I think you can equip a costume just for the looks, in addition to a stat costume. Should check it again to be sure.
You can equip a cosmetic skin for both the costume and the weapon.
On another note: here's a long translation thread on Twitter from the Livestream if anyone wants to dig around at those details a bit more:
On Random EC thoughts:
So, one of the things to address on the gacha note is that it's pretty much COMPLETELY RNG or pay-to-win, as there's still absolutely zero ability for you to play-to-win the costume that require you to complete 3 stamp cards. For reference, I play the absolute everliving holy hell out of the game, and I have never ONCE completed a second stamp card, let alone a third. There's just literally no ability to get enough crystals to do it without paying for it.
Additionally, during the first Crisis Dungeon Event,
I got 496th out of the 10,000 players in Group 4... and managed that without Sephiroth's Ice outfit, his Ice weapon, or Lucia's Ice debuff weapon – all of which were MASSIVELY biased since the key bosses had ice weaknesses that could be exploited. As such, there're players who had teams with one or both characters who had a power level of ~40,000 LOWER than mine who were able to get double my score on the final mission, and some of them even made it into the top 20.
I know from experience how powerful these types of outfits are (which includes Aerith's current dress in this event), because Cloud's Murasame Battle Garb has the same type of buff which is a 35% buff to one element, so let me just highlight the sort of thing you can do and where the massive buff there comes into play.
Aerith on my team uses her Night Umbrella's Nightbloom ability as it deals a Physical & Magic defense Debuff, and Lightning Breach Materia lowers defense against Lightning so that in tandem Cloud's designed to essentially be a bit of a Lightning elemental glass cannon, but he still has a huge Physical Attack to use other elements as well.
As such, I have Cloud designed around maximizing dealing Physical Lightning Damage. Sub Equipment of Tifa's Crystal Gloves, Matt's Broadsword: Axis, and Lucia's SSR1976 at the various levels and rarities that I currently have give me Lightning Ability Damage +85%, Physical Attack +100 / +40%. JUST including the Murasame Battle Garb will raise Cloud's Attack Power massively: In the case where I screenshotted this – That change ALONE shifts him from a power of 68,634 to 75,486.
That's why the method by which these outfits get paywalled away means that you have to be able to save up for a VERY tactically specific thing... which, like with the Crisis Dungeon Event – you won't know about the specifics of until it's launched, at which point you either need to be insanely lucky or if you were to pay for every draw, it would cost you $650-$800 depending on where you live to fill out all 3 pages for both outfits.
For reference: The ONLY outfits I have obtained are Cloud's Murasame Battle Garb, Tifa's Summer Outfit, & Sephiroth's Winged Edge Training Gear (which I got the very last day of the event). I don't have Barret's Scrap outfit, Cloud, Aerith, OR Red XIII's Summer outfit, and there's absolutely no possible way for me to get Matt's current outfit, and about a 40% chance I'll be able to get Aerith's current outfit from this ongoing event in the next 4 days.
That's FOUR of the NINE outfits that have been released which I've done all the things I could POSSIBLY do that don't involve throwing money at it, and I have played to the point that I've maxed out most of the things that I can even do that generate rewards. Also, Red XIII & Tifa were core members of my team until Sephiroth came out, and I would have directly benefitted from having those. If there were ANY reasonable way to be completionist about things like this in the game itself, I would but there is LITERALLY no way to achieve that – unless you have luck that vastly is beyond statistically improbable once, let alone all the time.
That being said, I do put some cash into the game as I buy the Boost pass – because if you're grinding an absurd amount – it's absolutely beyond worth it. When you do battles with the 3x cost 3x rewards, so every 3 fights you get an entire run for free. On top of that, you get 1200 Red Crystals, which you can use for misc things like the current event's Battle Challenge Pack that gives 15 Stamina potions for 300 Red Crystals. Those are ideally how – if you want to monetarily support the game and also play the absolute everliving hell out of it – that's gonna benefit you the most of anything to be able to take on some of the bigger challenges.
