Elden Ring

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Ironeye looks like he'll be a REALLY fun build. Excellent that they've made it possible to do Criticals with a Bow (at least for him, since I dunno if that was possible for anyone else, at least in the CNT and it seems like that might just be his passive or something that boosts his abilities with bows in general like how Guardian has some better movement with Shields).

His slide/wall-running seems like it's gonna be his Skill, and is a really good option for him to make space, or slip to the back of an opponent so that ranged attacks are better – which means he's potentially a bit of an unexpectedly good character for staggering & crits. His Ultimate has the range, and the slight delay to the line AoE around the shot will be interesting to see how that works in practice. The fact that both the initial hit AND the shockwave have a pushing knockback effect are really good for him, and something where I'm rather curious how that damage interacts with downed teammates, since it seems like it'd be a handy tool to push back opponents and allow your third player to more easily revive a downed teammate.


SUPER excited to have this ramping up the character stuff and building up towards release at the end of next month.

EDIT: Looks like his skills are different than expected: Passive is better drops, Skill is Creating a marked Weak Point.


It seems like he's set up with a niche for people who're intent on making runs REALLY focused around speed & efficiency, and given that his drops are a passive I'm now wildly curious how that passive stacks if you're running a 3-man Ironeye team. The Skill seems like with Wylder they'd be able to multi-stagger bosses REALLY effectively. Guardian just fits well with anyone as a tank. While Duchess's rewind damage can stagger break, it can't re-trigger a critical hit, so she's one that's sort of in a middle ground. While Recluse doesn't have the spacing or weapons to easily take advantage of staggers to Crit, staggering can instead set up for hitting a target with those BIG spells or Magic Cocktails that have a significant wind-up, are harder to track targets with, and/or lack super armor to pull off.

His Ultimate "pierces any defense" and I'm not really sure what that means in context of how the combat system works aside from meaning that it'd be good for guard-breaking enemies with shields – which feels like it might be a little bit niche. That being said, it makes me wonder just how high that damage burst from it is gonna be since it's got what seems like solid range and AoE to it.

Additionally:

The Switch 2 announced Elden Ring: Tarnished Edition


Aside from including the main game & SotE together – there're apparently 4 new armor sets, and new weapons (like the Matador-looking one shown), some new weapons, as well as the ability to customize a few different looks for Torrent (The trailer one seems to be all Carian Knight themed). Apparently that's also going to be available as content for other platforms as well when this is released, so QUITE curious to see how they integrate that new stuff, and if it's linked into any new NPCs or sidequests, which of the maps its in, etc.

Either way, it means more new lore descriptions as well, which is always a good time for me. :awesomonster:




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Cthulhu

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I'm just... whelmed by both Nightreign and Bloodborne 2 whatever it's called, I can't say I feel anything about either of them :monster:. Mind you that's also because they're both primarily multiplayer titles by the sound of it.
 

Wol

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I would play The Duskbloods if it released on other platforms, really like the setting and characters. :neutral:
 

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I'm just... whelmed by both Nightreign and Bloodborne 2 whatever it's called, I can't say I feel anything about either of them :monster:. Mind you that's also because they're both primarily multiplayer titles by the sound of it.

I would play The Duskbloods if it released on other platforms, really like the setting and characters. :neutral:
Insofar as The Duskbloods, it's the PvPvE that seems like it'll give that game a lot of variety given that it's rooted in the variety of roles & relationships that all of the players have with one another being heavily variable, but it's also what makes me a lot less inclined to go through the trouble of getting a Switch 2 just for that since the PvP stuff is what I like least about the Souls-type games, and I can't just give it a go without committing to a new system which I will almost be guaranteed to barely ever use.

It's an AWESOME setting and that's what makes it a bit frustrating, but that's also true of Bloodborne being a PlayStation-exclusive – but the advantage with Bloodborne is that it's still single-player viable, so that your ability to experience the game itself isn't just limited to being around when the community & servers are running (and who knows what that sort of future preservation looks like with Nintendo).

With Nightreign, it's only PvE – which is my favourite part of the Souls-type games, and even when the multiplayer servers and things die – You can still do it as single-player, but the challenge of that is a LOT larger than doing it in the 3-man multiplayer the way that it's designed. It's basically just like FFXV Comrades in that respect (though I don't know if they'll ever end up implementing bot NPCs to fill in the empty slots, since it'd be a lot more difficult to do that given how widely your approach & strategies can vary)


Speaking of which:




The Raider's Ult having a high-ground mechanic is unexpected and a pretty damn awesome use of the wall-climbing changes. I cannot WAIT to see both Ironeye & Recluse teaming up with him to use that for superior ranged attacks where it protects things that would have long cast times from being easy targets. I think that his ult in particular has a colossal amount of value for me being primarily focused on being a Recluse player, and of the new characters thus far, I'm VERY excited to try out teams with him, because I think Recluse's Ult giving the HP/FP drain will pair together with his slower & very up-close BONK STICK playstyle.

