Lex
Administrator
Just caught up with where we were. Quickly going to post my opinions/answers on Chapters 3 & 4 then grab a bite to eat and be back in time for Skype.
I can remember being killed by the Hell House more than once in my earlier runs. If it gets all fiery it will eat your ass, especially if it's that bit later on when Cloud is alone and you attempt to fight it.
I usually get all the items (including the Honeybee Inn sequence items) but this time I didn't bother. Corneo can pick Cloud as long as you get all the other best items and you don't have to visit the Honeybee Inn. Though I need to comment on that scene with Mukki and his crew. Cloud so gets rapetouched in that jacuzzi.
I was never a huge fan of Wall Market, though I appreciated the touch of comedy it brought to an otherwise serious atmosphere. Going back to that scene with Mukki... imagine that in a remake!?
Aps can be quite dangerous if you don't prepare accordingly. As it happens, I just grenaded him to death. It is what it is.
I definitely had problems with it the first time I played it. I can't remember specifically where I got stuck but I'm certain there was more than one place, and one of the places was the train bit near the end. Since then it's easy to breeze on through.
I stole a Striking Staff. I don't plan to use Aerith other than to level her limits for completion purposes on this playthrough but it's a handy thing to sell if you ever run low on Gil. It's hard to encounter him and the steal rate is low, but I got it on a second attempt and encountered him naturally, which is very strange. Usually you have to look for him.
I've done this battle maybe 5 times over the past week for various reasons. When I was catching up on the PC version today I got really unlucky and he trapped 2 of my characters in pyramids relatively early. I just grenaded him to death anyway.
As I child I remember being stuck at the first battery. For some reason I couldn't fathom that you had to walk on the propellor. I remember trying to get to it from the left for about an hour before realising you just had to walk up from the battery's position. Derpy times.
The jumping in time thing usually takes me a few attempts. The noise helps.
I think in my latest normal playthrough (the one I did today where I'm not speeding) they're at about level 10-12 or something. I'm too lazy to check. Tifa has steal, Cloud has his initial materia. Barret has cure=all. Cloud has Cross Slash.
I streamed the second -ish half of Chapter 4, it can be seen here. I got into around 20 encounters trying to steal a Hardedge (the SOLDIER 3rd enemy just WOULD. NOT. APPEAR.), but gave up in the end. It's not really worth it when you learn Matra Magic soon enough
I told Tifa I was sneaking in then bust in instead (because I want the Tifa date). I like the experience, and it's quicker. Although I am a huge fan of their stair banter aswell, it's just too tedious.
I got all the items and the elemental materia using the handy one bookshelf tells all sneaky trick.
Sector 6 provides the first meaningful test in battle for many new players. I remember struggling with the Hell House the first time I played, how about you?
I can remember being killed by the Hell House more than once in my earlier runs. If it gets all fiery it will eat your ass, especially if it's that bit later on when Cloud is alone and you attempt to fight it.
Did you get all the best items in Wall Market, just the necessary ones, or something in between? Related: who was chosen for the Don's date?
I usually get all the items (including the Honeybee Inn sequence items) but this time I didn't bother. Corneo can pick Cloud as long as you get all the other best items and you don't have to visit the Honeybee Inn. Though I need to comment on that scene with Mukki and his crew. Cloud so gets rapetouched in that jacuzzi.
Wall Market was one of my favourite parts of the game, way back when. There is just so much to do there - and of course, I didn't see everything the first time around. I also appreciated the light-hearted nature of what happens there, making Cloud seem a bit less serious and a bit more accessible. I've often wondered what approach Square Enix would take if they ever went ahead with a remake, because Cloud wearing lingerie, a dress, a wig, a tiara and make-up just wouldn't fit with the image they've created for him in the spin-off games. What are your thoughts on that, and Wall Market in general?
I was never a huge fan of Wall Market, though I appreciated the touch of comedy it brought to an otherwise serious atmosphere. Going back to that scene with Mukki... imagine that in a remake!?
This segment contains another boss. He has one of the more interesting boss attacks, the Sewer Tsunami, which hurts both him and you. How did you get on? (Yes, I am going to keep asking that same question!)
