SPOILERS FFVII:R Chapter 18 Spoiler Discussion

HENRCAST

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HENRCAST
Unless someone finds some new in-game or interview information, we are probably only going to spin in circles in regards to what happened plot-wise. Regardless of the possibility of multiple universes, certain characters surviving, or the past events being changed, I think we can all agree at this point that this was an elaborate way for the developers to say that they won't bind themselves to the OG anymore. This does feel like it will go down like Rebuild of Evangelion, with the first installment adhering closely to the original and the following ones diverging increasingly.

Right now, the largest point of contention is whether the developers pulled their stunt successfully, and whether they needed to do this at all. Like others, I think that it is simplistic to label people who didn't like the ending as purists. Most people's complaints aren't that they are doing things differently. Some grievances are:

- The developers stated multiple times that the reason they are making multiple games is that it would be impossible to cram the original into a single game while upholding modern standards. They spent years implying that their goal was to reconstruct the OG, only to pull a "GOTCHA" as a plot-twist at the end of the first game;
- There was no reason to create an entirely new and very meta plot point simply to justify differences. People who played the OG didn't need whispers to notice changes, and people who didn't play the OG can't even understand their significance. They could have changed stuff and played with fan expectations without these explicit meta winks (much like Rebuild of Eva 2);
- Justified or not, this plot-point was simply written in a very sloppy manner. It's one thing to leave people guessing - most serialized material aims for this. What they did, however, was inserting a thematic shift through numerous indecipherable events at the very climax. A story about standing up to oppression suddenly became a story about fighting fate. No one knows what in the world that portal was, and what Aerith did to it. No one understands the characters' motivations. Most of what Sephiroth said was gibberish. There is a reason why so much of the discussion here sounds like ramblings of mad people.

Look, I'm not against changes (even radical ones) at all, but I have serious issues with this ending. And I don't think it to be necessary to postpone judgement until the we see part 2. As the developers themselves said multiple times, this is a complete game. It's not unreasonable to expect an ending that fits with the first 30 hour of gameplay.

Lastly, I also think that it is lazy to say that any evaluation is simply subjective. Of course, everyone is free to like the ending or not, and to be excited or anxious for what's to come. But criticism can also based on arguments that don't depend solely on subjective preferences and may not even be connected to them (for example, the climax adds nothing to the central conflict of the story thus far). It's entirely coherent to think the ending was sloppy af and still like it.
 

oty

Pro Adventurer
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ex-soldier boy
I haven't played the ending because Motorball handed me my ass, and after reading this thread, i don't even want to.
As a gameplay segment, it is about 50/50. Not gonna lie, that Sephiroth fight was pretty good. I actually would have taken away the Whisper part, because that was bad gameplay wise and story wise. It was too much of a jarring difference of context considering 15mins ago, you were fighting a giant wheel robot, and gameplay wise it was all over the place.

Sephiroth fight tho, felt in line of a crazy, but believable final boss. Slap him as a Sephiroth copy and you would have gotten a not so horrible reason for it. Specially because he fights very much like you'd imagine a SOLDIER Seph would. He actively uses a lot of spells, like Thundaga. And it's crazy because he can insta cast Thundaga sometimes, and it's like "woah what".

It is also something we never got in the original. The only time we fought Sephiroth was in his Safer form, which is a whole different thing. Fighting him in a 1v1 (and 1v2 and 1v3) was actually surpisingly exciting. Definitely not something I would scrap off of the ending.

Once again, the game excels at boss fights. Even something half tested as Seph, can actually got finding some enjoyment

It's not exactly a review, but Max Dood finished the game and after he beat it, he spoke about it a damn lot, chatting with people about theories and such - it's interesting to hear his train of thoughts!
Yeah it is kinda funny because he pratically goes through what we went in the beggining of the thread lmao. I was surprised he like it so much. He just really trusts Square.

As of now, I suspect the not overwhelming, but still majority of people either like or dont mind the ending. If anything, it's close to a 50/50.

I honestly hate both sides of the argument. I've barely seen any kind of argumentation outside of this forum. Just saying "it was never going to be 1:1" and "this isnt FFVII" or "all they had to do..." isnt an argument. As someone who has taken a liking to the practice of the law and trials, all of those fall into much more of a "speech" rather a sustainable argument. Safe to say, you wouldnt want those people to be your lawyers.
 

Celes777

Pro Adventurer
AKA
...
Their battle bios say they're from the future, there to defend it from our party who are trying to alter it. There's been speculation about their identities, since one uses a sword, one uses guns, and one uses fists. Some people think they might be future versions of Cloud, Tifa and Barret, while others think they might be the remnants from advent children. This is another "who knows" sort of thing.

It can't be the remnants though cuz the punching one isnt crying:desucait:

I feel like the ending is not very optimistic. Whatever future they team led to by defying fate doesn't seem happy at all. Also the moment the past Zack and Cloud passed by the current Cloud and Aerith, that doesnt seem like a ... touching reunion. Aerith felt it, almost like she lost something...