THAT BEING SAID, I'm essentially using that as a means to shortcut TIME by paying for it, and in my case saving time is the only way that I can possibly be anywhere even REMOTELY close to the performance of people who just whale into the ACTUAL pay-to-win gacha elements of the game... which just further highlights the core issue even more.
This is inherently where I think that the core design philosophy of the mobile gaming industry really hits its core issue.
The people who would GLADLY want to give you a reasonable amount of money for something can't do that in a reasonable way, because the game is capitulated upon the necessity to exploitively vampire cash out of the people who lose it most easily through obfuscation of currency, normalization of gambling mechanics, and other conditioned cycles through repetition. It's so over-dependent on needing to lock on to a cash source that it often forgets that these things are ACTUALLY FUN and people would pay for them on their own if they could.
I'm personally ridiculously disappointed that the outfits come with gameplay benefits in the first place, because I'm all about supporting paid cosmetics because that's a MUCH easier way for players to willingly do something that allows them to enjoy their favourite characters AND support ongoing development for a live service.
I'd infinitely prefer something like $5 costume DLC releasing every 2 weeks which is even like you'd expect for any other type of video game that you play on something that isn't a mobile device.
But instead, we've got gameplay-critical equipment that's locked behind an enormous paywall, which itself is artifically boxed into a 2 week window. While the weapons become available after the events (which is necessary otherwise it becomes essentially impossible to power them up afterwards), the outfits themselves seemingly never become available outside of those points – and even then would only be available if you paid for a Season Pass to get one of the Gear Exchange Tickets. What's even more of a subtle slap to the face is that getting 3 of the max rarity event weapon will allow you to overboost it to ☆☆★★★ which will unlock the wallpapers of those outfits... which will be able to
constantly remind you of the gear that you couldn't get for those characters.
While that's true for Aerith's Beach outfit for me, I didn't even get enough of Red XIII's event weapon to even unlock that despite filling out a full card for Tifa's outfit. So... the only feedback that I have for the gacha in this game is that it's just objectively godawful, and it's still hamstringing everything else in the game. If they LITERALLY made it cost A THIRD of what it currently does – I still wouldn't get far enough to complete any EX spaces on stamp cards.
The fact that the outfits aren't just the profile artwork and the battle models, but every one of them ALSO includes individually created chibi field models if they're set as the party leader is an INSANE amount of design and development work for basically NONE of your playerbase to ever get to use. This is one of those things that I'm really hoping that people are vocal about BEFORE we start to get more of these, because it's got to be something that's coming out in the player statistics.
The underlying issue is that whales exist, as do gambling addicts, and the amount of money that gets generated there makes it so that unless the playerbase is EXTREMELY vocal about how the design sucks – because the people being impacted AREN'T paying currently, there's no incentive for the higher ups to believe that they're a monetizable part of the audience that's worth the cost of making the whales feel like everything they invested in is suddenly being massively undervalued and they're being ripped off. Imagine dropping close to $800 to get enough draws needed to unlock a second outfit only for them to pop up a few weeks later for less than 1/10th of that – that's angering the playerbase that's been artificially inflated for the game to be most dependent upon, which will only be a bigger risk the longer it persists for.
So, I'm hesitant to know whether or not it'll realistically ever get better but that's why I try to make a point of making the miscellaneous Twitter thread about it when I can, as I know that at least the support team behind the game is GREAT. They've been super communicative, I've filed a few different bugs with them, and they've been continually responsive about issues that warrant a requested response. So, like with most places – there are a lot of good people behind-the-scenes, and speaking up makes it easier for them to be able to get leverage with people who make the monetary decisions.
The craziest thing is that the game is ridiculously fun, but you can really feel JUST how hard it's fighting against that stuff to preserve that.
If anything, this is why I'm hoping above and beyond everything else for the Steam version of the game to get released sooner rather than later – because that sort of predatory gacha being pay-to-win element making the otherwise voiceless majority of the playerbase really annoyed have a means for the game to get absolutely EVISCERATED by the Steam Reviews for it – and that's probably the most publicly focused way to get the dev teams to listen as there's no mobile app store where the user reviews have that same kind of power.
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