Really looking forward to seeing what his other abilities end up being (the abilities breakdowns have dropped 2 days after these trailers), since his Skill seems to be some type of super armor punch, and I'd expect a Passive that boosts charge/jump attacks for him to be extra BONK weapon focused wouldn't be too surprising – but that's a bit harder to guess.

EDIT:

A bit surprised that Raider's passive just gives him super armor for his Retaliate Skill, rather than that property being something that's inherent to that Skill already. I'm wondering if he had some sort of other passive, but he just ended up being a bit too strong as a result, so they sort of just constrained his kit a little bit.

I'm also curious with his Ultimate Totem Stela, that assuming that it's a unique buff it applies to himself/allies (so that it doesn't overwrite/cancel any other buffs), what the actual stat changes that the buff applies are, as well as how those are applied. It seems like they're probably localized to the area (similar to Terra Magica or Golden Land), and they seem to apply when you're close to the Totem and not just on top of it – but it's hard to tell how much area nearby it is covered from the clips seen in the trailer.

I'm also pretty curious what'll happen with it when you use it inside hallways or other space-constrained areas, since it seems like there're a lot of potential weird collision interactions that could happen with that that'd need to be pretty well-tested, and it seems like it might be a useful barricade under the right conditions, but those are probably gonna be a bit less common than having it as a useful outpost.


The other thing is that Totem Stela deals damage, which makes me curious if it's got potential utility similar to Guardian's where you can use it to revive Allies that get hit by that AoE. If that's the case, it does give the two of them some pretty good synergy and ability to cover for one another, and depending on how the buff range of Totem Stela works, Guardian's massive AoE Ult might be able to get a pretty crazy damage boost from it. Similarly, I bet that a few of Recluse's Magic Cocktails will be particularly devastating with that buff active, but knowing when to be up on the pillar for the long-range ones vs. how close you need to be for the short-range damage ones will take a bit of figuring out.

The other thing is thinking about how Wylder, Ironeye, & Raider would make for a squad with just... insane Stagger potential, but you'd also be relying really heavily on maintaining that constant aggression since you'd have a lot less in the way of support abilities. There's also something like Raider, Ironeye, & Recluse where you'd be using him to draw aggro, and then being able to keep him up from a distance as well as make the most out of Totem Stela as a vantage point to rain down ranged damage, while also covering for him.

Overall though, he seems like he's gonna be a BEAST of a character, and a ton of fun to run for the big BONK crowd.




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We got the Nightreign character trailer & gameplay trailer for Recluse on Wed/Fri last week, as well as the PC System Requirements:


Additionally, Elden Ring hit 30 million sales!



As a bit of a different reveal, this week we've gotten a new image that seems to maybe be teasing some of Nightreign's story stuff with our new living doll archetypical character looking at herself in a mirror being held up by a skeletal hand.


Her intricate design seems like she's probably an NPC rather than a playable character (though if any game let us play as a living doll, I'd expect it'd be this one). Either way, she's VERY much the sort of entity who's right at home in the "a little bit of everything Soulsbourne" setting that Nightreign has, whoever she is.



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Yup, this week's a different one! We're getting a fully 10 minute with gameplay stuff in just under an hour!


EN Version

JP Version




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Thoughts on things now that that overview video has been released – tl;dr quite hyped. :mon:

Limveld:

When covering the map layout changes – the crazy spiral structure over the ruins of a church, the impact showing a Falling Star Beast actually landing in front of the players, the entirety of the Corruption Forest, the massive & mysterious floating void orbs, as well as the Frenzied Flame "eye of Sauron" tower all have me CRAZY curious about all of the permutations of the maps that we'll end up seeing and/or what sort of options there might be to end up influencing that. I'm wondering if they're tied to particular Relic Rites or other actions that the player can take, or have different probabilities depending on which Nightlord you're attempting.


Threats of the Night:

We really only saw the Malformed Dragon Sentinel and The Duke's Dear Freja in this super-brief segment.

While not appearing in this section, there were a couple of other bosses in the final "Nightlords" section that I was surprised weren't shown here instead (since they're definitely not Nightlords). I was rather surprised to see Astel appearing behind a fog gate seemingly in an underground Eternal City area, since I don't think any of the bosses in the Closed Network Test were behind fog gates, and I'm curious if that might be a different map or something.

