearing behind a fog gate seemingly in an underground Eternal City area, since I don't think any of the bosses in the Closed Network Test were behind fog gates, and I'm curious if that might be a different map or something.
Seeing part of the new attack where Godrick seems to be growing a massive tree from his own body seemed crazy interesting. I'm curious if that's something with his phase transition, since he didn't have the Dragon on his arm. Also, seeing an Ancient Dragon as one of the Night 2 bosses, as they typically end up getting new attacks, and I can't imagine what sort of insanity they'd possibly end up with (especially since they show the Malformed Dragon Sentinel using its new Thundercloud Form attack)
Nightfarers:
While shown for a split-second in the UI, and having a new attacks revealed but not directly showcased is that our 7th character, Executor, has a full-face helm that makes them seem like the "Blind Swordsman" archetype, which makes sense given the connection to the Guard Counter / Deflection mechanic that they seem to have with their sword being shows deflecting attacks, and then instantly following up with a dashing slash – which I expect will somehow convert the damage blocked into damage dealt. When discussing the story elements, it was especially interesting to see them as a painter though.
The 8th character wasn't shown or named in the character select UI (and while her Goblet was in the Small Jar Bazaar, we didn't get to see her name), but we do know that our Summon Spirit utilizing character is the doll whose image we got teased on Wednesday. There were only a few brief glimpses of her in-game model, so I expect that she'll be the last reveal. I am very much hoping that there is some high-quality art of all of the other Nightfarers and extremely curious what her gameplay mechanics are gonna end up being like.
Roundtable Hold:
The "Small Jar Bazaar" offering various things gave some neat insights. First is the Character Goblet that enables different Relic Rites. This is something that I'd wondered about from the Closed Network Test, as it enables different combinations of colors for the characters, which will diversify what sort of builds you can enable, based on the things that you've found thus far. This makes each of the characters a lot more flexible, and gives you some good control around the types of things that you'll be able to set up with each of the loadouts, since those are the biggest way to have meta-progression, and answers my confusion from the Closed Network Test about why some Relics had options for characters who couldn't enable them. I am quite curious to see what sort of Skill modifications there end up being for everyone as those seem like they could be some especially significantly empowering options.
All of the cosmetics was especially neat, and it's cool that they showcased the
Soulsbourne-referential ones, in addition to ones that are themed more specifically to the characters individually. I do appreciate that it really does get to feel a bit like a celebration of all of the interconnected FromSoft elements that are going into it in a fun way. Also, I would bet money that the Spirit Summon doll gets a
Bloodborne Doll outfit (her, Duchess, & Recluse really leaning in hard for the top
Soulsbourne waifu appeal is some solid design choice from a team that understands their core target audience).
This section also emphasized a lot of other things with the character interactions that would give you specific Objectives to accomplish during missions that have story-progression for the characters. Aside from just beating the 8 Nightlords, this seems like it's a good way to add in a bit of extra detail into the various missions, and likely to incentivize using the whole roster of characters to try things out and find out everyone's narratives. Especially when looking at the variable way that the maps operate, I'm curious if those will be linked to missions against a specific Nightlord, or if they'll just be something that may end up on any mission.
Nightlords:
The one boss that looks like a hybrid between a Faun & a Basilisk warps in holding his staff already and in different surroundings, rather than having it planted beside him like he did in the first trailer showing that they've been putting some work into animations that we've already been shown. Another change is that the sideways-mawed Dragon appears to be a Nightlord here using gravity magic & vomiting out tar – even though it was shown as a field boss in the initial trailer (biting Wylder & being shot by Ironeye).
They did pad out this section as a part of wrapping up but showing us some more stuff with the Night 2 bosses that I mentioned earlier, which is good, so that they don't give too much away about the big bads that we're trying to work our way towards are gonna big part of the appear that we don't want to have spoiled.
Overall thoughts:
The non-linear progression of the storytelling seemingly being something that you can figure out at your own pace of going through matches, and having a reasons to spend time at the Roundtable Hold doing things, rather than just queuing for the next match feels like it'll be a really nice balance. It's something that makes me draw comparisons to
Death Must Die where it feels like this is definitely stepping up over that.
Given that we've gotten character/gameplay trailers for Ironeye, Duchess, Raider, & Recluse on a regular Wednesday/Friday cadence, I am rather curious how they'll drop the other 4 now. We already know Wylder & Guardian but the
EU's official Nightreign Heroes page haven't been updated with those videos the way that the others' have. Now their abilities have been covered in this most recent trailer, so I'm wondering if those will get released asynchronously, since the remaining time does make that a bit odd.
- Week 19 (5th-11th) Normal Wed/Friday space for trailers
- Week 20 (12th-18th) Normal Wed/Friday space for trailers
- Week 21 (19th-25th) Friday is one week until launch
- Week 22 (26-1st) Friday is the game release
So, it seems like we MIGHT end up getting the character trailers for the remaining new characters in the next couple weeks, just so that the community has some more time to talk about them and build up interest before focusing on the countdown period & launch trailer.
It's now at the point where it feels like it's impossibly close, but I still have to just contain my excitement and wait for 4 more weeks.
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