In short I think the party is in deep shit. They might think they are saving things but...:desucait:
 
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LNK

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Nate
@Kain424

"There exists a distinct possibility we are getting a definitive Remake. It's just that the ending to this part is some added fluff to ensure that happens. If the Whispers are revealed to be a kind of Planetary protection device, similar to the Weapons, and Sephiroth has merely tricked the party into defeating them, things could indeed still head toward the destinations we all know and love."

This is where I'm at right now. Until we get news/trailers on part 2, I still think we'll get the remake. It's just being told differently (which is the definition of remake)
 

Dark and Divine

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D&D
I actually would have taken away the Whisper part, because that was bad gameplay wise and story wise. It was too much of a jarring difference of context considering 15mins ago, you were fighting a giant wheel robot, and gameplay wise it was all over the place.

Sephiroth fight tho, felt in line of a crazy, but believable final boss. Slap him as a Sephiroth copy and you would have gotten a not so horrible reason for it. Specially because he fights very much like you'd imagine a SOLDIER Seph would. He actively uses a lot of spells, like Thundaga. And it's crazy because he can insta cast Thundaga sometimes, and it's like "woah what".

Yes, i think this would improve the final battle a lot. Skip the whispers' battles and go right to the moment Sephiroth absorbs them.

It could even be a new plot point. Instead of changing fate by their own accord, Cloud and Co. would be forced to it, because Sephiroth would dominate those entities, compress all of them into a spiritual avatar in his image, through which he would channel his will and power to attack them.

Then the battle could go on as normally, ending with the apparent destruction of the Whispers.
 
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The Twilight Mexican

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TresDias
From what I remember of Crisis Core ending, Zack survived the large onslaught of Shinra grunts, only to be gunned down by 3 of them shortly after. The same thing was shown in the remake, minus him being gunned down by the 3 grunts. The scene faded out before that. Based on that, I still think he's dead. But, until we get the next part, I can't say one way or the other.
In CC, Zack was still fighting when the clouds had moved in and it was about to start raining. There were three grunts and a helicopter left, and the grunts downed him before the rain started. When Cloud crawled to him, Zack was also still surrounded by the weapons and gear of combatants he'd taken down.

Here, Zack has downed everyone before the dark clouds roll in, including what looks to be the last helicopter (the camera pans across its wreckage with no others shown or heard nearby), then moves on with Cloud away from the battlefield, and is still carrying him even after the rain begins.
 

LNK

Pro Adventurer
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Nate
In CC, Zack was still fighting when the clouds had moved in and it was about to start raining. There were three grunts and a helicopter left, and the grunts downed him before the rain started. When Cloud crawled to him, Zack was also still surrounded by the weapons and gear of combatants he'd taken down.

Here, Zack has downed everyone before the dark clouds roll in, including what looks to be the last helicopter (the camera pans across its wreckage with no others shown or heard nearby), then begins moving on with Cloud and is still carrying him even after the rain begins.
Those are great points, and I noticed them as well.

But, those minor details could be apart of the little changes SE has made between the remake and the compilation. We just don't know for sure yet.
 

Scot-88

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Scot
I honestly really enjoyed the motor chase. I didn't find it too troubling gameplay wise either. If the game had ended there from a gameplay point of view I would have been satisfied, as I felt Jenova and Rufus were great boss fights. But my favourite game is Metal Gear Solid which ends in a chase after the final battle. So maybe I have rose tinted glasses when it comes to final chases :wacky:
 

oty

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ex-soldier boy
Roche would be anticlimatic too imo.

The problem of the Whisper part is that it's too jarring. It feels like there is a missing piece between the end of the roadway and they actually agreeing to go fight whatever is inside the Singularity. I think it all plays out like that due to rushed state the last chapter finds itself in. It was very much done in scraps. Even animation wise, you could tell that things were rough. The moment where the Whisper Harbinger's hand just clips through the environment was like..."uhhh". Red flag
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
Roche would be anticlimatic too imo.

The problem of the Whisper part is that it's too jarring. It feels like there is a missing piece between the end of the roadway and they actually agreeing to go fight whatever is inside the Singularity. I think it all plays out like that due to rushed state the last chapter finds itself in. It was very much done in scraps. Even animation wise, you could tell that things were rough. The moment where the Whisper Harbinger's hand just clips through the environment was like..."uhhh". Red flag
As X-Soldier mentioned in the other thread, its also clear how the quality of the dialogue dropped, from natural sounding to basic animu exposition.

The ending feels in stark contrast with the game in so many ways, its weird.
 

Theozilla

Kaiju Member
There exists a distinct possibility we are getting a definitive Remake. It's just that the ending to this part is some added fluff to ensure that happens. If the Whispers are revealed to be a kind of Planetary protection device, similar to the Weapons, and Sephiroth has merely tricked the party into defeating them, things could indeed still head toward the destinations we all know and love.
Yeah, that's what I am thinking too, that the major destinations and end points of the journey are going to be largely the same, but the how and what of the journey between them can/will be different (i.e. the skeleton of the plot will be retained but the meat will be different).