Seeing part of the new attack where Godrick seems to be growing a massive tree from his own body seemed crazy interesting. I'm curious if that's something with his phase transition, since he didn't have the Dragon on his arm. Also, seeing an Ancient Dragon as one of the Night 2 bosses, as they typically end up getting new attacks, and I can't imagine what sort of insanity they'd possibly end up with (especially since they show the Malformed Dragon Sentinel using its new Thundercloud Form attack)


Nightfarers:

While shown for a split-second in the UI, and having a new attacks revealed but not directly showcased is that our 7th character, Executor, has a full-face helm that makes them seem like the "Blind Swordsman" archetype, which makes sense given the connection to the Guard Counter / Deflection mechanic that they seem to have with their sword being shows deflecting attacks, and then instantly following up with a dashing slash – which I expect will somehow convert the damage blocked into damage dealt. When discussing the story elements, it was especially interesting to see them as a painter though.

The 8th character wasn't shown or named in the character select UI (and while her Goblet was in the Small Jar Bazaar, we didn't get to see her name), but we do know that our Summon Spirit utilizing character is the doll whose image we got teased on Wednesday. There were only a few brief glimpses of her in-game model, so I expect that she'll be the last reveal. I am very much hoping that there is some high-quality art of all of the other Nightfarers and extremely curious what her gameplay mechanics are gonna end up being like.


Roundtable Hold:

The "Small Jar Bazaar" offering various things gave some neat insights. First is the Character Goblet that enables different Relic Rites. This is something that I'd wondered about from the Closed Network Test, as it enables different combinations of colors for the characters, which will diversify what sort of builds you can enable, based on the things that you've found thus far. This makes each of the characters a lot more flexible, and gives you some good control around the types of things that you'll be able to set up with each of the loadouts, since those are the biggest way to have meta-progression, and answers my confusion from the Closed Network Test about why some Relics had options for characters who couldn't enable them. I am quite curious to see what sort of Skill modifications there end up being for everyone as those seem like they could be some especially significantly empowering options.

All of the cosmetics was especially neat, and it's cool that they showcased the Soulsbourne-referential ones, in addition to ones that are themed more specifically to the characters individually. I do appreciate that it really does get to feel a bit like a celebration of all of the interconnected FromSoft elements that are going into it in a fun way. Also, I would bet money that the Spirit Summon doll gets a Bloodborne Doll outfit (her, Duchess, & Recluse really leaning in hard for the top Soulsbourne waifu appeal is some solid design choice from a team that understands their core target audience).

This section also emphasized a lot of other things with the character interactions that would give you specific Objectives to accomplish during missions that have story-progression for the characters. Aside from just beating the 8 Nightlords, this seems like it's a good way to add in a bit of extra detail into the various missions, and likely to incentivize using the whole roster of characters to try things out and find out everyone's narratives. Especially when looking at the variable way that the maps operate, I'm curious if those will be linked to missions against a specific Nightlord, or if they'll just be something that may end up on any mission.


Nightlords:

The one boss that looks like a hybrid between a Faun & a Basilisk warps in holding his staff already and in different surroundings, rather than having it planted beside him like he did in the first trailer showing that they've been putting some work into animations that we've already been shown. Another change is that the sideways-mawed Dragon appears to be a Nightlord here using gravity magic & vomiting out tar – even though it was shown as a field boss in the initial trailer (biting Wylder & being shot by Ironeye).

They did pad out this section as a part of wrapping up but showing us some more stuff with the Night 2 bosses that I mentioned earlier, which is good, so that they don't give too much away about the big bads that we're trying to work our way towards are gonna big part of the appear that we don't want to have spoiled.




Overall thoughts:

The non-linear progression of the storytelling seemingly being something that you can figure out at your own pace of going through matches, and having a reasons to spend time at the Roundtable Hold doing things, rather than just queuing for the next match feels like it'll be a really nice balance. It's something that makes me draw comparisons to Death Must Die where it feels like this is definitely stepping up over that.

Given that we've gotten character/gameplay trailers for Ironeye, Duchess, Raider, & Recluse on a regular Wednesday/Friday cadence, I am rather curious how they'll drop the other 4 now. We already know Wylder & Guardian but the EU's official Nightreign Heroes page haven't been updated with those videos the way that the others' have. Now their abilities have been covered in this most recent trailer, so I'm wondering if those will get released asynchronously, since the remaining time does make that a bit odd.