Aps can be quite dangerous if you don't prepare accordingly. As it happens, I just grenaded him to death. It is what it is.
The Train Graveyard is a confusing place if you're not familiar with it. Did you struggle with it this time and/or the first time you played it?
I definitely had problems with it the first time I played it. I can't remember specifically where I got stuck but I'm certain there was more than one place, and one of the places was the train bit near the end. Since then it's easy to breeze on through.
Did anyone have the patience to steal a Striking Staff, an excellent weapon for Aeris, from an Eligor while they were there?
I stole a Striking Staff. I don't plan to use Aerith other than to level her limits for completion purposes on this playthrough but it's a handy thing to sell if you ever run low on Gil. It's hard to encounter him and the steal rate is low, but I got it on a second attempt and encountered him naturally, which is very strange. Usually you have to look for him.
The fight with Reno can be a bit tricky as well, particularly if two characters get trapped in his Pyramids. How did you get on? And what did you think about the ensuing FMV?
I've done this battle maybe 5 times over the past week for various reasons. When I was catching up on the PC version today I got really unlucky and he trapped 2 of my characters in pyramids relatively early. I just grenaded him to death anyway.
The "golden, shiny wire of hope" isn't really golden or shiny, but let's assume Barret was talking about it figuratively. How did you do there? That swinging pole used to cause me so much trouble as a kid.
As I child I remember being stuck at the first battery. For some reason I couldn't fathom that you had to walk on the propellor. I remember trying to get to it from the left for about an hour before realising you just had to walk up from the battery's position. Derpy times.
The jumping in time thing usually takes me a few attempts. The noise helps.
For the first time in this playthrough, share your characters' levels, limit breaks, equipment and materia setups at the target save point
I think in my latest normal playthrough (the one I did today where I'm not speeding) they're at about level 10-12 or something. I'm too lazy to check. Tifa has steal, Cloud has his initial materia. Barret has cure=all. Cloud has Cross Slash.
I streamed the second -ish half of Chapter 4, it can be seen here. I got into around 20 encounters trying to steal a Hardedge (the SOLDIER 3rd enemy just WOULD. NOT. APPEAR.), but gave up in the end. It's not really worth it when you learn Matra Magic soon enough
Did you bust on in or sneak in quietly?
I told Tifa I was sneaking in then bust in instead (because I want the Tifa date). I like the experience, and it's quicker. Although I am a huge fan of their stair banter aswell, it's just too tedious.
Did you pick up all the items from the upper floors? How about the Elemental materia from Mayor Domino?
I got all the items and the elemental materia using the handy one bookshelf tells all sneaky trick.
This is for those who have played it before: when the party gets captured, it provides an opportunity to get "love points" from a couple of different characters. Have you thought about who you are going to try and date on this playthrough yet?Yes! Tifa. Easy peasy. I'm not a huge fan of the Aerith date.
Part of this chapter feels like a boss fight gauntlet: you must face Sample:H0512, Hundred Gunner, Heli Gunner, Rufus and Motor Ball in quick succession. Do you have any particularly strategies for dealing with any of them?
H0512 get's Fire'd and grenaded on a normal playthrough, he goes down quickly enough. The only real strategic part here for me is making sure Cloud has a limit at the end (for DarkNation) and that I don't accidentally choose one of his little spore things when I'm selecting a command. They're time wasters.
Hundred Gunner - Bolt, Grenades. Save limits for Heli Gunner - heal with Aerith's Limit, throw grenades, use Barret and reds limits then bolt and attack.
Rufus + Dark Nation - Immediately open with Braver on Dark Nation, then just keep attacking Rufus.
Motor Ball - I picked up another Bolt materia especially for this bad boy. Bolt, Bolt, grenade. That's it.
What do you make of all the plot developments?
I remember first thinking how horrific it was that they weren't going to bother fixing the damage they caused. And I'm not quite sure I understood the beastiality implications when Hojo was talking about breeding the first time I played it either (this game has everything... really)>
I also remember theorizing when Cloud was having his first "attack" that there was some Jenova-related trauma and his mind had blocked it out... which I suppose isn't too far off the truth .
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