Zack's scene could very well be the Remake's writers trying to "correct" the scene we know from Crisis Core. It is a known fact some people didn't like how they turned Zack's final moments into this big, glorious self sacrifice. And indeed, this ending puts him and Cloud literally as we last saw them in the original game, shoulder to shoulder before Zack is slain.
Agreed, I'm thinking the Remake is trying to combine the CC and OG depictions of Zack's death (as well adding its own additions/changes) for its depiction. I don't think the flashbacks are meant to be an indication of Zack's survival in the Remake's timeline or some alternate timeline.

It is possible, through this reading, that the beagle version of Stamp is the alternate version. The terrier would represent the original, reflecting that bit of dialog Barret has about how Shinra took a loyal (i.e. "faithful", as in faithful to the original) animal and used it for their own ends.
Yeah, I think the different Stamp's are meant to be largely visual symbolism of the narrative, that Zack is the "original" to Cloud's fake persona/memories. Like how the Nibelheim photograph is used in the OG. I don't think it's meant to be read as an alternate universe/timeline indicator.
Nibelheim_Photo.gif

Look, I'm not against changes (even radical ones) at all, but I have serious issues with this ending. And I don't think it to be necessary to postpone judgement until the we see part 2. As the developers themselves said multiple times, this is a complete game. It's not unreasonable to expect an ending that fits with the first 30 hour of gameplay.
I don't think many are saying the first Remake installment can't be judged on its own merits/quality as a game (at least from what I have seen personally), I think most calls for judgement postponements are in regards to judging what the first installment means for the entity of the Remake project's plot i.e. for Remake part 2 and beyond (especially in relation to the complete OG plot).
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
Unless someone finds some new in-game or interview information, we are probably only going to spin in circles in regards to what happened plot-wise. Regardless of the possibility of multiple universes, certain characters surviving, or the past events being changed, I think we can all agree at this point that this was an elaborate way for the developers to say that they won't bind themselves to the OG anymore. This does feel like it will go down like Rebuild of Evangelion, with the first installment adhering closely to the original and the following ones diverging increasingly.

Right now, the largest point of contention is whether the developers pulled their stunt successfully, and whether they needed to do this at all. Like others, I think that it is simplistic to label people who didn't like the ending as purists. Most people's complaints aren't that they are doing things differently. Some grievances are:

- The developers stated multiple times that the reason they are making multiple games is that it would be impossible to cram the original into a single game while upholding modern standards. They spent years implying that their goal was to reconstruct the OG, only to pull a "GOTCHA" as a plot-twist at the end of the first game;
- There was no reason to create an entirely new and very meta plot point simply to justify differences. People who played the OG didn't need whispers to notice changes, and people who didn't play the OG can't even understand their significance. They could have changed stuff and played with fan expectations without these explicit meta winks (much like Rebuild of Eva 2);
- Justified or not, this plot-point was simply written in a very sloppy manner. It's one thing to leave people guessing - most serialized material aims for this. What they did, however, was inserting a thematic shift through numerous indecipherable events at the very climax. A story about standing up to oppression suddenly became a story about fighting fate. No one knows what in the world that portal was, and what Aerith did to it. No one understands the characters' motivations. Most of what Sephiroth said was gibberish. There is a reason why so much of the discussion here sounds like ramblings of mad people.

Look, I'm not against changes (even radical ones) at all, but I have serious issues with this ending. And I don't think it to be necessary to postpone judgement until the we see part 2. As the developers themselves said multiple times, this is a complete game. It's not unreasonable to expect an ending that fits with the first 30 hour of gameplay.

Lastly, I also think that it is lazy to say that any evaluation is simply subjective. Of course, everyone is free to like the ending or not, and to be excited or anxious for what's to come. But criticism can also based on arguments that don't depend solely on subjective preferences and may not even be connected to them (for example, the climax adds nothing to the central conflict of the story thus far). It's entirely coherent to think the ending was sloppy af and still like it.
Damn, you summarized my thoughts thus far better than I did and more.
 

HENRCAST

Lv. 1 Adventurer
AKA
HENRCAST
I don't think many are saying the first Remake installment can't be judged on its own merits/quality as a game (at least from what I have seen personally), I think most calls for judgement postponements are in regards to judging what the first installment means for the entity of the Remake project's plot i.e. for Remake part 2 and beyond (especially in relation to the complete OG plot).

Well, I definitively agree on that. We can't judged the project for what it hasn't done yet.
 

Theozilla

Kaiju Member
You don't see the terrier Stamp anywhere in the game OTHER then drawings made by child Aerith in her old room in the Shinra building, next to a booklet with beagle Stamp on it. I feel it's foreshadowing that this is what Stamp looks like somewhere only Aerith can perceive.
If anything I think that's more evidence that it's an older mascot design from when Aerith was a child, which aligns with it being symbolism of the actual true "original" role Zack had in the past.
 
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