  • Week 19 (5th-11th) Normal Wed/Friday space for trailers
  • Week 20 (12th-18th) Normal Wed/Friday space for trailers
  • Week 21 (19th-25th) Friday is one week until launch
  • Week 22 (26-1st) Friday is the game release
So, it seems like we MIGHT end up getting the character trailers for the remaining new characters in the next couple weeks, just so that the community has some more time to talk about them and build up interest before focusing on the countdown period & launch trailer.


It's now at the point where it feels like it's impossibly close, but I still have to just contain my excitement and wait for 4 more weeks. :awesomonster:





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Looks like IGN's kicking off a bunch of exclusive reveals this month, which may end up being where we get one of our character reveals.


The first thing that they showed is the Libra Boss Fight (the Basilisk/Goat-Man), as that could be potentially considered spoilery, I'll drop it under a tag, and include a bunch of my tl;dr thoughts about it, since this design caught my attention really early on, and seeing it more clearly has a LOT more things in my mind.


It looks like he's a Madness-based boss in a way that seems like it's a bit built off of the balance of the Demi-Human Queens going between casting powerful magic and mindless raving fury – which is properly terrifying in the context of Frenzied Madness. While he's holding what seemed at first to be a staff – but rather than a gem at its top it's actually a pale hand, and he only casts Incantation from his free hand. The staff is actually just used like a cudgel rather than being cast away like when the Demi-Human Queens lose their minds. His whole body being covered in goat-like eyes just reminds me of all of the Frenzied rams in the Abyss in the Shadow Lands, combined with how the Madding Hand is a right-handed glove that was similarly stitched together from Frenzied flesh & eyes but not WHY that hand iconography was used.

"A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden."

One interesting thing that seems specific to this Nightlord is that, unlike in the Closed Network Test with "Gladius, Beast of Night" where entering the arena kicked off the fight, the players here first negotiate with a shrouded figure known as the "Scale-bearing Merchant" who offers one of several dialogue choices, and upon doing so the "scales" symbol appears over his head (these are the ones shown beside Libra in the original gameplay trailer and throughout the battle).

• I wish to have great strength
• I want resistance to ailments
• I want to hold death at bay
• I refuse to make a deal

It's from there that the merchant's shrouded body distorts & twists into "Libra, Creature of Night" and the fight begins. This initial section reminds me a fair bit of some of the source material that Elden Ring's mythology draws from when it comes to the madness which are Lee Tanith's Tales from the Flat Earth series, and various details about the depiction of the Prince of Madness, Chuz. One of his hands always taking particularly fair form, and he keeps his appearance shrouded to avoid inflicting those who gaze upon him with insanity.

The large Goat-eye structures mounted in the gap between his horns remind me a lot of the Large Inquisitors who also seem to have tangled spheres along their horns, and are found in Midra's Manse as well as in Enir-Ilim. (Chuz' narratives also center heavily around a lot of the Tower of Babel iconography that Shadow of the Erdtree has throughout Belurat & the Hornsent culture).

Given that the region behind Midra's Manse was left unfinished, it does feel somewhat like Libra was VERY likely conceived as a boss for something beyond that, as Midra was explicitly a FAILED Lord of Chaos and it very much seemed like we never really got into the deeper heart of what the Hornsent Inquisition was really up to out there.

This is even more supported by elements of the Map topography. Scorpion River Catacombs are the initial point at which some of the water from Rauh begin flowing down in a long river that cuts through much of the area, and this is the location where a portion of Godwyn's corpse is located, but specifically the one where the Basilisk's murdering gaze is present all throughout them. Rauh's broken bridges are formed over the top of this river, and it continues downstream over the Temple Town Ruins, past the massive pile of corpses of those who committed suicide by leaping off of the platform at the Abandoned Ailing Village, below the Ellac Greatbridge, and continuing underground until it opens up into the field with all of the Giant Lightning Rams, where it cascades into a waterfall – which empties out behind Midra's Manse.

This is not the only vantage point from which you can see this area of the map. It is also overlooked from the Finger-Weaver's Shack as well as from the wing at the Grand Altar of Dragon Communion, which is because the Abyssal Woods actually wrap around almost the entirety of the perimeter of the Finger Ruins of Rhia, whilst being at a much lower elevation. The Lamprey's faces have a vertical row of multiple eyes emerging from them, and Libra similarly has 4 vertical slits in the middle of his face.


This first Finger Ruins location is where Ymir sends you before granting you the talisman in the form of a wizened hand – Beloved Stardust a pale left hand akin to what Libra's staff has atop it.

"A talisman depicting a wizened hand gently gripping a glintstone. Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken. Count Ymir was known for his recitations. "One need only envision the romance of the stars above with adoration for stardust in one's heart to become a great sorcerer. Do so, and you will know love." "

One of the core themes of Madness is that it increases vulnerability & damage received, directly in line with this confluence of Sorcery & Incantations as well as the iconography of the hands. On top of that Metyr is a maternal figure, which is always what the Demi-Humans seek in order to have safety, guidance, and quell their bestial nature like Kenneth Haight speaks about. Originally the red-eyed berserk status and Frenzied Flame were a singular theme, which was differentiated post-1.00 but they still have a lot of thematic overlaps that were focused on even in things like Bayle's Flame Lightning and the insanity borne of consuming his own kind for power – and Jagged Peak is the other border to these Finger Ruins, and overlook to the inaccessible area below.

This space behind Midra's Manse is actually traversable and has collision – but it's blank pointing towards it being a likely unfinished map area, especially with all of the other interconnected themes with the map design that all feed into this location.


I'd be willing to wager that there was an intent for there to be a proper Abyss behind the Manse at one point in parallel to how St. Trina's region is located below ground, as this parallels the ways in which Lucidity being a sorcery of the Carian Royal Family was used to combat both Sleep & Madness, whilst all other ailments are combatted by Faith. This would also connect to the efforts of the various Sorcerers to teach magic to the Demi-Human Queens.

The eyed embedded in the palms of Libra's hands begin weeping out Madness when he goes into his fury, whereas the rest of the time, he's channeling that energy into his incantations, but all of the Intelligence that would have once existed for him to channel his sorceries would have been utterly lost to the Madness. Even this convergence with those themes is touched upon with the Inquisitors guarding the Abyssal Woods and the Giant & Golden Arcs incantations having once been Sorceries, and emblematic of Jori's Barbed Staff-Spear.

"Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a procession of golden arcs. Charging enhances potency. The arcs resemble barbs, a known symbol of coercive questioning."

Notably these are the elements that feed into the entryway of the Abyssal Woods coming from the flooding waters of the Shadow Keep passing the Ruins of Unte with the wreckages of the Furnace Golems & Sword of Darkness Ruin, while on the cliff beside them is the flooded area of Manus Metyr, below which lay the Finger Ruins of Miyr and the Finger Birthing Grounds. The river continues leading downstream into the Recluse's River – passing Bonny Village and the Village of Flies giving a similar path of horror as the Scorpion's River, before emptying into that region.

The other drainage into the Abyssal Woods is at the Divided Falls, where the stagnant poison marshes empty out, which seems to be related to drainage from the Ellac River (whose source is the Scorpion River). The stagnant waters around Belurat is where the Poisoned Hand is located, again echoing the theme with the hand iconography, and the connections between the Tower & Manse, as well as Madness being this sort of downstream culmination of all of the pain, disease, horror, sickness, & torment that the Realm of Shadow was experiencing, which is why I think it's especially noteworthy that the attacks that Libra uses aren't Frenzied Flame, but rather what appears to be actual liquid inflicting madness.

This is what makes it seems much moreso like it's the source from which that burning pain arises, and that, like with the Flymen, it's got these sort of holy Primordial Crucible properties to it, like with the Giant Rams, and the way how even the height of the goat head itself looks like it's a ritual mask that's warped and attached itself into becoming a part of his body, smothering whatever face used to be below it. Even from behind, you can see this sort of twisting where the fur & eyes all coalesce into his back, while the "clothing" he's wearing seems like it's this uncomfortable fusion of skin into his own flesh – identical to what we see with the Godskin Apostles, and what you'd expect from anything downstream from Bonny Village & the shed snakeskin.

This is all similar to how the Frenzied Flame takes over, emerging as a finger from within the bodies of the decapitated individuals in front of the Manse. It's a sickness that grows and ruins you from the inside. Polluting and transforming you both from without & within. This itself could even start to suggest how something like the Three Fingers came to be as an aberration that needed to be sealed away, but in particular the physicality of Libra bears a significant resemblance to Morgott's body both in size and how his limbs are hairy as well. This may have meant to be another connection to some of the themes with the Omens being buried underground with the Three Fingers, but hard to glean too much more from the design elements here.

At the very least, it seems to have a lot more new little details to offer than Gladius (being like a Cerberus Red Wolf of Radagon), and I'm rather curious how much we'll end up getting of actual lore for any of the Night Lords as a part of the narrative in Nightreign.

At the very least, it was nice to sort of pre-emptively scratch this itch to dive into the design details of this stuff again, and remind myself that I need to go finish reading the Tales from the Flat Earth series. :mon:




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